chovy-sign/GameBuilder/Resources.Designer.cs

165 lines
5.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GameBuilder {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GameBuilder.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] DATAPSPSD {
get {
object obj = ResourceManager.GetObject("DATAPSPSD", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] DATAPSPSDCFG {
get {
object obj = ResourceManager.GetObject("DATAPSPSDCFG", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized string similar to SCES00311 87AA
///SCES01431 6547
///SCES01444 BD44
///SCES01492 D16A
///SCES01493 197A
///SCES01494 AAA6
///SCES01495 0E57
///SCES01516 44F6
///SCES01517 AE85
///SCES01518 9C27
///SCES01519 364B
///SCES01564 CEC1
///SCES01695 89EA
///SCES01700 4717
///SCES01701 C49E
///SCES01702 672A
///SCES01703 883F
///SCES01704 CE32
///SCES01763 096F
///SCES01882 B364
///SCES01909 E788
///SCES01979 0D9D
///SCES02004 C437
///SCES02005 9137
///SCES02006 7554
///SCES02007 E686
///SCES02028 9AD4
///SCES02029 26B6
///SCES02030 23D9
///SCES02031 D325
///SCES02080 9DE0
///SCES02104 744B
/// [rest of string was truncated]&quot;;.
/// </summary>
public static string MAGICWORDS {
get {
return ResourceManager.GetString("MAGICWORDS", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] SIMPLE {
get {
object obj = ResourceManager.GetObject("SIMPLE", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] STARTDATMINIS {
get {
object obj = ResourceManager.GetObject("STARTDATMINIS", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] STARTDATPOPS {
get {
object obj = ResourceManager.GetObject("STARTDATPOPS", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] STARTDATPSP {
get {
object obj = ResourceManager.GetObject("STARTDATPSP", resourceCulture);
return ((byte[])(obj));
}
}
}
}