'fix' Access Violation with sonys shitty software
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ad02725efa
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
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</requestedPrivileges>
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</security>
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</trustInfo>
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</assembly>
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------------ GMAssetCompiler 1.0.98.11948 --------------
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------------ GMAssetCompiler 1.0.98.11948 --------------
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup><supportedRuntime version="v2.0.50727"/></startup></configuration>
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
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</requestedPrivileges>
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</security>
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</trustInfo>
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</assembly>
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>
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Saving IFF file... C:\Users\Nik\Documents\DTR\soundtest.psp
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Writing Chunk... GEN8
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Writing Chunk... HELP
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Writing Chunk... OPTN
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Writing Chunk... EXTN
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Writing Chunk... SOND
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writing audio file C:\Users\Nik\Documents\DTR\snd_music.mp3...
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Writing Chunk... SPRT
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Writing Chunk... BGND
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Writing Chunk... PATH
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Writing Chunk... SCPT
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Writing Chunk... FONT
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Writing Chunk... TMLN
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Writing Chunk... OBJT
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Writing Chunk... ROOM
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Writing Chunk... DAFL
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Writing Chunk... TPAGE
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Writing Chunk... STRG
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Writing Chunk... TXTR
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0 Compressing texture... writing texture texture_0.dds...
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Writing Chunk... AUDO
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------------ SilicaAssetCompiler 1.0.98.11948 --------------
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------------ SilicaAssetCompiler 1.0.98.11948 --------------
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------------ SilicaAssetCompiler 1.0.98.11948 --------------
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------------ SilicaAssetCompiler 1.0.98.11948 --------------
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------------ SilicaAssetCompiler 1.0.98.11948 --------------
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------------ SilicaAssetCompiler 1.0.98.11948 --------------
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------------ SilicaAssetCompiler 1.0.98.11948 --------------
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C:\Users\Nik\Documents\GMAC1098\obj\x86\Debug\GMAssetCompiler.csprojResolveAssemblyReference.cache
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C:\Users\Nik\Documents\GMAC1098\obj\x86\Debug\GMAssetCompiler.Form1.resources
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C:\Users\Nik\Documents\GMAC1098\obj\x86\Debug\GMAssetCompiler.csproj.GenerateResource.Cache
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C:\Users\Nik\Documents\GMAC1098\bin\Debug\GMAssetCompiler.exe
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C:\Users\Nik\Documents\GMAC1098\bin\Debug\GMAssetCompiler.pdb
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C:\Users\Nik\Documents\GMAC1098\bin\Debug\Ionic.Zip.Reduced.dll
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C:\Users\Nik\Documents\GMAC1098\obj\x86\Debug\GMAssetCompiler.exe
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C:\Users\Nik\Documents\GMAC1098\obj\x86\Debug\GMAssetCompiler.pdb
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b7b67022c9844c30175a44b025f9b6197f1358cd
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C:\Users\Nik\Documents\GMAC1098\bin\Release\GMAssetCompiler.exe
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C:\Users\Nik\Documents\GMAC1098\bin\Release\GMAssetCompiler.pdb
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C:\Users\Nik\Documents\GMAC1098\bin\Release\Ionic.Zip.Reduced.dll
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C:\Users\Nik\Documents\GMAC1098\obj\x86\Release\GMAssetCompiler.Form1.resources
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C:\Users\Nik\Documents\GMAC1098\obj\x86\Release\GMAssetCompiler.csproj.GenerateResource.Cache
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C:\Users\Nik\Documents\GMAC1098\obj\x86\Release\GMAssetCompiler.exe
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C:\Users\Nik\Documents\GMAC1098\obj\x86\Release\GMAssetCompiler.pdb
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C:\Users\Nik\Documents\GMAC1098\obj\x86\Release\GMAssetCompiler.csprojResolveAssemblyReference.cache
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C:\Users\earsy\Desktop\GMAC1098\bin\Release\System.dll
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C:\Users\earsy\Desktop\GMAC1098\bin\Release\System.Drawing.dll
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C:\Users\earsy\Desktop\GMAC1098\bin\Release\System.Windows.Forms.dll
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C:\Users\earsy\Desktop\GMAC1098\obj\x86\Release\GMAssetCompiler.Form1.resources
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C:\Users\earsy\Desktop\GMAC1098\obj\x86\Release\GMAssetCompiler.csproj.GenerateResource.Cache
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C:\Users\earsy\Desktop\GMAC1098\bin\Release\NAudio.dll
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C:\Users\earsy\Desktop\GMAC1098\bin\Release\NAudio.xml
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C:\Users\earsy\Desktop\GMAC1098\bin\Release\SilicaAssetCompiler.exe.config
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C:\Users\earsy\Desktop\GMAC1098\bin\Release\SilicaAssetCompiler.exe
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C:\Users\earsy\Desktop\GMAC1098\bin\Release\SilicaAssetCompiler.pdb
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C:\Users\earsy\Desktop\GMAC1098\obj\x86\Release\SilicaAssetCompiler.exe
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C:\Users\earsy\Desktop\GMAC1098\obj\x86\Release\SilicaAssetCompiler.pdb
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C:\Users\earsy\Desktop\GMAC1098\obj\x86\Release\GMAssetCompiler.csprojResolveAssemblyReference.cache
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@ -107,13 +107,18 @@ namespace UmdGen
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public static void CreateISO(string UmiFile, string OutputDir)
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{
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Process UmdGen = new Process();
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UmdGen.StartInfo.FileName = Path.Combine(Application.StartupPath, "umdgenc.exe");
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//This would be too simple, sonys software is buggy af and doenst like being run
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//powershell -c ^&"C:\Users\earsy\Programs\chovy-gm\umdgenc.exe" /g "UmiFile.umi" "C:\Users\earsy\Desktop\Output"
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//UmdGen.StartInfo.FileName = Path.Combine(Application.StartupPath, "umdgenc.exe");
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//UmdGen.StartInfo.Arguments = "/g \"" + Path.GetFileName(UmiFile) + "\" \"" + OutputDir + "\"";
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UmdGen.StartInfo.FileName = "powershell.exe";
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UmdGen.StartInfo.Arguments = "-c & '" + Path.Combine(Application.StartupPath, "umdgenc.exe") + "' /g \"UmiFile.umi\" \"" + OutputDir + "\"";
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UmdGen.StartInfo.WorkingDirectory = Path.GetDirectoryName(UmiFile);
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UmdGen.StartInfo.CreateNoWindow = true;
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UmdGen.StartInfo.UseShellExecute = false;
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UmdGen.StartInfo.RedirectStandardOutput = true;
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UmdGen.StartInfo.RedirectStandardError = true;
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UmdGen.StartInfo.Arguments = "/g \"" + Path.GetFileName(UmiFile) + "\" \"" + OutputDir + "\"";
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Console.WriteLine(UmdGen.StartInfo.FileName + " " + UmdGen.StartInfo.Arguments);
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UmdGen.Start();
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UmdGen.WaitForExit();
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