using System.IO; namespace GMAssetCompiler { public class GMTile { public int X { get; private set; } public int Y { get; private set; } public int Index { get; private set; } public int XO { get; private set; } public int YO { get; private set; } public int W { get; private set; } public int H { get; private set; } public int Depth { get; private set; } public int Id { get; private set; } public double XScale { get; private set; } public double YScale { get; private set; } public int Blend { get; private set; } public double Alpha { get; private set; } public bool Visible { get; private set; } public GMTile(Stream _stream, int _version) { X = _stream.ReadInteger(); Y = _stream.ReadInteger(); Index = _stream.ReadInteger(); XO = _stream.ReadInteger(); YO = _stream.ReadInteger(); W = _stream.ReadInteger(); H = _stream.ReadInteger(); Depth = _stream.ReadInteger(); Id = _stream.ReadInteger(); if (_version >= 810) { XScale = _stream.ReadDouble(); YScale = _stream.ReadDouble(); uint num = (uint)_stream.ReadInteger(); Blend = (int)(num & 0xFFFFFF); Alpha = (num >> 24) / 255u; } else { XScale = 1.0; YScale = 1.0; Blend = 16777215; Alpha = 1.0; } Visible = true; } } }