#pragma once typedef unsigned char u8; typedef unsigned u32; typedef u32 Color; // allocates memory for framebuffer and initializes it void psvDebugScreenInit(); // clears screen with a given color void psvDebugScreenClear(int bg_color); // printf to the screen void psvDebugScreenPrintf(const char *format, ...); // set foreground (text) color Color psvDebugScreenSetFgColor(Color color); // set background color Color psvDebugScreenSetBgColor(Color color); void *psvDebugScreenGetVram(); int psvDebugScreenGetX(); int psvDebugScreenGetY(); enum { COLOR_CYAN = 0xFFFFFF00, COLOR_WHITE = 0xFFFFFFFF, COLOR_BLACK = 0xFF000000, COLOR_RED = 0xFF0000FF, COLOR_YELLOW = 0xFF00FFFF, COLOR_GREY = 0xFF808080, COLOR_GREEN = 0xFF00FF00, };