Worms4Editor/W4Gui/Components/InputWeaponSettingsData.cs

35 lines
900 B
C#

using LibW4M.Data.Schemes;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace W4Gui.Components
{
public partial class InputWeaponSettingsData : UserControl
{
public InputWeaponSettingsData()
{
InitializeComponent();
}
public void LoadWeaponSettingsData(WeaponSettingsData wsd)
{
this.selAmmo.Value = wsd.Ammo;
this.selCrate.Value = wsd.Crate;
this.selTurnDelay.Value = wsd.Delay;
}
public void SaveWeaponSettingsData(ref WeaponSettingsData wsd)
{
wsd.Ammo = this.selAmmo.Value;
wsd.Crate = this.selCrate.Value;
wsd.Delay = this.selTurnDelay.Value;
}
}
}