chovy-sign/GameBuilder/Pops/LibCrypt/SubChannel.cs

70 lines
2.5 KiB
C#

using GameBuilder.Cue;
using Li.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameBuilder.Pops.LibCrypt
{
public class SubChannel
{
public static byte[] CreateSubchannelDat(int magicWord)
{
using(BuildStream subChannels = new BuildStream())
{
StreamUtil subChannelsUtil = new StreamUtil(subChannels);
// this header seems to mark the start of the sub channel data.
subChannelsUtil.WriteUInt32(0xFFFFFFFF);
subChannelsUtil.WriteUInt32(0x00000000);
subChannelsUtil.WriteUInt32(0xFFFFFFFF);
for (int i = 0; i < Constants.LIBCRYPT_PAIRS.Length; i++)
{
if ((magicWord & (1 << ((Constants.LIBCRYPT_PAIRS.Length - 1) - i))) != 0)
{
int[] pair = Constants.LIBCRYPT_PAIRS[i];
foreach (int lcSector in pair)
{
DiscIndex sidx = CueReader.SectorToIdx(lcSector, 0);
sidx.Sdelta = -2;
int adjustedSector = CueReader.IdxToSector(sidx);
// write sector number offset by 2s
subChannelsUtil.WriteInt32(adjustedSector);
subChannelsUtil.WriteByte(0x01);
subChannelsUtil.WriteByte(0x01);
sidx.Fdelta = -1;
sidx.Sdelta = -2;
// write sector index 1 but corrupted
subChannelsUtil.WriteByte(sidx.M);
subChannelsUtil.WriteByte(sidx.S);
subChannelsUtil.WriteByte(sidx.F);
sidx.Sdelta = 0;
// write sector index 0 but corrupted
subChannelsUtil.WriteByte(sidx.M);
subChannelsUtil.WriteByte(sidx.S);
subChannelsUtil.WriteByte(sidx.F);
}
}
}
// this header seems to mark the end of the sub channel data.
subChannelsUtil.WriteUInt32(0xFFFFFFFF);
subChannelsUtil.WriteUInt32(0xFFFFFFFF);
subChannelsUtil.WriteUInt32(0xFFFFFFFF);
return subChannels.ToArray();
}
}
}
}