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chovy-gm/GMAssetCompiler/ViewSprite.cs

44 lines
947 B
C#

using System.Drawing;
using System.Drawing.Imaging;
namespace GMAssetCompiler
{
public class ViewSprite : View<GMSprite>
{
public ViewSprite(GMSprite _entry)
: base(_entry)
{
}
public override Image PrepareImage()
{
int num = 8;
int num2 = 8;
int num3 = num;
int num4 = 0;
foreach (GMBitmap32 image in m_this.Images)
{
if (num4 < image.Height)
{
num4 = image.Height;
}
num3 += image.Width;
num3 += num;
}
num4 += num * 2;
Bitmap bitmap = new Bitmap(num3, num4, PixelFormat.Format32bppArgb);
int num5 = num;
int y = num2;
Rectangle rect = new Rectangle(0, 0, num3, num4);
BitmapData bitmapData = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
foreach (GMBitmap32 image2 in m_this.Images)
{
CopyBits(bitmapData, num5, y, image2);
num5 += image2.Width + num;
}
bitmap.UnlockBits(bitmapData);
return bitmap;
}
}
}