using System.Collections.Generic; namespace GMAssetCompiler { public class GMLCode { public eGMLCodeType Type { get; set; } public string Name { get; set; } public string Code { get; set; } public GMLToken Token { get; set; } public List Errors { get; set; } public GMLCode(GMAssets _assets, string _name, string _code, eGMLCodeType _type) { Name = _name.Replace(' ', '_').Replace('\t', '_'); Code = _code; Type = _type; List _errors = null; Token = GMLCompile.Compile(_assets, Name, Code, out _errors); Errors = _errors; } } }