/*: @plugindesc |V1.8.0.0| This allows you to customize your title screen a little more @author MutationIndustries(MuteDay) @param --Command Window-- @param Exit Game Show @desc This tells the game weither or not to add the exit Command(default true) @default true @param Exit Game Text @desc The text that is shown for the Exit Game Command @default Exit @param Command X Eval @default (Graphics.boxWidth-this.width)/2; @desc Use this to adjust the X position of the title command window @param Command Y Eval @default Graphics.boxHeight-this.height-96; @desc Use this to adjust the Y position of the title command window @param Command Layout @desc Use this to change the way things are drawn (availible Vert and Hori) @default Vert @param Command Win Opac @desc This adjusts the opacity of the background of the Versioning Window(-1 = use default) @default -1 @param Command Back Opac @desc Set this to 0-255 to set the opacity of the Ver Window Background (-1= use default) @default -1 @param Command Font Size @desc Set this to what you want the font size to be of the version window(-1 = use default) @default -1 @param Command Max Columns @desc This allows you to modify the amount of colums that are shown @default 4 @param --Version Window-- @param Enable Version @desc This allows you to show what version your game is currently running @default false @param Version Text @desc This tells the game what to draw when the Version Window is Enabled @default V1.0 @param Version Prefix @desc this is used to draw icons and so forth @default @param Version Suffix @desc this is used to add things using the commands @default @param Version Width @desc This allows you to modify how wide you wish the version window to be @default this.textWidth(MUE.TitleEX.VerText)+10; @param Version Opac @desc This adjusts the opacity of the background of the Versioning Window(-1 = use default) @default -1 @param Version Back Opac @desc Set this to 0-255 to set the opacity of the Ver Window Background(-1= use default) @default -1 @param Version Font Size @desc Set this to what you want the font size to be of the version window(-1 = use default) @default -1 @param Version Height @desc Setting this allows you to change the height of the Version Window @default this.fittingHeight(1); @param Version X Eval @desc Setting this allows for custom placement of the Version window on x axis @default 0 @param Version Y Eval @desc Setting this allows for custom placement of the Version window on x axis @default 0 @param --Title Image & Text-- @param Title Text @desc This tells the game what to draw, type None to disable text set to Null to use default @default Null @param Title Image Name @desc Set to Null to disable, otherwise use filename without extention to file in your img/picture folder @default Null @param Title Image 2 @desc Set to Null to disable, otherwise use filename without extention to file in your img/picture folder @default Null @param Title Image Hue @desc This allows you to update the game to change the Hue of the image you use @default 0 @param Title Image Hue 2 @desc This allows you to update the game to change the Hue of the image you use @default 0 @param Title Font Size @desc allows you to adjust the games title screen font size @default 72 @param Title Outline Width @desc Allows for custom width on the outline of the title @default 8 @param Title X Eval @desc Allows you to tell game where to place the title on the x Axis @default 20 @param Title Y Eval @desc Allows you to place the title at a different y axis @default Graphics.height/4 @param Title MaxWidth Eval @desc allows you to choose custom width for game title @default Graphics.width-x*2 @param --Other Options-- @param Skin Only @desc this tells the game not to use the games Window Tint(which can be quite Ugly @default false @param Version Skin only @desc Tells the plugin to only use window skin for the version window @default false @param Command Skin only @desc tells the plugin to use a custom skin inside your img/system folder @default false @param Custom Skin @desc Changing this will allow you to change the custom window background(put false to disable) @default false @param Custom Version Skin @desc Changing this will allow you to change version windows Skin, Overrides Custom Skin @default false @param Custom Command Skin @desc Changing this will allow you to change Command Window SKin(false to disable, overrides Custom Skin) default false @param --Command Text Options-- @param Options Prefix @desc used with any type of command that can be used