diff --git a/README.md b/README.md index 77a4aa2..83fc489 100644 --- a/README.md +++ b/README.md @@ -25,6 +25,8 @@ v9 RELEASE! - Fixed a bug with gim conversion when spaces in path v10 RELEASE! - Make the code less crazy ... +v11 RELEASE - Usage changed to require -i and -o instead for more consistancy, also now can read .rcd CXML symbol files + A CXML De/compiler For VITA & PS4 CXML formats. ~ Can decompile PSMA (Playstation Mobile app.info), RCOF (.rco) and RCSF (.rcs) Was originally made for reading PSM "app.info" but now it can be used on RCO too :D @@ -34,7 +36,8 @@ About .GIM and .VAG formats: GIM is a Properitary Image Format orignally made for the PS3 and PSP, turns out the vita uses it as well there are 3 types used by the vita: 8 bit indexed color, 4 bit indexed color, and argb8888 the first time you run this program GimConv tool will be downloaded directly from there CDN -where they conviently leaked them publicly for everyone- Thanks guys :D +where they conviently leaked them publicly for everyone- Thanks :D + http://e1.dl.playstation.net/e1/downloads/ps3/themes/370/PS3_Custom_Theme_v200.zip its just sitting there, in this file. because of course it is. @@ -43,11 +46,11 @@ there is an updated version of it on PSVita and PS4 called "HeVag" there is a de this program, but for encoding u need a SCE CONFIDENTIAL tool >_< note: the hevag decoding does NOT support stereo files! -Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv10.zip +Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv11.zip -Example Decompile Usage: ```CXMLDecompiler common_resource.rco -d -p``` -Example Compile Usage: ```CXMLDecompiler common_resource\common_resource.xml -c``` +Example Decompile Usage: ```CXMLDecompiler -i common_resource.rco -o common_resource.xml -d -p``` +Example Compile Usage: ```CXMLDecompiler -i common_resource.xml -o common_resource.rco -c``` This is done automatically to any files inside the CXML (providing -p is provided) but incase you need to do it manually, you can decode a HEVAG file using the following: -HEVAG Decode Usage: ```CXMLDecompiler sound.vag --is-vag``` +HEVAG Decode Usage: ```CXMLDecompiler -i sound.vag -o sound.wav --is-vag```