From b1d41b147e8b625f504f8942c66a972d91ce2518 Mon Sep 17 00:00:00 2001 From: SilicaAndPina Date: Tue, 17 Aug 2021 01:41:57 +0000 Subject: [PATCH] README.md edited online with Bitbucket --- README.md | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index cefbe09..79384fc 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # CXML-Decompiler -v1 RELEASE! CAN NOW BE USED ON .RCO AND .RCSF! +v1 RELEASE! Inital Release, can be used on PSMA, RCO and RCS v2 RELEASE! - Fixed some issues with PS4: "Sce.HighLevel.UI2.RCO" *nice to know PSM lives on sony :D* Added an experimental* VAG decoder, .VAG sound effects embedded in CXML should now automatically be decoded, @@ -35,10 +35,13 @@ this program, but for encoding u need a SCE CONFIDENTIAL tool >_< note: the hevag decoding does NOT support stereo files! no matter what i tried, i could not work it out. Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv6.zip + +Example Decompile Usage: ```CXMLDecompiler common_resource.rco -d -p``` +Example Compile Usage: ```CXMLDecompiler common_resource\common_resource.xml -c``` + +This is done automatically to any files inside the CXML (providing -p is provided) +but incase you need to do it manually, you can decode a HEVAG file using the following: +HEVAG Decode Usage: ```CXMLDecompiler sound.vag --is-vag``` -Example Decompile Usage: ```CXMLDecompiler common_resource.rco -d -p``` -Example Compile Usage: ```CXMLDecompiler common_resource\common_resource.xml -c``` - -This is done automatically to any files inside the CXML (providing -p is provided) -but incase you need to do it manually, you can decode a HEVAG file using the following: -HEVAG Decode Usage: ```CXMLDecompiler sound.vag --is-vag``` \ No newline at end of file +# Known Issues: +- There are floating point imprecision problems on Windows 7, this leads to inaccurate compilations/decompilations im not a mathematician so i cant fix it,