with the message system @default @param Options Suffix @desc used with any type of command that can be used with the message system @default @param New Game Prefix @desc used with any type of command that can be used with the message system @default @param New Game Suffix @desc used with any type of command that can be used with the message system @default @param Continue Prefix @desc used with any type of command that can be used with the message system @default @param Continue Suffix @desc used with any type of command that can be used with the message system @default @param Exit Prefix @desc used with any type of command that can be used with the message system @default @param Exit Suffix @desc used with any type of command that can be used with the message system @default @help ------------------------------------------------------------------------ youtube Video ------------------------------------------------------------------------ https://www.youtube.com/watch?v=whvR1r-VzPE ======================================================================== Important ======================================================================== Always check the Website Changelog mutationengine.altervista.org/changelog.html For updates ======================================================================== Info ======================================================================== This plugin allows you to edit the default game title screen, everything from layout to font size to modifing the games title size and position this does not reinvint the world to quote Echo607 from youtube, who did a video on the old version of this plugin, a few things have changed sence then ======================================================================== Required Plugins ======================================================================== ---------------------- Layout ---------------------- Plugin Name +Link Reason it is Required ---------------------- -NONE- ======================================================================== Optinal Plugins ======================================================================== ---------------------- Layout ---------------------- Plugin Name +Link Features added ---------------------- MUE_GraphicsAdvanced: http://mutationengine.altervista.org/graphicsadvanced.html Adds more features to this plugin ======================================================================== Plugin Params ======================================================================== ---------------------- Layout ---------------------- Param Name Default Description Note ID ---------------------- --Command Window-- Exit Game Show true This tells the game weither or not to add the exit Command - Exit Game Text Exit The text that is shown for the Exit Game Command - Command X Eval (Graphics.boxWidth-this.width)/2; Use this to adjust the X position of the title command window - Command Y Eval Graphics.boxHeight-this.height-96; Use this to adjust the Y position of the title command window - Command Layout Vert Use this to change the way things are drawn (availible Vert and Hori) - Command Win Opac -1 This adjusts the opacity of the background of the Versioning Window(-1 = use default) 1 Command Back Opac -1 Set this to 0-255 to set the opacity of the Ver Window Background(-1= use default) 1 Command Font Size -1 Set this to what you want the font size to be of the version window(-1 = use default) 1 --Version Window-- Enable Version true This allows you to show what version your game is currently running - Version Text V1.0 This tells the game what to draw when the Version Window is Enabled - Version Prefix Used with any type of command that can be used with the message system 2 Version Suffix used with any type of command that can be used with the message system 2 Version Width this.textWidth(MUE.TitleEX.VerText)+10; This allows you to modify how wide you wish the version window to be - Version Opac -1 This adjusts the opacity of the background of the Versioning Window(-1 = use default) 1 Version Back Opac -1 Set this to 0-255 to set the opacity of the Ver Window Background(-1= use default) 1 Version Font Size -1 Set this to what you want the font size to be of the version window(-1 = use default) 1 Version Height this.fittingHeight(1); Setting this allows you to change the height of the Version Window - Version X Eval 0 Setting this allows for custom placement of the Version window on x axis - Version Y Eval 0 Setting this allows for custom placement of the Version window on y axis - --Title Image And Text-- Title Text Null This tells the game what to draw, type None to disable text set to Null to use default - Title Image Name Null Set to Null to disable, otherwise use filename without extention to file in your img/picture folder - Title Image Name 2 Null Set to Null to disable, otherwise use filename without extention to file in your img/picture folder - Title Image Hue 0 This allows you to update the game to change the Hue of the image you use 3 Title Image Hue 0 This allows you to update the game to change the Hue of the image you use 3 Title Font Size 72 allows you to adjust the games title screen font size - Title Outline Width 8 Allows for custom width on the outline of the title - Title MaxWidth Eval Graphics.width-x*2 allows you to choose custom width for game title - Title Y Eval Graphics.height/4 Allows you to place the title at a different y axis - Title X Eval 20 Allows you to tell game where to place the title on the x Axis - --Other Options-- Skin Only false this tells the game not to use the games Window Tint - Version Skin only false Tells the plugin to only use window skin for the version window - Command Skin only false tells the plugin to only use window skin for the Title Command Page - Custom Skin false Changing this will allow you to change the custom window background(put false to disable) - Custom Version Skin false Changing this will allow you to change version windows Skin, Overrides Custom Skin - Custom Command Skin false Changing this will allow you to change Command Window SKin (false to disable, overrides Custom Skin) - --Command Text Options-- Options Prefix used with any type of command that can be used with the message system 2 Options Suffix used with any type of command that can be used with the message system 2 New Game Prefix used with any type of command that can be used with the message system 2 New Game Suffix used with any type of command that can be used with the message system 2 Continue Prefix used with any type of command that can be used with the message system 2 Continue Suffix used with any type of command that can be used with the message system 2 Exit Prefix used with any type of command that can be used with the message system 2 Exit Suffix used with any type of command that can be used with the message system 2 ------------------------------------------------------------------------ Plugin Param Notes ------------------------------------------------------------------------ 1: (-1 = use default) 2: Use the message codes, although some will not look right 3: Now works on the default title background images ======================================================================== Updates History ======================================================================== V1.8.0.0 -Normalized Website -Normalized Help Page -Normalized Params -Security update for Browsers -Normalized VersionID V1.7: Fixed it so if a command isnt availiable it is not drawn V1.6: Fixed a Error in the code V1.5: Added Fixes to the code to prevent errors if your not showing version window Added new function for adding commands which will increase the game's ability to make sure commands can be put in certian places V1.4: Updated for second Image and Hue Updated for Version Height,X and Y Evals Updated For custom Skins V1.3: Updated to allow for more features Renamed the plugin Options for better look and feel (if your upgrading please make not of your settings very few will be kept) V1.2: Updated Help File Updated to Include few more customization Options V1.1: Updated to give a exit command updated to give a special feature without overriding any functions V1.0: Initial Release ======================================================================== Note Tag Data ======================================================================== -NONE- ------------------------------------------------------------------------ NoteTag Data Notes ------------------------------------------------------------------------ When using the note tags always surround with a opening < bracket then the note tag then the closing > ======================================================================== Plugin Commands ======================================================================== ---------------------- Layout ---------------------- Plugin Command Variables will be surrounded By | |'s replace the all |+variable+| with your varaible ---------------------- -NONE- ======================================================================== Script Calls ======================================================================== ---------------------- Layout ---------------------- Script Call Variables will be surrounded By | |'s replace the all |+variable+| with your varaible ---------------------- -NONE For Non Scripters- ======================================================================== Extra Data ======================================================================== So for this plugin i decided to go an extra step and enable special features such as if you wish your plugin to add a new command to the Title Command page simply add a statement at the bottom of your plugin you can also use the statement (if (Imported.MUE_TitleEnhanced)) that way it only runs that code if this is running on peoples games your script is being used on !NOTE: all the values need to be in "" because they are all evaluated at run time :) MUE.TitleEX.AddNewCommand(symbol,bind,text,maineval) replace symbol with the symbol you wish to use, if it already contains that symbol it will be ignored IE: "options" replace 'bind' with the binds you wish to use IE: "this.commandOptions.bind(this)" replace text with the text you wish the game to show via your command if you do not need to use an eval you can leave maineval alone and only put 3 parts or you can put "" and it will ignore it then to add custom Abilities to the text simply call MUE.TitleEX.SetPreAndSuf(symbol,prefix,Suffix) replace symbol with what symbol you wish replace prefix and Suffix with the message codes you wish to use (Be warned not all of them will work or be all the good in truth, ones that work right and have been tested are the color codes so what does this do, well what it does is when you add a command via the perious function it then when the title scene is loaded it evaluates that code then adds all the proper commands at creation What does this do? well it makes it so when you add a command you do not have to keep overriding or aliasing the two functions that are used for adding commands to the title which should help increasing game speed :) ======================================================================== ScreenShots ======================================================================== ======================================================================== Important Links and Notes ======================================================================== Patreon: https://www.patreon.com/MutationIndustries?ty=h Notes: If you like any of the mutation engine plugins consider supporting me, your support will allow me to build you more of what you want ======================================================================== Credits and Inportant info ======================================================================== Credits: Myself The rpg maker team for creating mv Info: Feel free to use this for any type of project some limits apply 1) Do not claim the work as your own 2) Do not post anywhere without my constent 3) Do not Make edits and then post anywhere ======================================================================== */ //#region Namespace and imported var Imported=Imported||{}; var MUE=MUE||{}; MUE.TitleEX=MUE.TitleEX||{}; Imported.MUE_TitleEnhanced=true; //#endregion (function($){ //#region Varaibles var param=PluginManager.parameters('MUE_TitleEnhanced'); //#region version var $.ShowVerWin=eval(param['Enable Version']||"false"); $.VerText=String(param['Version Text']||"V1.0"); $.VerWinEval=String(param['Version Width']||"this.textWidth($.VerText)+10;"); $.VerWinOpac=Number(param['Version Opac']||-1); $.VerWinPrefix=String(param['Version Prefix']||""); $.VerWinSuffix=String(param['Version Suffix']||""); $.VerWinFontSize=Number(param['Version Font Size']||-1); $.VerWinConOpac=Number(param['Version Back Opac']||-1); $.VerWinX=String(param['Version X Eval']||"0"); $.VerWinY=String(param['Version Y Eval']||"0"); $.VerWinHeight=String(param['Version Height']||"this.fittingHeight(1);"); //#endregion //#region title image and text $.TitleText=String(param['Title Text']||"Null"); $.TitleSize=Number(param['Title Font Size']||72); $.TitleX=String(param['Title X Eval']||"20"); $.TitleY=String(param['Title Y Eval']||"Graphics.height/4"); $.TitleMaxWidth=String(param['Title MaxWidth Eval']||"Graphics.width-x*2"); $.TitleOulineSize=Number(param['Title Outline Width']||"8"); $.TitleBackgroundImage=String(param['Title Image Name']||"Null"); $.TitleBackgroundImage2=String(param['Title Image 2']||"Null"); $.TitleBackGroundHue=Number(param['Title Image