README.md edited online with Bitbucket
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README.md
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README.md
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@ -24,4 +24,207 @@ To build from source, you need VitaSdk - https://vitasdk.org/
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then use ``sh build.sh`` to build the VPK.
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If you want to change the "Interlectural Property Notices",
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You need the PlayStation Mobile SDK - http://ares.dl.playstation.net/psm_resource/general/all/PSM_SDK_2.00.00.exe
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installed then run ``make_appinfo.bat`` to rebuild the app.info file
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installed then run ``make_appinfo.bat`` to rebuild the app.info file
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# Testkit Features that DO work
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# Trophy App
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All these functions effect the local trophy.db only, and do not sync to PlayStation Network.
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Inside the trophy app there following options are added:
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- Delete All
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- Lock
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- Lock All
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- Unlock
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- Unlock All
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# Package Installer
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Can be used to install fPKG from the psvita offical SDK, or to install DRMFree Packages from PSN.
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Same as on 3.18.
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# Settings
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A new "Debug Settings" entry is added..\
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Some notable features include user management and being able to skip game update checks.
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also fake your consoles region :D
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but heres a full list of changes if your interested ^-^
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"Power Saving Settings > Enter Standby Mode Automatically"
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- OFF
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- After 60 Minutes
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"Network > Wi-Fi Settings > Save Access Point Manually"
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- USB Ethernet (works with the usb ethernet adapters labeled "FOR TESTING KIT" (not the ones labeled "FOR DEVELOPMENT TOOL")
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"PlayStation Network"
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- Quick Sign Up (Only if no account assigned (aid 0x000000000000000) also only runs if you have reF00D installed)
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"Debug Settings > System Update"
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- Update Server URL
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- Show Pup List (OFF/ON)
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"Debug Settings > Network"
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- Network Emulation (this can be used to fake latency or 3G connection - u can also choose what interface (wifi/usb ethernet)
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- Fake 3G Interface (OFF/ON)
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- PSP Adhoc SSID prefix (Can be used in psp games that support adhoc mode to change the name of the psp i guess?)
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"Debug Settings > Network > NAT Traversal Information"
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- STUN Status
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- NAT Type
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- Mapped Address (your public IP here~)
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- Mapping Policy
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- Port Preservation
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- Delta
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"Debug Settings > PlayStation(TM)Network"
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Account Local Settings:
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- Account Name
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- NP Enviroment (IP Whitelisting needed to access anything other than "np" server, but others (such as the developers "sp-int" do exist)"
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- Fake Plus (Games will think your on a PS Plus Account)
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Global Settings:
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- NP Debug (SceNp functions will show notifications when called giving some infos)
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- In-Game Commerce Debug (Probably inapp purchases related.. Sets ps store prices to 999.99 for some reason)
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- Service ID (no idea)
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- Upgradable App Debug (Demos that are "upgradable" with the full game (like minecraft) this setting lets you force "Trial" or "Full")
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- Patch Test (Wether or not to check for title updates when connecting to PSN :D)
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- Trophy Setup Dialog Debug (OFF/Allways Fail, Intended for testing what happens if trophys are "ineligable")
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- Web API Rate Limit Threshold (Probably sp-int has no rate limits? and its for seeing how the game would react to them)
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"Debug Settings > PlayStation(TM)Network > TPPS Proxy"
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- TPPS Proxy (Do not use/Use)
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(when set to "use")
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- Address
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- Port (8080 Default)
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- User Name
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- Password
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"Debug Settings > PlayStation(TM)Network > Account Selection"
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- Create New Account
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- (existing accounts below)
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"Debug Settings > PlayStation(TM)Network > Account Selection > Create New Account"
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- Account Name
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- NP Enviroment
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Guest Birthday
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- Year
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- Month
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- Day
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- Guest Country
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- Guest Language
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- CREATE
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"Debug Settings > Location Data"
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- Emulate Permission (ON/OFF)
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- Permission Status (Disable/Not Yet Accessed/Deny/Allow - Used for faking location permissions.)
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- Device Model (System Dependent Model/Emulation Model)
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- Make AP Invisible (Off/On)
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"Debug Settings > System"
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- O Button Behaviour (Back/Enter)
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- Slow Card Mode (Makes the memory card reads slower?)
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- TRC Check Notifications (TRC is sonys list of requirements for publishing on PSN!)
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- Debug Network Clock (ON/OFF - Can spoof the network clock basically)
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- Reset Network Clock
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- Deadzone Check of Analog Sticks
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- Region Settings (Fake console region code :D)
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- Restor Debug Settings (Resets Debug Settings to default..)
