128 lines
4.9 KiB
C#
128 lines
4.9 KiB
C#
using LibW4M.Data.Teams;
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using LibW4M.Data.WeaponFactory;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using W4Gui.Dialogs;
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namespace W4Gui.Components
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{
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public partial class TeamsPanel : UserControl
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{
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private WeaponData weapon;
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private WeaponData weaponCluster;
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public TeamsPanel()
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{
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InitializeComponent();
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}
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public void SaveTeamData(ref TeamData team)
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{
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// Load general
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team.Name = DataManager.SaveFile.LookupString(this.selName.Text);
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team.Skill = (SkillLevel)this.selSkill.SelectedIndex;
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team.Player = DataManager.SaveFile.LookupString(this.selPlayerUsername.Text);
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team.Worms = DataManager.SaveFile.StringArrayToXomStringArray(selWorms.Items);
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// Load apperance
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team.Tash = DataManager.SaveFile.LookupString(this.selFace.Text);
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team.Flag = DataManager.SaveFile.LookupString(this.selFlag.Text);
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team.Glasses = DataManager.SaveFile.LookupString(this.selGlasses.Text);
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team.Gloves = DataManager.SaveFile.LookupString(this.selGloves.Text);
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team.Hat = DataManager.SaveFile.LookupString(this.selHat.Text);
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team.Grave = this.selGrave.Value;
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team.Speech = DataManager.SaveFile.LookupString(this.selSpeech.Text);
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// Load story flags
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team.AllMissionsDone = this.selAllMissionsDone.Checked;
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team.AllTutorialsDone = this.selAllTutorialsDone.Checked;
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team.NewTeam = this.selNewTeam.Value;
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team.InGame = this.selInGame.Checked;
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team.StoryChapter = this.selStoryChapter.Value;
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team.TutorialsDone = this.selTutorialsDone.Value;
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team.StoryMissionsCompleted = this.selStoryMissionsCompleted.Values;
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// Load weapon data
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team.SWeapon = this.selSWeapon.Value;
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team.SecretWeapon = this.weapon;
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team.SecretWeaponCluster = this.weaponCluster;
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team.CustomWeapon = DataManager.SaveFile.LookupString(this.selTeamWeapName.Text);
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}
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public void LoadTeamData(TeamData team)
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{
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// Load general
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this.selName.Text = team.Name.Value;
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this.selSkill.SelectedIndex = (int)team.Skill;
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this.selPlayerUsername.Text = team.Player.Value;
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this.selWorms.LoadData(DataManager.SaveFile.XomStringArrayToStringArray(team.Worms));
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// Load apperance
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this.selFace.Text = team.Tash.Value;
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this.selFlag.Text = team.Flag.Value;
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this.selGlasses.Text = team.Glasses.Value;
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this.selGloves.Text = team.Gloves.Value;
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this.selHat.Text = team.Hat.Value;
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this.selGrave.Value = team.Grave;
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this.selSpeech.Text = team.Speech.Value;
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// Load story flags
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this.selAllMissionsDone.Checked = team.AllMissionsDone;
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this.selAllTutorialsDone.Checked = team.AllTutorialsDone;
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this.selNewTeam.Value = team.NewTeam;
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this.selInGame.Checked = team.InGame;
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this.selStoryChapter.Value = team.StoryChapter;
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this.selTutorialsDone.Value = team.TutorialsDone;
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this.selStoryMissionsCompleted.LoadItems(team.StoryMissionsCompleted);
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// Load weapon data
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this.selSWeapon.Value = team.SWeapon;
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this.weapon = team.SecretWeapon;
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this.weaponCluster = team.SecretWeaponCluster;
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this.selTeamWeapName.Text = team.CustomWeapon.Value;
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}
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private void btnChangeWeapon_Click(object sender, EventArgs e)
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{
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CollectiveSelectionDialog csd = new CollectiveSelectionDialog(DataManager.SaveFile.WeaponFactoryCollective);
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if(csd.ShowDialog() == DialogResult.OK)
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{
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WeaponStore store = csd.SelectedEntry as WeaponStore;
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weapon = store.Weapon;
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this.selTeamWeapName.Text = store.Weapon.Name.Value;
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}
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}
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private void btnChangeCluster_Click(object sender, EventArgs e)
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{
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CollectiveSelectionDialog csd = new CollectiveSelectionDialog(DataManager.SaveFile.WeaponFactoryCollective);
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if (csd.ShowDialog() == DialogResult.OK)
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{
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WeaponStore store = csd.SelectedEntry as WeaponStore;
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weaponCluster = store.Cluster;
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}
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}
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private void btnEditWeapon_Click(object sender, EventArgs e)
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{
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EditWeaponDialog ewd = new EditWeaponDialog(ref weapon);
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ewd.ShowDialog();
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}
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private void brnEditCluster_Click(object sender, EventArgs e)
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{
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EditWeaponDialog ewd = new EditWeaponDialog(ref weaponCluster);
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ewd.ShowDialog();
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}
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}
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}
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