#include #include #include #include #include extern "C" { #include "sound.h" SoLoud::Soloud soloud; SoLoud::Wav bgm; SoLoud::Wav se_type; SoLoud::Wav se_confirm; SoLoud::Wav se_back; void init_sound() { soloud.init(); soloud.setGlobalVolume(1.0); // load sounds size_t bgm_size = ((uintptr_t)&_binary_bgm_ogg_end - (uintptr_t)&_binary_bgm_ogg_start); bgm.loadMem(&_binary_bgm_ogg_start, bgm_size, false, false); bgm.setLooping(1); size_t se_type_size = ((uintptr_t)&_binary_se_type_wav_end - (uintptr_t)&_binary_se_type_wav_start); se_type.loadMem(&_binary_se_type_wav_start, se_type_size, false, false); size_t se_confirm_size = ((uintptr_t)&_binary_se_confirm_wav_end - (uintptr_t)&_binary_se_confirm_wav_start); se_confirm.loadMem(&_binary_se_confirm_wav_start, se_confirm_size, false, false); size_t se_back_size = ((uintptr_t)&_binary_se_back_wav_end - (uintptr_t)&_binary_se_back_wav_start); se_back.loadMem(&_binary_se_back_wav_start, se_back_size, false, false); } void play_bgm() { soloud.play(bgm); } void play_type_se() { soloud.play(se_type); } void play_confirm_se() { soloud.play(se_confirm); } void play_back_se() { soloud.play(se_back); } void finalize_sound() { soloud.deinit(); } }