using System.IO; namespace GMAssetCompiler { public class GMBack { public bool Visible { get; private set; } public bool Foreground { get; private set; } public int Index { get; private set; } public int X { get; private set; } public int Y { get; private set; } public bool HTiled { get; private set; } public bool VTiled { get; private set; } public int HSpeed { get; private set; } public int VSpeed { get; private set; } public double XScale { get; private set; } public double YScale { get; private set; } public int Blend { get; private set; } public double Alpha { get; private set; } public bool Stretch { get; private set; } public GMBack(Stream _stream) { Visible = _stream.ReadBoolean(); Foreground = _stream.ReadBoolean(); Index = _stream.ReadInteger(); X = _stream.ReadInteger(); Y = _stream.ReadInteger(); HTiled = _stream.ReadBoolean(); VTiled = _stream.ReadBoolean(); HSpeed = _stream.ReadInteger(); VSpeed = _stream.ReadInteger(); Blend = 16777215; Alpha = 1.0; Stretch = _stream.ReadBoolean(); } } }