using System.Collections.Generic; using System.IO; namespace GMAssetCompiler { public class GMExtensionInclude { public string Filename { get; private set; } public int Kind { get; private set; } public string Init { get; private set; } public string Final { get; private set; } public IList Functions { get; private set; } public IList Constants { get; private set; } public GMExtensionInclude(Stream _s) { _s.ReadInteger(); Filename = _s.ReadString(); Kind = _s.ReadInteger(); Init = _s.ReadString(); Final = _s.ReadString(); Functions = new List(); int num = _s.ReadInteger(); for (int i = 0; i < num; i++) { Functions.Add(new GMExtensionFunction(_s)); } Constants = new List(); int num2 = _s.ReadInteger(); for (int j = 0; j < num2; j++) { Constants.Add(new GMExtensionConstant(_s)); } switch (Path.GetExtension(Filename).ToLower()) { case ".gml": Kind = 2; break; case ".dll": Kind = 1; break; default: Kind = 4; break; } } } }