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Bluzume 2021-08-20 02:23:34 +12:00 committed by GitHub
parent 86beb6d197
commit 4ba45cb957
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 305 additions and 229 deletions

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@ -1,5 +1,8 @@
body{
background-image: url("bg.gif");
background-color: black;
background-image:
linear-gradient(to bottom, rgba(255, 0, 0, 0.70), rgba(0, 0, 0, 0.70)),
url('bg.gif');
background-repeat: repeat;
text-align:center;
}
@ -11,16 +14,16 @@ body{
padding:20px;
width:50%;
text-align:center;
background-color: green;
background-image: linear-gradient(#00b500, #007d00);
color: white;
border-radius: 4px;
border-radius: 5px;
}
.macAddr{
width: 60px;
padding: 12px 20px;
margin: 8px 0;
border-radius: 100%;
background-color: black;
background-image: linear-gradient(black, #2a2a2b);
color:white;
}
@ -29,13 +32,34 @@ body{
margin-top:50px;
padding:12px;
border-radius: 4px;
background-color: yellow;
background-image: linear-gradient(yellow, #ad9f02);
}
.dice{
width: 40px;
height: 40px;
border: 0px;
float: right;
background: url(dice.gif);
background-size:cover;
cursor: default;
}
.dice:hover{
background: url(dice-hover.gif);
background-size:cover;
cursor: pointer;
}
.dice:active{
background: url(dice-click.gif);
background-size:cover;
cursor: pointer;
}
.entry{
width: 60%;
padding:12px;
width: 56%;
padding-top:12px;
padding-bottom:12px;
padding-left:12px;
border-radius: 4px;
background-color: black;
background-image: linear-gradient(black, #2a2a2b);
color:white;
}
.leaveOffering{

257
Web Service/ecdp.js Normal file
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@ -0,0 +1,257 @@
// Keygen for McDonald's eCDP (eCrew Development Program),
// a Nintendo DS software to train employees.
// This keygen is for the only dumped Japanese version of eCDP.
// ROM: https://archive.org/details/mcdonalds-japan-ecdp-rom-training-nintendo-ds-cartridge-dump
// Usage: Select the third option in main menu, enter two 6-digit numbers as you like,
// and use this script to calculate the third code.
// Web/JavaScript port info:
// This is based on LazyDog's keygen in Python, located at the URL below:
// https://gist.github.com/lazydogP/57c431cc7fddb5b969559c4c8cd8c881
//
// I know there is one that beats him by 2 days
// (https://github.com/KuromeSan/eCDP-Serial-Code ),
// but that one is written in C which I hardly understand in the first place,
// and also uses some library that I have no idea what that is.
// At least this Python one I can understand.
function toUnsigned(n){
if(n>=0)return n;
return 4294967296+n;
}
function rol(n, rotation){
// Original rol function has an optional parameter "width" that defaults
// to 32. I'm gonna hard code it because the only instance of this
// function call doesn't include this parameter, ... and the fact that
// new JS standards kinda make me feel confused about what you can and
// can't do in JS.
var width=32;
rotation%=width;
if(rotation==0){
return n;
}
n&=(2**width-1);
// Apparently bitwise operators treat numbers as a **signed** 32-bits
// Did conversion to match the Python
return toUnsigned((n<<rotation) | (n>> (width-rotation)));
}
function gen_index(sum_offset, length){
if(length==0){
return 0;
}
if(length <= sum_offset){
var count=0x1c;
var seed=sum_offset>>4;
if(length <= seed>>0xc){
count-=0x10;
seed=seed>>0x10;
}
if(length <= seed>>4){
count-=8;
seed=seed>>8;
}
if(length<=seed){
count-=4;
seed=seed>>4;
}
// Did someone say bitwise sucks in Python?
