diff --git a/README.md b/README.md index 5c5bdfa..1b8e252 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Now with PS1 Support ! \- chovy-sign is an application to allow you to convert PSP and PS1 ISO's to be playable on unmodified PSVita's Setups: -You need a valid (offical) PSP or PS1 game. +so You need a valid (offical) PSP or PS1 game. i recommend getting; Petz Saddle Club, LocoRoco Midnight Carnival, or Ape Quest Starter Pack because atleast one of these are free in *most* regions; @@ -12,10 +12,10 @@ because atleast one of these are free in *most* regions; however failing that, you can also use a PSP DLC license- ---- -**-- If you don't have a hacked PSVita:** +**-- If you don't have a modded PSVita:** *you will need:* -- Any PS1 or PSP game (or demo) from the PS Store. +- Any PS1 or PSP game (or demo) from the PS Store. (Petz Saddle Club, LocoRoco Midnight Carnival, etc..) - Ability to connect PSVita to PC Content Manager (USB or WiFi) *obtaining keys:* @@ -38,7 +38,7 @@ however failing that, you can also use a PSP DLC license- note: *there may be some issues if you try this while having DLC for the game installed .* ---- -**-- If you have a hacked PSVita:** +**-- If you have a modded PSVita:** note: *you can still use the unmodified vita method on a hacked vita; if you would like * @@ -48,9 +48,8 @@ note2: *bubbles created using the hacked vita method will still *work* on any un *you will need: * - Your ConsoleID/IDPS, Yoti has a tool to dump this availible [here](https://github.com/Yoti/psv_idpsdump/releases/) -- Your Consoles activation data file (located at tm0:/npdrm/act.dat) -- Any PSP/PS1 License file for your account (located at ux0:/pspemu/PSP/LICENSE/*.rif, or ux0:/bgdl/t/XXXXXX/temp.dat if you have a pending download) -- Ability to connect PSVita to PC Content Manager (USB or WiFi) +- Your Consoles activation data file (located at ``tm0:/npdrm/act.dat``) +- Any offical PSP/PS1 License file for your account (located at ``ux0:/pspemu/PSP/LICENSE/*.rif``, or ``ux0:/bgdl/t/XXXXXX/temp.dat`` for a pending download) note: *your IDPS is unique to your PSVita and is used to identify your console on the PSN, so do not share it with other people* @@ -73,12 +72,11 @@ note: *your IDPS is unique to your PSVita and is used to identify your console o ----- -a image explaining the 3 key obtaining methods is below: - +so overall there are 3 methods to obtain keys, ![image](https://silica.codes/SilicaAndPina/chovy-sign/raw/branch/master/Methods.png) +note: *keys.txt is basically pointless now, in the bast it wasn't known how to use psp eboot to create ps1 games* --- - +---- Credits: SquallATF (for "PspCrypto" and "PBPResigner", and making PS1 Game signing possible, @@ -90,7 +88,6 @@ Developing the GUI, finding the original psp bubbles method and, Writing the PS1 Disc Compresison algorithm, making it possible to use custom ISOs, Writing C# Implementation of PSVIMGTOOLS, Being transgender) - dots-tb (for [chovy-gen](https://github.com/dots-tb/chovy-gen) (\_\_sce_ebootpbp signing) @@ -101,16 +98,14 @@ yifanlu & xyz for the original [psvimgtools](https://github.com/yifanlu/psvimgto Mathieulh (Found psp signing keys?) Motoharu (For helping dots with \_\_sce_ebootpbp) - Davee (For finding the PS1 Signing Key) - xlenore (For [PS1 Cover Art](https://github.com/xlenore/psx-covers)) - RupertAvery (For their fork of DiscUtils to add PS1 Support) - SquallATF's PBPResigner and PSPCrypto were derived from : + xdotnano ([PSXTract](https://github.com/xdotnano/PSXtract)) + swarzesherz ([sign_np](https://github.com/swarzesherz/sign_np)) + tpunix ([kirk_engine](https://github.com/tpunix/kirk_engine)) - \ No newline at end of file