From 28787c9bd264834c5bb733f8e8a08aa5b7b5620a Mon Sep 17 00:00:00 2001 From: SilicaAndPina Date: Tue, 7 May 2019 15:31:30 +0000 Subject: [PATCH] README.md edited online with Bitbucket --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index efb0ede..b4f202e 100644 --- a/README.md +++ b/README.md @@ -5,11 +5,11 @@ v1 RELEASE! CAN NOW BE USED ON .RCO AND .RCSF! v2 RELEASE! - Fixed some issues with PS4: "Sce.HighLevel.UI2.RCO" *nice to know PSM lives on sony :D* Added an experimental* VAG decoder, .VAG sound effects embedded in CXML should now automatically be decoded, you can also use this feature on its own simply by using the "-iv" argument. - -A CXML Decompiler For VITA & PS4 CXML formats. ~ Can decompile PSMA (app.info), RCOF (.rco) and RCSF (.rcs) -Was originally made for reading PSM "app.info" but now it can be used on RCO too -it will output the XML files and embedded resources (and attempt to work out what type of file it is) - + +A CXML Decompiler For VITA & PS4 CXML formats. ~ Can decompile PSMA (app.info), RCOF (.rco) and RCSF (.rcs) +Was originally made for reading PSM "app.info" but now it can be used on RCO too :D +it will output the XML files and embedded resources (and attempt to work out what type of file it is) + About .GIM and .VAG formats: If you have "GimConv.exe" inside "Working Directory/GimConv/GimConv.exe" then GIM will be converted to PNG automatically. VAG is automaticaly converted by this program with my own custom VAG Decoder lol