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- Show Information (Components firmware (touch pannel/rear touch/motion))
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"Debug Settings > Core Dump"
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- Dump Level (Mini Dump/Full Dump)
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- Uploader
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- Copy (Copy coredumps to pc?)
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- Delete (Delete coredumps?)
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"Debug Settings > Core Dump > Uploader"
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- Enable Uploader (on/off)
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(when ON)
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- Uploader URL
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- Auto Upload (on/off)
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"Debug Settings > Activation"
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On real testkits, they cant run unsigned code unless its "activated"
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the activation is created by sony on siedev.net once a month or so~
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dont really need to worry about this on cex2rex ..
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- Activate by storage
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- Activate by conncting to PC
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- Show Expiry Date
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- Show Activation Key
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"Debug Settings > Game"
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- Debug Info (On/Off)
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- Fake No Memory Card (On/Off)
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- Fake Free Space (FS) (On/Off)
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- Fake Free Space (Quota)(On/Off)
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- Fake Contents Max (On/Off)
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- Fake Save Data Slot Broken (On/Off)
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- Fake Trophhy Earning (On/Off -Trophys dont sync when this is enabled
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- Init Safe Memory (On/Off)
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- Add-On Data (PS Vita) (Can be used to disable DLC contents!)
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"Debug Settings > Content Downloader"
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- Same as in Henkaku Settings and IDU Settings.
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Thats all for debug settings (there is alot)
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# SceShell
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- No PS Store icon by default (still able to get with "Enable PS Store" app https://bitbucket.org/SilicaAndPina/enablepsstore)
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- No stupid "Tips" on reset telling you how to use the system for the 300th time
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- No advertisements on the game selector screen.
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- Show mode can be accessed (L + R + RIGHT on DPAD + START)
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- Debug Utility added to game options menu
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- More information shown on the Information Screen
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- No longer checks AID or FW in id.dat (effectively, no memory card lock :D)
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# "Debug Utility"
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On the edit livearea bubbles screen, if you tap on a icon
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theres a new entry called "Debug Utility",
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Inside that you have the following options:
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- Check (Runs the checker utility, might need reF00D to run properly. due to real F00D being a bitch)
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- Delete SaveData (Deletes savedata for the active user)
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- Delete ALL SaveData (Deletes savedata for all users)
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- Delete Patch (Deletes the Patch aka "Title Update" data)
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- Delete Addcont (Delete AddOn data (DLCs and such)
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- Generate Core File (Generates a coredump, same as if the game crashes.)
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# "Show Mode"
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which locks the ps and power button,
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they acturaly still work if you press and hold them for long enough lol.
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This probably intended for use at conventions and other places with game demos..
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Key Combo (L + R + RIGHT on DPAD + START)
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# "Information" screen
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When you view a games information on the LiveArea:
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- Title ID
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- PS Vita Card RW Area (grw0 size)
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- Upgradable App (using trail/full modes)
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- Save Data Account
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- Save Data Quota (max savefile size)
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# Browser app
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- No "Playstation.com" icon on the LiveArea
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- Settings "Security" tab removed, infact trend micro is just removed
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# "Title Stores"
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Most likely used by offical devs to see what there game would look like on the store..
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It is possible to access the download list from here
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# Devkit CMA
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Content Mannager Assistant has the option to "Copy SaveData Only"
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also, the accountid used in CMA will *allways* be 0x000000000000000
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which acturally means you can copy backups made on DEX to any other DEX console :D
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# Checker
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Needs reF00D by dots_tb to run properly. since f00d refuses to decrypt it..
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Checks a game to make sure it matches with Sony's TRC requirements (required for publishing to PSN)
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# MiniSettings For QA
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A settings app that only has debug settings in it.. idk why its there either
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# Quick Sign Up
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Needs reF00D by dots_tb to run properly. since f00d refuses to decrypt it..
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Quickly sign up to playstation network, (sp-int only?, or maybe CID?)
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# Testkit firmwares that dont work ~
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# System update
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Cannot install testkit update .PUP files.
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only retail ones still.
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# Safe Mode
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The testkit spoofer (testkit.skprx) doesnt run in safe mode.
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the testkit safemode is slightly different though,
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i think it has extra options under "Update System Software"?
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# Downgrading
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Real testkits can downgrade to any other testkit firmware they want, with littearlly no restriction
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though sony can (and has in the past) blocked you from downgrading past a certain point
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Modoru pretty much offers this functionality anyway though.
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# Untested features
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# USB Ethernet
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Ive often wondered if on REX you could use the "USB Ethernet Adapter" for testkits.
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it *should* work. but there incredibly hard to come by, so i havent been able to try it ..
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