Worms4Editor/LibW4M/LibW4M.csproj

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<Platforms>AnyCPU;x64</Platforms>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\LibXom\LibXom.csproj" />
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Compile Update="PS2\PS2SaveResources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>PS2SaveResources.resx</DependentUpon>
</Compile>
<Compile Update="PS2\SaveResources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>SaveResources.resx</DependentUpon>
</Compile>
<Compile Update="XBOX\SaveResources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>SaveResources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="PS2\PS2SaveResources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>PS2SaveResources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Update="PS2\SaveResources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>SaveResources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Update="XBOX\SaveResources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>SaveResources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>