using System.IO; namespace GMAssetCompiler { public class GMSound { public const string MissingSoundName = "Dummy"; public int Kind { get; private set; } public string Extension { get; private set; } public string OrigName { get; private set; } public bool ReadMe { get; private set; } public int Effects { get; private set; } public double Volume { get; private set; } public double Pan { get; private set; } public bool Preload { get; private set; } public byte[] Data { get; private set; } public GMSound(GMAssets _a, Stream _s) { int num = _s.ReadInteger(); Kind = _s.ReadInteger(); Extension = _s.ReadString(); OrigName = _s.ReadString(); if (OrigName == "") { OrigName = "Dummy" + Extension; } bool flag = _s.ReadBoolean(); Data = null; if (flag) { switch (num) { case 600: Data = _s.ReadCompressedStream(); break; case 800: Data = _s.ReadStream(); break; } } Effects = _s.ReadInteger(); Volume = _s.ReadDouble(); Pan = _s.ReadDouble(); Preload = _s.ReadBoolean(); } } }