326 lines
13 KiB
C#
326 lines
13 KiB
C#
using LibW4M.Data.WeaponFactory;
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using LibXom.Data;
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using LibXom.Streams;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace LibW4M.Data.Teams
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{
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public class TeamData : SaveDataEntry
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{
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public override string FriendlyName
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{
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get
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{
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return Name.Value;
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}
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}
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private WeaponData secretWeapon;
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private WeaponData secretWeaponCluster;
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public WeaponData SecretWeapon
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{
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get
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{
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WeaponData? data = fileBelongs.WeaponFactoryCollective.findWeaponWithContainerUuid(this.secretWeapon.mainContainer.Uuid);
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if (data is null) return secretWeapon;
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return data;
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}
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set
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{
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this.secretWeapon = value;
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}
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}
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public WeaponData SecretWeaponCluster
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{
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get
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{
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WeaponData? data = fileBelongs.WeaponFactoryCollective.findWeaponWithContainerUuid(this.secretWeaponCluster.mainContainer.Uuid);
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if (data is null) return secretWeaponCluster;
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return data;
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}
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set
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{
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this.secretWeaponCluster = value;
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}
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}
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public XomString Name;
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public XomString[] Worms;
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public int TutorialsDone;
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public int NewTeam;
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public SkillLevel Skill;
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public int Grave;
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public int SWeapon;
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public XomString Flag;
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public XomString Speech;
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public bool InGame;
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public bool AllTutorialsDone;
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public bool AllMissionsDone;
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public XomString Player;
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public XomString CustomWeapon;
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public XomString Hat;
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public XomString Gloves;
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public XomString Glasses;
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public XomString Tash;
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public int[] StoryMissionsCompleted;
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public int StoryChapter;
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public TeamData(W4SaveFile fileBelongs, XomContainer mainContainer, bool load=true) : base(fileBelongs, mainContainer, load)
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{
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}
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public override void DeleteEntries()
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{
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// delete weapon if its not in weapon collective, and this is the last reference to it.
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if(fileBelongs.WeaponFactoryCollective.findWeaponWithContainerUuid(secretWeapon.mainContainer.Uuid) is null)
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{
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bool delete = true;
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foreach (TeamData team in fileBelongs.TeamDataColective)
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{
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if (team.Equals(this)) continue;
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if (team.secretWeapon.mainContainer.Uuid.Equals(this.secretWeapon.mainContainer.Uuid, StringComparison.InvariantCultureIgnoreCase)) delete = false;
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}
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if (delete)
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{
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this.SecretWeapon.DeleteEntries();
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}
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}
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// delete cluster if its not in weapon collective, and this is the last reference to it.
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if (fileBelongs.WeaponFactoryCollective.findWeaponWithContainerUuid(secretWeaponCluster.mainContainer.Uuid) is null)
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{
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bool delete = true;
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foreach (TeamData team in fileBelongs.TeamDataColective)
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{
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if (team.Equals(this)) continue;
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if (team.secretWeaponCluster.mainContainer.Uuid.Equals(this.secretWeaponCluster.mainContainer.Uuid, StringComparison.InvariantCultureIgnoreCase)) delete = false;
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}
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if (delete)
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{
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this.SecretWeaponCluster.DeleteEntries();
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}
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}
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base.DeleteEntries();
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}
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private void setDefaultWeapon()
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{
