README.md edited online with Bitbucket
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README.md
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README.md
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# Releases:
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# v1.1:
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+ Moved dump folder to ux0:PSM/TitleID/RW/Temp instead of ux0:PSM/TitleID/RW/Documents/Application (To make it impossible to hit the Path Limit)
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+ Improved memory usage in the dumper itself, - improved directory walking and copy method can now handle larger files.
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+ Both these changes fixes an issue with dumping Large PSM games (eg: Cytus Lambda) fixes Issue #1
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Download: https://bitbucket.org/SilicaAndPina/fuckpsse/downloads/FuckPSSEv1.1.suprx
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# v1.0
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Inital Release.
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Download: https://bitbucket.org/SilicaAndPina/fuckpsse/downloads/FuckPSSE.suprx
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# FuckPSSE
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To install:
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Add FuckPSSE.suprx to \*ALL
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This plugin installs under \*ALL
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(\*ALL is the only way to attach to the runtime)
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when you run a PSM game, the screen will go RED.. While the screen is RED. the game files are being dumped
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There is no progess indicaton (doing pretty much anything requires aditional DLL's that the game might not have)
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however. once it is done, the screen will go GREEN at this point you can close out of the game.
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and look in the ux0:/PSM/<TITLEID>/Documents/ folder and there will be a complete (Now decrypted) mirror of the Application/ folder.
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If you wanna use it in the PSM Simulator. i found it doesnt like me if i keep the original .edata file, so you may have to rename that
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and look in the ux0:/PSM/<TITLEID>/Temp folder and there will be a complete (Now decrypted) mirror of the Application/ folder.
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Games decrypted can be run on PC using the PSM Simulator found in the PSM SDK, simply drag n drop app.exe onto psm.exe and play!
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What this will enable:
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1) PSM Game/Application Modding
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@ -29,7 +39,4 @@ What this will NOT enable
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Credits:
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Main Developer: SilicaAndPina
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PSM_Handle Help: [DOTS_TB](https://twitter.com/dots_tb)
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Biggest Tester: [@FUCK_S3CURITY](https://twitter.com/FUCK_S3CURITY)
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Download v0.1 FuckPSSE.suprx:
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https://bitbucket.org/SilicaAndPina/fuckpsse/downloads/FuckPSSE.suprx
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Biggest Tester: [@FUCK_S3CURITY](https://twitter.com/FUCK_S3CURITY)
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