From 94c84ba671f1bddcdf0a40a142413467faf6905d Mon Sep 17 00:00:00 2001 From: SilicaAndPina Date: Wed, 7 Sep 2022 05:45:33 +0000 Subject: [PATCH] README.md edited online with Bitbucket --- README.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 77a4aa2..a9ccd39 100644 --- a/README.md +++ b/README.md @@ -25,6 +25,8 @@ v9 RELEASE! - Fixed a bug with gim conversion when spaces in path v10 RELEASE! - Make the code less crazy ... +v11 RELEASE - Usage changed to require -i and -o instead for more consistancy, also now can read .rcd CXML symbol files + A CXML De/compiler For VITA & PS4 CXML formats. ~ Can decompile PSMA (Playstation Mobile app.info), RCOF (.rco) and RCSF (.rcs) Was originally made for reading PSM "app.info" but now it can be used on RCO too :D @@ -45,9 +47,9 @@ note: the hevag decoding does NOT support stereo files! Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv10.zip -Example Decompile Usage: ```CXMLDecompiler common_resource.rco -d -p``` -Example Compile Usage: ```CXMLDecompiler common_resource\common_resource.xml -c``` +Example Decompile Usage: ```CXMLDecompiler -i common_resource.rco -o common_resource.xml -d -p``` +Example Compile Usage: ```CXMLDecompiler -i common_resource.xml -o common_resource.rco -c``` This is done automatically to any files inside the CXML (providing -p is provided) but incase you need to do it manually, you can decode a HEVAG file using the following: -HEVAG Decode Usage: ```CXMLDecompiler sound.vag --is-vag``` +HEVAG Decode Usage: ```CXMLDecompiler -i sound.vag -o sound.wav --is-vag```