enablepsstore/src/graphics.c

168 lines
3.3 KiB
C

#include "graphics.h"
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#define SCE_DISPLAY_UPDATETIMING_NEXTVSYNC SCE_DISPLAY_SETBUF_NEXTFRAME
#include <psp2/display.h>
#include <psp2/kernel/sysmem.h>
#include <psp2/kernel/threadmgr.h>
enum {
SCREEN_WIDTH = 960,
SCREEN_HEIGHT = 544,
LINE_SIZE = 960,
FRAMEBUFFER_SIZE = 2 * 1024 * 1024,
FRAMEBUFFER_ALIGNMENT = 256 * 1024
};
typedef union
{
int rgba;
struct
{
char r;
char g;
char b;
char a;
} c;
} color_t;
extern u8 msx[];
void* g_vram_base;
static int gX = 0;
static int gY = 0;
static Color g_fg_color;
static Color g_bg_color;
static Color* getVramDisplayBuffer()
{
Color* vram = (Color*) g_vram_base;
return vram;
}
void *psvDebugScreenGetVram() {
return g_vram_base;
}
int psvDebugScreenGetX() {
return gX;
}
int psvDebugScreenGetY() {
return gY;
}
// #define LOG(args...) vita_logf (__FILE__, __LINE__, args) ///< Write a log entry
int g_log_mutex;
void psvDebugScreenInit() {
g_log_mutex = sceKernelCreateMutex("log_mutex", 0, 0, NULL);
SceKernelAllocMemBlockOpt opt = { 0 };
opt.size = sizeof(opt);
opt.attr = 0x00000004;
opt.alignment = FRAMEBUFFER_ALIGNMENT;
SceUID displayblock = sceKernelAllocMemBlock("display", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, FRAMEBUFFER_SIZE, &opt);
printf("displayblock: 0x%08x", displayblock);
void *base;
sceKernelGetMemBlockBase(displayblock, &base);
// LOG("base: 0x%08x", base);
SceDisplayFrameBuf framebuf = { 0 };
framebuf.size = sizeof(framebuf);
framebuf.base = base;
framebuf.pitch = SCREEN_WIDTH;
framebuf.pixelformat = SCE_DISPLAY_PIXELFORMAT_A8B8G8R8;
framebuf.width = SCREEN_WIDTH;
framebuf.height = SCREEN_HEIGHT;
g_vram_base = base;
int ret = sceDisplaySetFrameBuf(&framebuf, SCE_DISPLAY_UPDATETIMING_NEXTVSYNC);
g_fg_color = 0xFFFFFFFF;
g_bg_color = 0x00000000;
}
void psvDebugScreenClear(int bg_color)
{
gX = gY = 0;
int i;
color_t *pixel = (color_t *)getVramDisplayBuffer();
for(i = 0; i < SCREEN_WIDTH * SCREEN_HEIGHT; i++) {
pixel->rgba = bg_color;
pixel++;
}
}
static void printTextScreen(const char * text)
{
int c, i, j, l;
u8 *font;
Color *vram_ptr;
Color *vram;
for (c = 0; c < strlen(text); c++) {
if (gX + 8 > SCREEN_WIDTH) {
gY += 8;
gX = 0;
}
if (gY + 8 > SCREEN_HEIGHT) {
gY = 0;
psvDebugScreenClear(g_bg_color);
}
char ch = text[c];
if (ch == '\n') {
gX = 0;
gY += 8;
continue;
} else if (ch == '\r') {
gX = 0;
continue;
}
vram = getVramDisplayBuffer() + gX + gY * LINE_SIZE;
font = &msx[ (int)ch * 8];
for (i = l = 0; i < 8; i++, l += 8, font++) {
vram_ptr = vram;
for (j = 0; j < 8; j++) {
if ((*font & (128 >> j))) *vram_ptr = g_fg_color;
else *vram_ptr = g_bg_color;
vram_ptr++;
}
vram += LINE_SIZE;
}
gX += 8;
}
}
void psvDebugScreenPrintf(const char *format, ...) {
char buf[0x1000];
sceKernelLockMutex(g_log_mutex, 1, NULL);
va_list opt;
va_start(opt, format);
vsnprintf(buf, sizeof(buf), format, opt);
printTextScreen(buf);
va_end(opt);
sceKernelUnlockMutex(g_log_mutex, 1);
}
Color psvDebugScreenSetFgColor(Color color) {
Color prev_color = g_fg_color;
g_fg_color = color;
return prev_color;
}
Color psvDebugScreenSetBgColor(Color color) {
Color prev_color = g_bg_color;
g_bg_color = color;
return prev_color;
}