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# Chovy-Sign-v2
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#ChovyProject v2
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Created by SquallATF, and Li!
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complete rewrite of the original chovy project, with PS1 support. and less dependancies
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\- chovy-sign is an application to allow you to convert PSP and PS1 ISO's to be playable on unmodified PSVita's
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Setups:
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You need a valid (offical) PSP or PS1 license,
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i recommend getting; Petz Saddle Club, LocoRoco Midnight Carnival, or Ape Quest Starter Pack
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atleast one of these are free in *most* regions;
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however failing that, you can also use a PSP DLC license-
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-- if you don't have a hacked PSVita:
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Note: If the game you are using to do this with any games besides PETZ SADDLE CLUB, LOCOROCO MIDNIGHT CARNIVAL or APE QUEST STARTER PACK;
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you will be limited to the same game type as the license is for,
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i.e a PS1 game will only be usable to create a PS1 game,
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and a PSP game will only be usable to create a PSP game
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(this is different' if you use the henkaku method)
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Copy the game to your PC using Content Manager,
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open chovy-sign2 and click the "Get Keys" button
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-- if you are using "APE QUEST, LOCOROCO MIDNIGHT CARNIVAL, or PETZ SADDLE CLUB, and want to make a PS1 game select "KEYS.TXT" instead-)
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select "EBOOT.PBP" method, click on the game
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(note: there may be some issues if you try this while having DLC for the game installed ...)
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you should see the RIF and KEY fields populate, and your good to go!
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-- If you have a hacked PSVita:
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note: you can still use the unhacked vita method if you would like
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(i.e if your only wanting to make PSP games, or are using PETZ SADDLE CLUB, LOCOROCO MIDNIGHT CARNIVAL or APE QUEST STARTER PACK)
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note2: bubbles created using the hacked vita method will still *work* on any unhacked vita,
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using the same PSN Account; however it requires a hacked vita to *obtain* some of the files,
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that are required for this method;
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the main advantage to doing it this way is you can use any psp license to create both ps1 and psp bubbles;
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you will need:
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- Your ConsoleID/IDPS, Yoti has a tool to dump this availible [here](https://github.com/Yoti/psv_idpsdump/releases/)
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- Your Consoles activation data file (located at tm0:/npdrm/act.dat)
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- Any PSP/PS1 License file for your account (located at ux0:/pspemu/PSP/LICENSE/*.rif, or ux0:/bgdl/t/XXXXXX/temp.dat if you have a pending download)
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YOUTUBERS: if you are planning on making a youtube tutorial on this, please note that your consoles IDPS is
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also used to identify your console on the playstation network,
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and sharing it would allow anyone to impersonate your console on the PSN!,
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do not just blindly give this out to people.
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(this would not give them access to your PSN Account however)
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Open the CHOVY-SIGN2 application, under PSP click GET KEYS
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put in your IDPS into the ConsoleID/IDPS field; in hex (if you used yotis tool, its in ux0:/data/idps.txt)
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browse to your act.dat file, and rif file, and click Generate.
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this will populate the key and rif field;
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now do the same thing for the PS1 Option, using the same license and activation file as before.
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a diagram explaining the 3 key obtaining methods is below:
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![image](https://user-images.githubusercontent.com/39113159/100169414-55d2ae80-2f28-11eb-834b-5206388d20cd.png)
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--
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Credits:
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SquallATF (for "PspCrypto" and "PBPResigner", and making PS1 Game signing possible,
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And discovering a bug in \_\_sce_ebootpbp handling that makes it possible to use multi-disc games.)
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Li: (for writing the original chovy-sign,
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Developing the GUI, finding the original psp bubbles method and
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[Sfo.NET](https://github.com/KuromeSan/Sfo.NET/blob/master/README.md) A Simple SFO Parser.
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Writing the PS1 Disc Compresison algorithm, making it possible to use custom ISOs
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Writing C# Implementation of PSVIMGTOOLS..
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Being transgender)
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dots-tb (for [chovy-gen](https://github.com/dots-tb/chovy-gen) (\_\_sce_ebootpbp signing)
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Sony Computer Enterainment: (For at3tool)
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yifanlu & xyz for the original [psvimgtools](https://github.com/yifanlu/psvimgtools).
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Mathieulh (Found psp signing keys?)
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Motoharu (For helping dots with \_\_sce_ebootpbp)
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Davee (For finding the PS1 Signing Key)
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xlenore (For [PS1 Cover Art](https://github.com/xlenore/psx-covers))
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RupertAvery (For their fork of DiscUtils to add PS1 Support)
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SquallATF's PBPResigner and PSPCrypto were derived from :
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RupertAvery (For [PSXPackager](https://github.com/RupertAvery/PSXPackager) and his fork of DiscUtils)
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swarzesherz (For [sign_np](https://github.com/swarzesherz/sign_np))
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tpunix (For [kirk_engine](https://github.com/tpunix/kirk_engine))
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