// It sucks here too
// Some bitwise replaced with equivalent regular maths because
// maths can handle numbers larger than 32 bits while
// bitwise can't
sum_offset=rol(sum_offset, count);
sum_offset*=2;
//carry=(sum_offset&(2**32))!=0;
carry=Math.floor(sum_offset/(2**32))%2
for(var i=count; i<32; i++){
seed= seed*2 + (2**32-length);
if(carry){
seed+=1;
}
carry=Math.floor(seed/(2**32))%2
seed%=(2**32)
if(!carry){
seed+=length;
seed%=(2**32)
}
sum_offset*=2;
carry=Math.floor(sum_offset/(2**32))%2;
sum_offset%=(2**32)
}
// why is there a `pass` in the original? There is no block to pass
return seed;
}else{
return sum_offset;
}
}
function gen_index_2(sum_offset, length){
return sum_offset%length;
}
function calc_shorten_index(input_merge){
var hex_char="0123456789ABCDEF";
var sum_offset=0;
for(var c of input_merge){
sum_offset+=hex_char.indexOf(c);
}
return gen_index(sum_offset, 7);
// and here's another `pass`
}
function shuffle(input_merge, shuffle_index){
var shuffle_map = [
[0x01,0x0A,0x16,0x04,0x07,0x18,0x0C,0x10,0x05,0x17,0x09,0x03,0x12,0x08,0x15,0x13,0x0B,0x02,0x0F,0x0D,0x11,0x0E,0x06,0x14],
[0x07,0x0C,0x0E,0x11,0x09,0x16,0x10,0x06,0x14,0x0D,0x01,0x02,0x12,0x08,0x13,0x0B,0x0F,0x0A,0x18,0x15,0x04,0x05,0x03,0x17],
[0x0F,0x04,0x09,0x03,0x06,0x07,0x11,0x12,0x15,0x16,0x02,0x08,0x05,0x17,0x0C,0x0D,0x01,0x18,0x0B,0x14,0x0E,0x10,0x13,0x0A],
[0x02,0x0A,0x0E,0x12,0x0B,0x03,0x0C,0x06,0x13,0x07,0x11,0x09,0x15,0x18,0x10,0x17,0x14,0x0F,0x04,0x01,0x05,0x08,0x16,0x0D],
[0x0B,0x02,0x09,0x16,0x14,0x01,0x12,0x11,0x15,0x06,0x0F,0x17,0x07,0x10,0x0C,0x0E,0x08,0x18,0x13,0x03,0x0A,0x0D,0x04,0x05],
[0x09,0x0F,0x05,0x0D,0x16,0x15,0x12,0x11,0x03,0x0A,0x04,0x10,0x0E,0x14,0x02,0x01,0x13,0x0C,0x06,0x0B,0x17,0x18,0x07,0x08],
[0x12,0x02,0x0C,0x09,0x0D,0x0E,0x04,0x07,0x16,0x14,0x17,0x01,0x11,0x03,0x10,0x15,0x08,0x0A,0x05,0x13,0x0B,0x18,0x0F,0x06]
];
var shuffle_method=shuffle_map[shuffle_index];
var shuffled_str="";
for(var i=0; i<0x18; i++){
shuffled_str+=input_merge[shuffle_method[i]-1];
}
return shuffled_str;
}
function hex2ints(hex_str){
var result=[];
for(var i=0; i<6; i++){
result.push(parseInt("0x"+hex_str.slice(4*i, 4*i+4)));
// JS parseInt recognizes 0x hex numbers, but can't otherwise handle
// other bases
}
return result;
}
function ints_encrypt(numbers){
// never mind the bitwise nonsenses
var key=0x3e0f83e1; //good news it's 32 bits
result=[];
for(var i=0; i<6; i++){
var r0=Math.floor(numbers[i]/(2**0x1f));
var mul=key*numbers[i]; //wait how many bits are we getting here?
