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chovy-gm/GMAssetCompiler/GMTile.cs

121 lines
1.4 KiB
C#

using System.IO;
namespace GMAssetCompiler
{
public class GMTile
{
public int X
{
get;
private set;
}
public int Y
{
get;
private set;
}
public int Index
{
get;
private set;
}
public int XO
{
get;
private set;
}
public int YO
{
get;
private set;
}
public int W
{
get;
private set;
}
public int H
{
get;
private set;
}
public int Depth
{
get;
private set;
}
public int Id
{
get;
private set;
}
public double XScale
{
get;
private set;
}
public double YScale
{
get;
private set;
}
public int Blend
{
get;
private set;
}
public double Alpha
{
get;
private set;
}
public bool Visible
{
get;
private set;
}
public GMTile(Stream _stream, int _version)
{
X = _stream.ReadInteger();
Y = _stream.ReadInteger();
Index = _stream.ReadInteger();
XO = _stream.ReadInteger();
YO = _stream.ReadInteger();
W = _stream.ReadInteger();
H = _stream.ReadInteger();
Depth = _stream.ReadInteger();
Id = _stream.ReadInteger();
if (_version >= 810)
{
XScale = _stream.ReadDouble();
YScale = _stream.ReadDouble();
uint num = (uint)_stream.ReadInteger();
Blend = (int)(num & 0xFFFFFF);
Alpha = (num >> 24) / 255u;
}
else
{
XScale = 1.0;
YScale = 1.0;
Blend = 16777215;
Alpha = 1.0;
}
Visible = true;
}
}
}