using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Resources; using System.Runtime.CompilerServices; namespace GMAssetCompiler.Properties { [DebuggerNonUserCode] [CompilerGenerated] [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")] internal class Resources { private static ResourceManager resourceMan; private static CultureInfo resourceCulture; [EditorBrowsable(EditorBrowsableState.Advanced)] internal static ResourceManager ResourceManager { get { if (resourceMan == null) { ResourceManager resourceManager = resourceMan = new ResourceManager("GMAssetCompiler.Properties.Resources", typeof(Resources).Assembly); } return resourceMan; } } [EditorBrowsable(EditorBrowsableState.Advanced)] internal static CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal Resources() { } } }