var r2= mul%(2**32);
var r6= Math.floor(mul/(2**32));
r6=r0+r6>>3;
mul=0x21*r6;
r0=mul%(2**32);
r2=Math.floor(mul/(2**32));
r6=numbers[i]-r0;
result.push(r6+1);
}
return result;
}
function ints2str(numbers){
var chars="123456789ABCDEFGHJKLMNPQRSTUVWXYZ";
var s="";
for(var i of numbers){
s+=chars[i-1];
}
return s;
}
function calc_serial_code(mac_code, code1, code2){
var full_code=mac_code.toUpperCase()+code1+code2;
var shorten_index=calc_shorten_index(full_code);
var shuffle_str=shuffle(full_code, shorten_index);
var shuffle_numbers=hex2ints(shuffle_str);
var encrypted_numbers=ints_encrypt(shuffle_numbers);
var serial_code=ints2str(encrypted_numbers);
return serial_code;
}
// starting here is not present in the original code
// made these for web and such
function input_sanitizer(mac_code, code1, code2){
var mac=""
for(var c of mac_code){
if(("0123456789AaBbCcDdEeFf").indexOf(c)!=-1){
mac+=c
}
}
var c1=""
for(var c of code1){
if(("0123456789").indexOf(c)!=-1){
c1+=c
}
}
var c2=""
for(var c of code2){
if(("0123456789").indexOf(c)!=-1){
c2+=c
}
}
if(mac.length!=12 || c1.length!=6 || c2.length!=6){
return ""
}
return calc_serial_code(mac, c1, c2)
}
/*
* SilicaAndPina Code start here
*/
window.addEventListener("load", function() {
dsiMacs = [dsiMac0, dsiMac1, dsiMac2, dsiMac3, dsiMac4, dsiMac5];
});
function placeOffering()
{
var macAddress = "";
dsiMacs.forEach(function(i){ macAddress += i.value });
var sId = storeId.value;
var mId = managementId.value;
var key = input_sanitizer(macAddress, sId, mId)
if(key != "")
offering.innerText = "Donald McDonald speaks with a cryptic message: "+key;
else
offering.innerText = "Donald McDonald looks at you, disgusted, throwing your Big Mac right back at you.";
}
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function randomizeStoreNumber()
{
storeId.value = getRandomInt(0,999999).toString().padStart(6, "0");
}
function randomizeManagerNumber()
{
managementId.value = getRandomInt(0,999999).toString().padStart(6, "0");
}
function numbersOnly(elem)
{
elem.value = elem.value.replace(/[^0-9]/g, '');
}
function detectChanges(index)
{
var elem = dsiMacs[index];
elem.value = elem.value.toUpperCase().replace(/[^A-F0-9]/g, '');
if(elem.value.length >= elem.maxLength)
{
if(index+1 < dsiMacs.length)
{
dsiMacs[index+1].select();
}
}
}

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@ -3,6 +3,7 @@
<title> McKeygen - Serial Key Generator for eCDP</title>
<meta name="viewport" content="width=device-width, initial-scale=0.2">
<link rel="stylesheet" type="text/css" href="ecdp.css">
<script src="ecdp.js"></script>
</head>
<body>
@ -10,232 +11,26 @@
<img src="donald.jpg" class="askRonald" width="228" height="406">
<div class="leaveOffering"> Leave an offering for Donald McDonald </div>
DSi Mac Address:<br>
<input type="text" id="dsiMac0" class="macAddr" value="00" maxlength="2"> :
<input type="text" id="dsiMac1" class="macAddr" value="00" maxlength="2"> :
<input type="text" id="dsiMac2" class="macAddr" value="00" maxlength="2"> :
<input type="text" id="dsiMac3" class="macAddr" value="00" maxlength="2"> :
<input type="text" id="dsiMac4" class="macAddr" value="00" maxlength="2"> :
<input type="text" id="dsiMac5" class="macAddr" value="00" maxlength="2"><br>
<input type="text" id="dsiMac0" class="macAddr" value="00" maxlength="2" onclick="dsiMac0.select();" oninput="detectChanges(0);"> :
<input type="text" id="dsiMac1" class="macAddr" value="00" maxlength="2" onclick="dsiMac1.select();" oninput="detectChanges(1);"> :
<input type="text" id="dsiMac2" class="macAddr" value="00" maxlength="2" onclick="dsiMac2.select();" oninput="detectChanges(2);"> :
<input type="text" id="dsiMac3" class="macAddr" value="00" maxlength="2" onclick="dsiMac3.select();" oninput="detectChanges(3);"> :
<input type="text" id="dsiMac4" class="macAddr" value="00" maxlength="2" onclick="dsiMac4.select();" oninput="detectChanges(4);"> :
<input type="text" id="dsiMac5" class="macAddr" value="00" maxlength="2" onclick="dsiMac5.select();" oninput="detectChanges(5);"><br>
Store Number:<br>
<input type="text" id="storeId" class="entry" value="000000" maxlength="6" size="3"><br>
<input type="text" id="storeId" class="entry" maxlength="6" onclick="storeId.select();" oninput="numbersOnly(storeId);"><button onclick="randomizeStoreNumber();" class="dice"></button><br>
Store Management Number of DS Card:<br>
<input type="text" id="managementId" class="entry" value="000000" maxlength="6" size="3"><br>
<input type="text" id="managementId" class="entry" value="000000" maxlength="6" onclick="managementId.select();" oninput="numbersOnly(managementId);"><button onclick="randomizeManagerNumber();" class="dice"></button><br>
<input type="submit" id="generate_password" class="button" value="Place Offering" onclick="placeOffering()"><br>
<div id="offering">Keys Originally Cracked by SilicaAndPina, algorithm ported to JavaScript by @User670.</div>
<div id="offering">Original by Silica, later ported to JavaScript by @User670.</div>
</div>
<script>
// Keygen for McDonald's eCDP (eCrew Development Program),
// a Nintendo DS software to train employees.
