From 94c84ba671f1bddcdf0a40a142413467faf6905d Mon Sep 17 00:00:00 2001 From: SilicaAndPina Date: Wed, 7 Sep 2022 05:45:33 +0000 Subject: [PATCH 1/3] README.md edited online with Bitbucket --- README.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 77a4aa2..a9ccd39 100644 --- a/README.md +++ b/README.md @@ -25,6 +25,8 @@ v9 RELEASE! - Fixed a bug with gim conversion when spaces in path v10 RELEASE! - Make the code less crazy ... +v11 RELEASE - Usage changed to require -i and -o instead for more consistancy, also now can read .rcd CXML symbol files + A CXML De/compiler For VITA & PS4 CXML formats. ~ Can decompile PSMA (Playstation Mobile app.info), RCOF (.rco) and RCSF (.rcs) Was originally made for reading PSM "app.info" but now it can be used on RCO too :D @@ -45,9 +47,9 @@ note: the hevag decoding does NOT support stereo files! Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv10.zip -Example Decompile Usage: ```CXMLDecompiler common_resource.rco -d -p``` -Example Compile Usage: ```CXMLDecompiler common_resource\common_resource.xml -c``` +Example Decompile Usage: ```CXMLDecompiler -i common_resource.rco -o common_resource.xml -d -p``` +Example Compile Usage: ```CXMLDecompiler -i common_resource.xml -o common_resource.rco -c``` This is done automatically to any files inside the CXML (providing -p is provided) but incase you need to do it manually, you can decode a HEVAG file using the following: -HEVAG Decode Usage: ```CXMLDecompiler sound.vag --is-vag``` +HEVAG Decode Usage: ```CXMLDecompiler -i sound.vag -o sound.wav --is-vag``` From 14acc9611fd46077180a9af5e4dc654d6699dcb2 Mon Sep 17 00:00:00 2001 From: SilicaAndPina Date: Wed, 7 Sep 2022 05:46:34 +0000 Subject: [PATCH 2/3] README.md edited online with Bitbucket --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index a9ccd39..842dfa6 100644 --- a/README.md +++ b/README.md @@ -45,7 +45,7 @@ there is an updated version of it on PSVita and PS4 called "HeVag" there is a de this program, but for encoding u need a SCE CONFIDENTIAL tool >_< note: the hevag decoding does NOT support stereo files! -Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv10.zip +Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv11.zip Example Decompile Usage: ```CXMLDecompiler -i common_resource.rco -o common_resource.xml -d -p``` Example Compile Usage: ```CXMLDecompiler -i common_resource.xml -o common_resource.rco -c``` From 3c97972d013128959dff1dcd8d47d66067075a17 Mon Sep 17 00:00:00 2001 From: SilicaAndPina Date: Wed, 7 Sep 2022 06:06:10 +0000 Subject: [PATCH 3/3] README.md edited online with Bitbucket --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 842dfa6..83fc489 100644 --- a/README.md +++ b/README.md @@ -36,7 +36,8 @@ About .GIM and .VAG formats: GIM is a Properitary Image Format orignally made for the PS3 and PSP, turns out the vita uses it as well there are 3 types used by the vita: 8 bit indexed color, 4 bit indexed color, and argb8888 the first time you run this program GimConv tool will be downloaded directly from there CDN -where they conviently leaked them publicly for everyone- Thanks guys :D +where they conviently leaked them publicly for everyone- Thanks :D + http://e1.dl.playstation.net/e1/downloads/ps3/themes/370/PS3_Custom_Theme_v200.zip its just sitting there, in this file. because of course it is.