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// Search other teams for "FETXT.Factory.Blaster"
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bool foundDefault = false;
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foreach (TeamData team in fileBelongs.TeamDataColective)
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{
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if (team.CustomWeapon.Value == "FETXT.Factory.Blaster")
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{
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this.SecretWeapon = team.SecretWeapon;
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this.SecretWeaponCluster = team.SecretWeaponCluster;
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foundDefault = true;
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break;
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}
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}
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// not found? FIIIIIIIIIIINE ILL CREATE IT MYSELF
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if (!foundDefault)
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{
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WeaponData weapon = new WeaponData(fileBelongs, fileBelongs.CreateContainer("WeaponFactoryContainer"), false);
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WeaponData cluster = new WeaponData(fileBelongs, fileBelongs.CreateContainer("WeaponFactoryContainer"), false);
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// Set weapon data
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weapon.Name = fileBelongs.LookupString("");
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weapon.Type = 0;
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weapon.DetonationType = DetonationType.Fuse;
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weapon.ProjectileLaunchType = ProjectileLaunchType.Thrown;
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weapon.RetreatTime = -1;
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weapon.FuseTime = -1;
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weapon.WormDamageRadius = 0.75f;
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weapon.WormDamageMagnitude = 0.75f;
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weapon.LandDamageRadius = 0.600000024f;
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weapon.Push = 0.600000024f;
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weapon.ProjectileMaxPower = 1.0f;
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weapon.ProjectileNumClusters = 0;
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weapon.ClusterMaxSpeed = 0.300000012f;
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weapon.ClusterMaxSpeed = 0.0f;
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weapon.PayloadResourceId = 16;
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weapon.ProjectileCollisionRadius = 1.0f;
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weapon.LaunchFX = fileBelongs.LookupString("");
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weapon.ArielFX = fileBelongs.LookupString("");
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weapon.DetonationFX = fileBelongs.LookupString("EffectExplosion");
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weapon.GraphicalResources = new XomString[4] { fileBelongs.LookupString("Factory.TankGunBody"), fileBelongs.LookupString("Factory.TankGunBarrel"), fileBelongs.LookupString("Factory.TankGunButt"), fileBelongs.LookupString("Factory.TankGunSight") };
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weapon.GraphicalLocators = new XomString[4] { fileBelongs.LookupString("TANK_body_locator"), fileBelongs.LookupString("TANK_barrel_root_locator"), fileBelongs.LookupString("TANK_butt_root_locator"), fileBelongs.LookupString("TANK_sight_root_locator") };
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weapon.Homing = false;
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weapon.HomingAvoidLand = false;
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weapon.Poison = false;
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weapon.EffectedByWind = false;
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weapon.ProjectilePowersUp = true;
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weapon.FireOnGround = false;
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weapon.Save();
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// Set cluster data
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cluster.Name = fileBelongs.LookupString("");
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cluster.Type = 1;
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cluster.DetonationType = DetonationType.Fuse;
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cluster.ProjectileLaunchType = ProjectileLaunchType.Thrown;
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cluster.RetreatTime = -1;
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cluster.FuseTime = -1;
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cluster.WormDamageRadius = 0.75f;
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cluster.WormDamageMagnitude = 0.75f;
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cluster.LandDamageRadius = 0.600000024f;
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cluster.Push = 0.600000024f;
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cluster.ProjectileMaxPower = 1.0f;
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cluster.ProjectileNumClusters = 0;
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cluster.ClusterMaxSpeed = 0.300000012f;
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cluster.ClusterMaxSpeed = 0.0f;
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cluster.PayloadResourceId = 16;
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cluster.ProjectileCollisionRadius = 1.0f;
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cluster.LaunchFX = fileBelongs.LookupString("");
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cluster.ArielFX = fileBelongs.LookupString("");
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cluster.DetonationFX = fileBelongs.LookupString("EffectExplosion");
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cluster.GraphicalResources = new XomString[1] { fileBelongs.LookupString("Grenade.Weapon") };
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cluster.GraphicalLocators = new XomString[0];
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cluster.Homing = false;
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cluster.HomingAvoidLand = false;
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cluster.Poison = false;
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cluster.EffectedByWind = false;
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cluster.ProjectilePowersUp = true;
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cluster.FireOnGround = false;
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cluster.Save();
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this.SecretWeapon = weapon;
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this.SecretWeaponCluster = cluster;
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}
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}
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internal override void loadDefaults()
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{
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this.Name = fileBelongs.LookupString("Untitled Team");
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this.Worms = new XomString[6] { fileBelongs.LookupString("Worm 1"), fileBelongs.LookupString("Worm 2"), fileBelongs.LookupString("Worm 3"), fileBelongs.LookupString("Worm 4"), fileBelongs.LookupString("Worm 5"), fileBelongs.LookupString("Worm 6") };
