using GameBuilder.Psp; using Org.BouncyCastle.Asn1.Pkcs; using PspCrypto; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameBuilder.VersionKey { public class ActRifMethod { public static NpDrmInfo GetVersionKey(byte[] actDat, byte[] licenseDat, byte[] consoleId, int keyType) { byte[] versionKey = new byte[0x10]; SceNpDrm.SetPSID(consoleId); SceNpDrm.sceNpDrmGetVersionKey(versionKey, actDat, licenseDat, keyType); SceNpDrm.Aid = BitConverter.ToUInt64(licenseDat, 0x8); string contentId = Encoding.UTF8.GetString(licenseDat, 0x10, 0x24); return new NpDrmInfo(versionKey, contentId, keyType); } } }