182 lines
6.8 KiB
C#
182 lines
6.8 KiB
C#
using LibXom.Data;
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using LibXom.Streams;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static System.Runtime.InteropServices.JavaScript.JSType;
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namespace LibW4M.Data.WeaponFactory
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{
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public class WeaponContainer
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{
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private W4SaveFile saveFile;
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public W4SaveFile OriginalSave
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{
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get
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{
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return this.saveFile;
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}
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}
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public XomString Name;
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public int Type;
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public DetonationType DetonationType;
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public bool Homing;
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public bool HomingAvoidLand;
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public bool EffectedByWind;
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public bool FireOnGround;
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public bool Poison;
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public int RetreatTime;
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public float WormDamageRadius;
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public float WormDamageMagnitude;
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public float LandDamageRadius;
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public float ProjectileCollisionRadius;
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public float Push;
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public int FuseTime;
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public XomString[] GraphicalResources;
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public XomString[] GraphicalLocators;
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public XomString LaunchFX;
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public XomString ArielFX;
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public XomString DetonationFX;
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public int PayloadResourceId;
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public ProjectileLaunchType ProjectileLaunchType;
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public bool ProjectilePowersUp;
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public int ProjectileNumClusters;
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public float ProjectileMaxPower;
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public float ClusterSpread;
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public float ClusterMaxSpeed;
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internal byte[] serialize()
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{
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using (MemoryStream ms = new MemoryStream())
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{
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using (XomStreamWriter writer = new XomStreamWriter(ms))
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{
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writer.Skip(3);
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writer.WriteCompressedInt(this.Name.Id);
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writer.WriteInt32(this.Type);
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writer.WriteInt32((int)this.DetonationType);
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writer.WriteBool(this.Homing);
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writer.WriteBool(this.HomingAvoidLand);
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writer.WriteBool(this.EffectedByWind);
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writer.WriteBool(this.FireOnGround);
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writer.WriteBool(this.Poison);
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writer.WriteInt32(this.RetreatTime);
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writer.WriteFloat(this.WormDamageRadius);
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writer.WriteFloat(this.WormDamageMagnitude);
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writer.WriteFloat(this.LandDamageRadius);
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writer.WriteFloat(this.ProjectileCollisionRadius);
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writer.WriteFloat(this.Push);
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writer.WriteInt32(this.FuseTime);
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// Write Graphical Resources list
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int[] graphicalResourceIds = new int[this.GraphicalResources.Length];
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for (int i = 0; i < graphicalResourceIds.Length; i++)
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graphicalResourceIds[i] = this.GraphicalResources[i].Id;
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writer.WriteCompressedIntArray(graphicalResourceIds);
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// Write Graphical Locators list
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int[] graphicalLocatorIds = new int[this.GraphicalLocators.Length];
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for (int i = 0; i < graphicalLocatorIds.Length; i++)
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graphicalLocatorIds[i] = this.GraphicalLocators[i].Id;
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writer.WriteCompressedIntArray(graphicalLocatorIds);
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writer.WriteCompressedInt(this.LaunchFX.Id);
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writer.WriteCompressedInt(this.ArielFX.Id);
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writer.WriteCompressedInt(this.DetonationFX.Id);
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writer.WriteInt32(this.PayloadResourceId);
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writer.WriteInt32((int)this.ProjectileLaunchType);
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writer.WriteBool(this.ProjectilePowersUp);
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writer.WriteInt32(this.ProjectileNumClusters);
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writer.WriteFloat(this.ProjectileMaxPower);
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writer.WriteFloat(this.ClusterSpread);
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writer.WriteFloat(this.ClusterMaxSpeed);
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ms.Seek(0x00, SeekOrigin.Begin);
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return ms.ToArray();
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}
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}
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}
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internal void deserailize(byte[] data)
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{
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using (XomStreamReader reader = new XomStreamReader(new MemoryStream(data)))
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{
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reader.Skip(3);
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this.Name = saveFile.xomFile.GetStringById(reader.ReadCompressedInt());
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this.Type = reader.ReadInt32();
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this.DetonationType = (DetonationType)reader.ReadInt32();
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this.Homing = reader.ReadBool();
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this.HomingAvoidLand = reader.ReadBool();
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this.EffectedByWind = reader.ReadBool();
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this.FireOnGround = reader.ReadBool();
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this.Poison = reader.ReadBool();
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this.RetreatTime = reader.ReadInt32();
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this.WormDamageRadius = reader.ReadFloat();
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this.WormDamageMagnitude = reader.ReadFloat();
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this.LandDamageRadius = reader.ReadFloat();
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this.ProjectileCollisionRadius = reader.ReadFloat();
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this.Push = reader.ReadFloat();
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this.FuseTime = reader.ReadInt32();
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// Read graphical resources list.
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int[] graphicalResourceIds = reader.ReadCompressedIntArray();
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this.GraphicalResources = new XomString[graphicalResourceIds.Length];
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for (int i = 0; i < graphicalResourceIds.Length; i++)
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this.GraphicalResources[i] = saveFile.xomFile.GetStringById(graphicalResourceIds[i]);
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// Read graphical locators list.
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int[] graphicalLocatorIds = reader.ReadCompressedIntArray();
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this.GraphicalLocators = new XomString[graphicalLocatorIds.Length];
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for (int i = 0; i < graphicalLocatorIds.Length; i++)
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this.GraphicalLocators[i] = saveFile.xomFile.GetStringById(graphicalLocatorIds[i]);
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this.LaunchFX = saveFile.xomFile.GetStringById(reader.ReadCompressedInt());
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this.ArielFX = saveFile.xomFile.GetStringById(reader.ReadCompressedInt());
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this.DetonationFX = saveFile.xomFile.GetStringById(reader.ReadCompressedInt());
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this.PayloadResourceId = reader.ReadInt32();
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this.ProjectileLaunchType = (ProjectileLaunchType)reader.ReadInt32();
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this.ProjectilePowersUp = reader.ReadBool();
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this.ProjectileNumClusters = reader.ReadInt32();
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this.ProjectileMaxPower = reader.ReadFloat();
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this.ClusterSpread = reader.ReadFloat();
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this.ClusterMaxSpeed = reader.ReadFloat();
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}
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}
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internal WeaponContainer(byte[] data, W4SaveFile saveFile)
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{
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this.saveFile = saveFile;
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this.deserailize(data);
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}
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}
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}
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