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this.TutorialsDone = 0;
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this.NewTeam = 0;
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this.Skill = SkillLevel.PlayerControled;
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this.Grave = 0;
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this.SWeapon = 0;
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this.Flag = fileBelongs.LookupString("Flag.UK");
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this.Speech = fileBelongs.LookupString("voclassi");
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this.InGame = false;
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this.AllMissionsDone = false;
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this.AllMissionsDone = false;
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this.Player = fileBelongs.LookupString("");
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// Deal with team weapon
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setDefaultWeapon();
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this.CustomWeapon = fileBelongs.LookupString("FETXT.Factory.Blaster");
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//
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this.Hat = fileBelongs.LookupString("");
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this.Gloves = fileBelongs.LookupString("");
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this.Glasses = fileBelongs.LookupString("");
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this.Tash = fileBelongs.LookupString("");
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this.StoryMissionsCompleted = new int[5];
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this.StoryChapter = 0;
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base.loadDefaults();
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}
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public override void Load()
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{
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using (XomStreamReader reader = new XomStreamReader(new MemoryStream(this.mainContainer.GetData())))
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{
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reader.Skip(3);
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this.Name = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.Worms = fileBelongs.IntArrayToXomStringArray(reader.ReadCompressedIntArray());
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this.TutorialsDone = reader.ReadInt32();
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this.NewTeam = reader.ReadInt32();
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this.Skill = (SkillLevel)reader.ReadInt32();
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this.Grave = reader.ReadInt32();
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this.SWeapon = reader.ReadInt32();
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this.Flag = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.Speech = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.InGame = reader.ReadBool();
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this.AllTutorialsDone = reader.ReadBool();
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this.AllMissionsDone = reader.ReadBool();
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this.Player = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.secretWeapon = new WeaponData(fileBelongs, fileBelongs.LookupContainerById(reader.ReadCompressedInt()));
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this.secretWeaponCluster = new WeaponData(fileBelongs, fileBelongs.LookupContainerById(reader.ReadCompressedInt()));
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this.CustomWeapon = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.Hat = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.Gloves = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.Glasses = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.Tash = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.StoryMissionsCompleted = reader.ReadInt32Array();
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this.StoryChapter = reader.ReadInt32();
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}
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}
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public override void Save()
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{
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this.SecretWeapon.Save();
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this.SecretWeaponCluster.Save();
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using (MemoryStream ms = new MemoryStream())
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{
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using (XomStreamWriter writer = new XomStreamWriter(ms))
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{
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writer.Skip(3);
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writer.WriteCompressedInt(this.Name.Id);
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writer.WriteCompressedIntArray(this.fileBelongs.XomStringArrayToIntArray(this.Worms));
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writer.WriteInt32(this.TutorialsDone);
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writer.WriteInt32(this.NewTeam);
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writer.WriteInt32((int)this.Skill);
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writer.WriteInt32(this.Grave);
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writer.WriteInt32(this.SWeapon);
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writer.WriteCompressedInt(this.Flag.Id);
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writer.WriteCompressedInt(this.Speech.Id);
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writer.WriteBool(this.InGame);
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writer.WriteBool(this.AllTutorialsDone);
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writer.WriteBool(this.AllMissionsDone);
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writer.WriteCompressedInt(this.Player.Id);
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writer.WriteCompressedInt(this.SecretWeapon.containerId);
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writer.WriteCompressedInt(this.SecretWeaponCluster.containerId);
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writer.WriteCompressedInt(this.CustomWeapon.Id);
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writer.WriteCompressedInt(this.Hat.Id);
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writer.WriteCompressedInt(this.Gloves.Id);
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writer.WriteCompressedInt(this.Glasses.Id);
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writer.WriteCompressedInt(this.Tash.Id);
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writer.WriteInt32Array(this.StoryMissionsCompleted);
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writer.WriteInt32(this.StoryChapter);
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ms.Seek(0x00, SeekOrigin.Begin);
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mainContainer.SetData(ms.ToArray());
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}
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}
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}
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}
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}
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