// This keygen is for the only dumped Japanese version of eCDP.
// ROM: https://archive.org/details/mcdonalds-japan-ecdp-rom-training-nintendo-ds-cartridge-dump
// Usage: Select the third option in main menu, enter two 6-digit numbers as you like,
// and use this script to calculate the third code.
// Web/JavaScript port info:
// This is based on LazyDog's keygen in Python, located at the URL below:
// https://gist.github.com/lazydogP/57c431cc7fddb5b969559c4c8cd8c881
//
// I know there is one that beats him by 2 days
// (https://github.com/KuromeSan/eCDP-Serial-Code ),
// but that one is written in C which I hardly understand in the first place,
// and also uses some library that I have no idea what that is.
// At least this Python one I can understand.
function toUnsigned(n){
if(n>=0)return n;
return 4294967296+n;
}
function rol(n, rotation){
// Original rol function has an optional parameter "width" that defaults
// to 32. I'm gonna hard code it because the only instance of this
// function call doesn't include this parameter, ... and the fact that
// new JS standards kinda make me feel confused about what you can and
// can't do in JS.
var width=32;
rotation%=width;
if(rotation==0){
return n;
}
n&=(2**width-1);
// Apparently bitwise operators treat numbers as a **signed** 32-bits
// Did conversion to match the Python
return toUnsigned((n<<rotation) | (n>> (width-rotation)));
}
function gen_index(sum_offset, length){
if(length==0){
return 0;
}
if(length <= sum_offset){
var count=0x1c;
var seed=sum_offset>>4;
if(length <= seed>>0xc){
count-=0x10;
seed=seed>>0x10;
}
if(length <= seed>>4){
count-=8;
seed=seed>>8;
}
if(length<=seed){
count-=4;
seed=seed>>4;
}
// Did someone say bitwise sucks in Python?
// It sucks here too
// Some bitwise replaced with equivalent regular maths because
// maths can handle numbers larger than 32 bits while
// bitwise can't
sum_offset=rol(sum_offset, count);
sum_offset*=2;
//carry=(sum_offset&(2**32))!=0;
carry=Math.floor(sum_offset/(2**32))%2
for(var i=count; i<32; i++){
seed= seed*2 + (2**32-length);
if(carry){
seed+=1;
}
carry=Math.floor(seed/(2**32))%2
seed%=(2**32)
if(!carry){
seed+=length;
seed%=(2**32)
}
sum_offset*=2;
carry=Math.floor(sum_offset/(2**32))%2;
sum_offset%=(2**32)
}
// why is there a `pass` in the original? There is no block to pass
return seed;
}else{
return sum_offset;
}
}
function gen_index_2(sum_offset, length){
return sum_offset%length;
}
function calc_shorten_index(input_merge){
var hex_char="0123456789ABCDEF";
var sum_offset=0;
for(var c of input_merge){
sum_offset+=hex_char.indexOf(c);
}
return gen_index(sum_offset, 7);
// and here's another `pass`
}
function shuffle(input_merge, shuffle_index){
var shuffle_map = [
[0x01,0x0A,0x16,0x04,0x07,0x18,0x0C,0x10,0x05,0x17,0x09,0x03,0x12,0x08,0x15,0x13,0x0B,0x02,0x0F,0x0D,0x11,0x0E,0x06,0x14],
[0x07,0x0C,0x0E,0x11,0x09,0x16,0x10,0x06,0x14,0x0D,0x01,0x02,0x12,0x08,0x13,0x0B,0x0F,0x0A,0x18,0x15,0x04,0x05,0x03,0x17],
