'fix' Access Violation with sonys shitty software

This commit is contained in:
SilicaAndPina 2019-08-31 14:17:11 +12:00
parent ad02725efa
commit 9bb16caa5d
66 changed files with 7 additions and 49255 deletions

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@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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@ -1,2 +0,0 @@
------------ GMAssetCompiler 1.0.98.11948 --------------
------------ GMAssetCompiler 1.0.98.11948 --------------

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v2.0.50727"/></startup></configuration>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>

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@ -1,21 +0,0 @@
Saving IFF file... C:\Users\Nik\Documents\DTR\soundtest.psp
Writing Chunk... GEN8
Writing Chunk... HELP
Writing Chunk... OPTN
Writing Chunk... EXTN
Writing Chunk... SOND
writing audio file C:\Users\Nik\Documents\DTR\snd_music.mp3...
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.dds...
Writing Chunk... AUDO

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@ -1,7 +0,0 @@
------------ SilicaAssetCompiler 1.0.98.11948 --------------
------------ SilicaAssetCompiler 1.0.98.11948 --------------
------------ SilicaAssetCompiler 1.0.98.11948 --------------
------------ SilicaAssetCompiler 1.0.98.11948 --------------
------------ SilicaAssetCompiler 1.0.98.11948 --------------
------------ SilicaAssetCompiler 1.0.98.11948 --------------
------------ SilicaAssetCompiler 1.0.98.11948 --------------

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@ -1,8 +0,0 @@
C:\Users\Nik\Documents\GMAC1098\obj\x86\Debug\GMAssetCompiler.csprojResolveAssemblyReference.cache
C:\Users\Nik\Documents\GMAC1098\obj\x86\Debug\GMAssetCompiler.Form1.resources
C:\Users\Nik\Documents\GMAC1098\obj\x86\Debug\GMAssetCompiler.csproj.GenerateResource.Cache
C:\Users\Nik\Documents\GMAC1098\bin\Debug\GMAssetCompiler.exe
C:\Users\Nik\Documents\GMAC1098\bin\Debug\GMAssetCompiler.pdb
C:\Users\Nik\Documents\GMAC1098\bin\Debug\Ionic.Zip.Reduced.dll
C:\Users\Nik\Documents\GMAC1098\obj\x86\Debug\GMAssetCompiler.exe
C:\Users\Nik\Documents\GMAC1098\obj\x86\Debug\GMAssetCompiler.pdb

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b7b67022c9844c30175a44b025f9b6197f1358cd

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C:\Users\Nik\Documents\GMAC1098\bin\Release\GMAssetCompiler.exe
C:\Users\Nik\Documents\GMAC1098\bin\Release\GMAssetCompiler.pdb
C:\Users\Nik\Documents\GMAC1098\bin\Release\Ionic.Zip.Reduced.dll
C:\Users\Nik\Documents\GMAC1098\obj\x86\Release\GMAssetCompiler.Form1.resources
C:\Users\Nik\Documents\GMAC1098\obj\x86\Release\GMAssetCompiler.csproj.GenerateResource.Cache
C:\Users\Nik\Documents\GMAC1098\obj\x86\Release\GMAssetCompiler.exe
C:\Users\Nik\Documents\GMAC1098\obj\x86\Release\GMAssetCompiler.pdb
C:\Users\Nik\Documents\GMAC1098\obj\x86\Release\GMAssetCompiler.csprojResolveAssemblyReference.cache
C:\Users\earsy\Desktop\GMAC1098\bin\Release\System.dll
C:\Users\earsy\Desktop\GMAC1098\bin\Release\System.Drawing.dll
C:\Users\earsy\Desktop\GMAC1098\bin\Release\System.Windows.Forms.dll
C:\Users\earsy\Desktop\GMAC1098\obj\x86\Release\GMAssetCompiler.Form1.resources
C:\Users\earsy\Desktop\GMAC1098\obj\x86\Release\GMAssetCompiler.csproj.GenerateResource.Cache
C:\Users\earsy\Desktop\GMAC1098\bin\Release\NAudio.dll
C:\Users\earsy\Desktop\GMAC1098\bin\Release\NAudio.xml
C:\Users\earsy\Desktop\GMAC1098\bin\Release\SilicaAssetCompiler.exe.config
C:\Users\earsy\Desktop\GMAC1098\bin\Release\SilicaAssetCompiler.exe
C:\Users\earsy\Desktop\GMAC1098\bin\Release\SilicaAssetCompiler.pdb
C:\Users\earsy\Desktop\GMAC1098\obj\x86\Release\SilicaAssetCompiler.exe
C:\Users\earsy\Desktop\GMAC1098\obj\x86\Release\SilicaAssetCompiler.pdb
C:\Users\earsy\Desktop\GMAC1098\obj\x86\Release\GMAssetCompiler.csprojResolveAssemblyReference.cache

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@ -107,13 +107,18 @@ namespace UmdGen
public static void CreateISO(string UmiFile, string OutputDir)
{
Process UmdGen = new Process();
UmdGen.StartInfo.FileName = Path.Combine(Application.StartupPath, "umdgenc.exe");
//This would be too simple, sonys software is buggy af and doenst like being run
//powershell -c ^&"C:\Users\earsy\Programs\chovy-gm\umdgenc.exe" /g "UmiFile.umi" "C:\Users\earsy\Desktop\Output"
//UmdGen.StartInfo.FileName = Path.Combine(Application.StartupPath, "umdgenc.exe");
//UmdGen.StartInfo.Arguments = "/g \"" + Path.GetFileName(UmiFile) + "\" \"" + OutputDir + "\"";
UmdGen.StartInfo.FileName = "powershell.exe";
UmdGen.StartInfo.Arguments = "-c & '" + Path.Combine(Application.StartupPath, "umdgenc.exe") + "' /g \"UmiFile.umi\" \"" + OutputDir + "\"";
UmdGen.StartInfo.WorkingDirectory = Path.GetDirectoryName(UmiFile);
UmdGen.StartInfo.CreateNoWindow = true;
UmdGen.StartInfo.UseShellExecute = false;
UmdGen.StartInfo.RedirectStandardOutput = true;
UmdGen.StartInfo.RedirectStandardError = true;
UmdGen.StartInfo.Arguments = "/g \"" + Path.GetFileName(UmiFile) + "\" \"" + OutputDir + "\"";
Console.WriteLine(UmdGen.StartInfo.FileName + " " + UmdGen.StartInfo.Arguments);
UmdGen.Start();
UmdGen.WaitForExit();