using System.IO; namespace GMAssetCompiler { public class GMDataFile { public string FileName { get; private set; } public string OrigName { get; private set; } public bool Exists { get; private set; } public int Size { get; private set; } public bool Store { get; private set; } public byte[] Data { get; private set; } public int ExportAction { get; private set; } public string ExportDir { get; private set; } public bool Overwrite { get; private set; } public bool FreeData { get; private set; } public bool RemoveEnd { get; private set; } public GMDataFile(GMAssets _a, Stream _stream) { int num = _stream.ReadInteger(); FileName = _stream.ReadString(); OrigName = _stream.ReadString(); Exists = _stream.ReadBoolean(); Size = _stream.ReadInteger(); Store = _stream.ReadBoolean(); if (Exists && Store) { switch (num) { case 620: Data = _stream.ReadCompressedStream(); break; case 800: Data = _stream.ReadStream(); break; } } ExportAction = _stream.ReadInteger(); ExportDir = _stream.ReadString(); Overwrite = _stream.ReadBoolean(); FreeData = _stream.ReadBoolean(); RemoveEnd = _stream.ReadBoolean(); } } }