chovy-sign/DiscUtils/Partitions/PartitionTable.cs
2023-04-18 00:28:19 +12:00

211 lines
8.7 KiB
C#

//
// Copyright (c) 2008-2011, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using DiscUtils.CoreCompat;
using DiscUtils.Raw;
using DiscUtils.Streams;
namespace DiscUtils.Partitions
{
/// <summary>
/// Base class for classes which represent a disk partitioning scheme.
/// </summary>
/// <remarks>After modifying the table, by creating or deleting a partition assume that any
/// previously stored partition indexes of higher value are no longer valid. Re-enumerate
/// the partitions to discover the next index-to-partition mapping.</remarks>
public abstract class PartitionTable
{
private static List<PartitionTableFactory> _factories;
/// <summary>
/// Gets the number of User partitions on the disk.
/// </summary>
public int Count
{
get { return Partitions.Count; }
}
/// <summary>
/// Gets the GUID that uniquely identifies this disk, if supported (else returns <c>null</c>).
/// </summary>
public abstract Guid DiskGuid { get; }
private static List<PartitionTableFactory> Factories
{
get
{
if (_factories == null)
{
List<PartitionTableFactory> factories = new List<PartitionTableFactory>();
foreach (Type type in ReflectionHelper.GetAssembly(typeof(VolumeManager)).GetTypes())
{
foreach (PartitionTableFactoryAttribute attr in ReflectionHelper.GetCustomAttributes(type, typeof(PartitionTableFactoryAttribute), false))
{
factories.Add((PartitionTableFactory)Activator.CreateInstance(type));
}
}
_factories = factories;
}
return _factories;
}
}
/// <summary>
/// Gets information about a particular User partition.
/// </summary>
/// <param name="index">The index of the partition.</param>
/// <returns>Information about the partition.</returns>
public PartitionInfo this[int index]
{
get { return Partitions[index]; }
}
/// <summary>
/// Gets the list of partitions that contain user data (i.e. non-system / empty).
/// </summary>
public abstract ReadOnlyCollection<PartitionInfo> Partitions { get; }
/// <summary>
/// Determines if a disk is partitioned with a known partitioning scheme.
/// </summary>
/// <param name="content">The content of the disk to check.</param>
/// <returns><c>true</c> if the disk is partitioned, else <c>false</c>.</returns>
public static bool IsPartitioned(Stream content)
{
foreach (PartitionTableFactory partTableFactory in Factories)
{
if (partTableFactory.DetectIsPartitioned(content))
{
return true;
}
}
return false;
}
/// <summary>
/// Determines if a disk is partitioned with a known partitioning scheme.
/// </summary>
/// <param name="disk">The disk to check.</param>
/// <returns><c>true</c> if the disk is partitioned, else <c>false</c>.</returns>
public static bool IsPartitioned(VirtualDisk disk)
{
return IsPartitioned(disk.Content);
}
/// <summary>
/// Gets all of the partition tables found on a disk.
/// </summary>
/// <param name="disk">The disk to inspect.</param>
/// <returns>It is rare for a disk to have multiple partition tables, but theoretically
/// possible.</returns>
public static IList<PartitionTable> GetPartitionTables(VirtualDisk disk)
{
List<PartitionTable> tables = new List<PartitionTable>();
foreach (PartitionTableFactory factory in Factories)
{
PartitionTable table = factory.DetectPartitionTable(disk);
if (table != null)
{
tables.Add(table);
}
}
return tables;
}
/// <summary>
/// Gets all of the partition tables found on a disk.
/// </summary>
/// <param name="contentStream">The content of the disk to inspect.</param>
/// <returns>It is rare for a disk to have multiple partition tables, but theoretically
/// possible.</returns>
public static IList<PartitionTable> GetPartitionTables(Stream contentStream)
{
return GetPartitionTables(new Disk(contentStream, Ownership.None));
}
/// <summary>
/// Creates a new partition that encompasses the entire disk.
/// </summary>
/// <param name="type">The partition type.</param>
/// <param name="active">Whether the partition is active (bootable).</param>
/// <returns>The index of the partition.</returns>
/// <remarks>The partition table must be empty before this method is called,
/// otherwise IOException is thrown.</remarks>
public abstract int Create(WellKnownPartitionType type, bool active);
/// <summary>
/// Creates a new partition with a target size.
/// </summary>
/// <param name="size">The target size (in bytes).</param>
/// <param name="type">The partition type.</param>
/// <param name="active">Whether the partition is active (bootable).</param>
/// <returns>The index of the new partition.</returns>
public abstract int Create(long size, WellKnownPartitionType type, bool active);
/// <summary>
/// Creates a new aligned partition that encompasses the entire disk.
/// </summary>
/// <param name="type">The partition type.</param>
/// <param name="active">Whether the partition is active (bootable).</param>
/// <param name="alignment">The alignment (in byte).</param>
/// <returns>The index of the partition.</returns>
/// <remarks>The partition table must be empty before this method is called,
/// otherwise IOException is thrown.</remarks>
/// <remarks>
/// Traditionally partitions were aligned to the physical structure of the underlying disk,
/// however with modern storage greater efficiency is acheived by aligning partitions on
/// large values that are a power of two.
/// </remarks>
public abstract int CreateAligned(WellKnownPartitionType type, bool active, int alignment);
/// <summary>
/// Creates a new aligned partition with a target size.
/// </summary>
/// <param name="size">The target size (in bytes).</param>
/// <param name="type">The partition type.</param>
/// <param name="active">Whether the partition is active (bootable).</param>
/// <param name="alignment">The alignment (in byte).</param>
/// <returns>The index of the new partition.</returns>
/// <remarks>
/// Traditionally partitions were aligned to the physical structure of the underlying disk,
/// however with modern storage greater efficiency is achieved by aligning partitions on
/// large values that are a power of two.
/// </remarks>
public abstract int CreateAligned(long size, WellKnownPartitionType type, bool active, int alignment);
/// <summary>
/// Deletes a partition at a given index.
/// </summary>
/// <param name="index">The index of the partition.</param>
public abstract void Delete(int index);
}
}