[0x0F,0x04,0x09,0x03,0x06,0x07,0x11,0x12,0x15,0x16,0x02,0x08,0x05,0x17,0x0C,0x0D,0x01,0x18,0x0B,0x14,0x0E,0x10,0x13,0x0A],
[0x02,0x0A,0x0E,0x12,0x0B,0x03,0x0C,0x06,0x13,0x07,0x11,0x09,0x15,0x18,0x10,0x17,0x14,0x0F,0x04,0x01,0x05,0x08,0x16,0x0D],
[0x0B,0x02,0x09,0x16,0x14,0x01,0x12,0x11,0x15,0x06,0x0F,0x17,0x07,0x10,0x0C,0x0E,0x08,0x18,0x13,0x03,0x0A,0x0D,0x04,0x05],
[0x09,0x0F,0x05,0x0D,0x16,0x15,0x12,0x11,0x03,0x0A,0x04,0x10,0x0E,0x14,0x02,0x01,0x13,0x0C,0x06,0x0B,0x17,0x18,0x07,0x08],
[0x12,0x02,0x0C,0x09,0x0D,0x0E,0x04,0x07,0x16,0x14,0x17,0x01,0x11,0x03,0x10,0x15,0x08,0x0A,0x05,0x13,0x0B,0x18,0x0F,0x06]
];
var shuffle_method=shuffle_map[shuffle_index];
var shuffled_str="";
for(var i=0; i<0x18; i++){
shuffled_str+=input_merge[shuffle_method[i]-1];
}
return shuffled_str;
}
function hex2ints(hex_str){
var result=[];
for(var i=0; i<6; i++){
result.push(parseInt("0x"+hex_str.slice(4*i, 4*i+4)));
// JS parseInt recognizes 0x hex numbers, but can't otherwise handle
// other bases
}
return result;
}
function ints_encrypt(numbers){
// never mind the bitwise nonsenses
var key=0x3e0f83e1; //good news it's 32 bits
result=[];
for(var i=0; i<6; i++){
var r0=Math.floor(numbers[i]/(2**0x1f));
var mul=key*numbers[i]; //wait how many bits are we getting here?
var r2= mul%(2**32);
var r6= Math.floor(mul/(2**32));
r6=r0+r6>>3;
mul=0x21*r6;
r0=mul%(2**32);
r2=Math.floor(mul/(2**32));
r6=numbers[i]-r0;
result.push(r6+1);
}
return result;
}
function ints2str(numbers){
var chars="123456789ABCDEFGHJKLMNPQRSTUVWXYZ";
var s="";
for(var i of numbers){
s+=chars[i-1];
}
return s;
}
function calc_serial_code(mac_code, code1, code2){
var full_code=mac_code.toUpperCase()+code1+code2;
var shorten_index=calc_shorten_index(full_code);
var shuffle_str=shuffle(full_code, shorten_index);
var shuffle_numbers=hex2ints(shuffle_str);
var encrypted_numbers=ints_encrypt(shuffle_numbers);
var serial_code=ints2str(encrypted_numbers);
return serial_code;
}
// starting here is not present in the original code
// made these for web and such
function input_sanitizer(mac_code, code1, code2){
var mac=""
for(var c of mac_code){
if(("0123456789AaBbCcDdEeFf").indexOf(c)!=-1){
mac+=c
}
}
var c1=""
for(var c of code1){
if(("0123456789").indexOf(c)!=-1){
c1+=c
}
}
var c2=""
for(var c of code2){
if(("0123456789").indexOf(c)!=-1){
c2+=c
}
}
if(mac.length!=12 || c1.length!=6 || c2.length!=6){
return ""
}
return calc_serial_code(mac, c1, c2)
}
function placeOffering()
{
var macAddress = dsiMac0.value+dsiMac1.value+dsiMac2.value+dsiMac3.value+dsiMac4.value+dsiMac5.value;
var sId = storeId.value;
var mId = managementId.value;
var key = input_sanitizer(macAddress, sId, mId)
if(key != "")
offering.innerText = "Donald McDonald speaks with a cryptic message: "+key;
else
offering.innerText = "Donald McDonald looks at you, disgusted, throwing your Big Mac right back at you.";
}
randomizeStoreNumber();
randomizeManagerNumber();
</script>
<div class="footer">
</div>
</body>
</html>