Hue']||0); $.TitleBackGroundHue2=Number(param['Title Image Hue 2']||0); $.TitleCommandExit=String(param['Exit Game Text']||"Exit"); $.TitleCommandShow=eval(param['Exit Game Show']||"true"); $.TitleCommandLayout=String(param['Command Layout']||"Vert"); $.TicWinOpac=Number(param['Command Win Opac']||-1); $.TicWinConOpac=Number(param['Command Back Opac']||-1); $.TicWinFontSize=Number(param['Command Font Size']||-1); $.TicMaxColums=Number(param['Command Max Columns']||4); $.TitleCommandX=String(param['Command X Eval']||"(Graphics.boxWidth-this.width)/2;"); $.TitleCommandY=String(param['Command Y Eval']||"Graphics.boxHeight-this.height-96;"); //#endregion //#region Skin and Tone $.UseWinSkinOnly=eval(param['Skin Only']||"false"); $.TCmdWinSkinOnly=eval(param['Command Skin Only']||"false"); $.VerWinSkinOnly=eval(param['Version Skin only']||"false"); $.CustomSkin=String(param['Custom Skin']||"false"); $.CustomSkinVer=String(param['Custom Version Skin']||"false"); $.CustomSkinCom=String(param['Custom Command Skin']||"false"); //#endregion //#region Commands $.Commands=$.Commands||{}; $.Commands.Optionspre=param['Options Prefix']||""; $.Commands.Optionssuf=param['Options Suffix']||""; $.Commands.NewGamepre=param['New Game Prefix']||""; $.Commands.NewGamesuf=param['New Game Suffix']||""; $.Commands.Continuepre=param['Continue Prefix']||""; $.Commands.Continuesuf=param['Continue Suffix']||""; $.Commands.Exitpre=param['Exit Prefix']||""; $.Commands.Exitsuf=param['Exit Suffix']||""; param=null; //#endregion //#endregion //#region Namspace functions $.TitleCommands=[]; $.SetCommands=function() { if(!$.CommandsSet) { $.TitleCommands.push({ symbol: 'newGame',Binds: "this.commandNewGame.bind(this)",Text: "TextManager.newGame",MainEval: "",prefix: $.Commands.NewGamepre,Suffix: $.Commands.NewGamesuf }); $.TitleCommands.push({ symbol: 'continue',Binds: "this.commandContinue.bind(this)",Text: "TextManager.continue_",MainEval: "this.isContinueEnabled()",prefix: $.Commands.Continuepre,Suffix: $.Commands.Continuesuf }); $.TitleCommands.push({ symbol: 'options',Binds: "this.commandOptions.bind(this)",Text: "TextManager.options",MainEval: "",prefix: $.Commands.Optionspre,Suffix: $.Commands.Optionssuf }); } $.CommandsSet=true; } $.getTextFromSymbol=function(symbol) { for(var x=0;x<$.TitleCommands.length;x++) { x2=$.TitleCommands[Number(x)]; if(x2.symbol==symbol) { return eval(x2.Text); } } return ""; } $.AddNewCommand=function(symbol,bind,text,maineval) { for(var x=0;x<$.TitleCommands.length;x++) { x2=$.TitleCommands[Number(x)]; if(x2.symbol==symbol) { console.log("The Symbol "+symbol+"is already added please Choose another symbol"); return; } } if(!maineval||maineval=="") { $.TitleCommands.push({ symbol: symbol,Binds: bind,Text: text,MainEval: "" }); } else $.TitleCommands.push({ symbol: symbol,Binds: bind,Text: text,MainEval: maineval }); } $.SetPreAndSuf=function(symbol,prefix,Suffix) { for(var x=0;x<$.TitleCommands.length;x++) { x2=$.TitleCommands[Number(x)]; if(x2.symbol==symbol) { x2.prefix=prefix; x2.Suffix=Suffix; } } }; $.AddAtSpot=function(symbol,bind,text,spot,maineval) { for(var x=0;x<$.TitleCommands.length;x++) { x2=$.TitleCommands[Number(x)]; if(x2.symbol==symbol) { console.log("The Symbol "+symbol+"is already added please Choose another symbol"); return; } } if (spot==-1){ spot=$.TitleCommands.length-1; } if(!maineval||maineval=="") { $.TitleCommands.splice(spot,0, {symbol: symbol,Binds: bind,Text: text,MainEval: "" }); } else $.TitleCommands.splice(spot,0, {symbol: symbol,Binds: bind,Text: text,MainEval: maineval }); }; //#endregion //#region Scene_Title Scene_Title.prototype.create=function() { Scene_Base.prototype.create.call(this); this.createBackground(); this.createForeground(); this.createWindowLayer(); this.createCommandWindow(); if($.ShowVerWin) this.createVersionWindow(); }; Scene_Title.prototype.createVersionWindow=function() { this._verWindow=new Window_Version(0,0); if($.VerWinConOpac>-1) this._verWindow.backOpacity=$.VerWinConOpac; if($.VerWinFontSize>-1) { this._verWindow.fontSize=$.VerWinFontSize; } this._verWindow.width=this._verWindow.RunWidthEval(); this.addWindow(this._verWindow); }; Scene_Title.prototype.createForeground=function() { this._gameTitleSprite=new Sprite(new Bitmap(Graphics.width,Graphics.height)); this.addChild(this._gameTitleSprite); if($.TitleText=="None") return; if($dataSystem.optDrawTitle) { this.drawGameTitle(); } }; Scene_Title.prototype.drawGameTitle=function() { var x=Number(eval($.TitleX)); var y=Number(eval($.TitleY)); var maxWidth=Number(eval($.TitleMaxWidth)); if($.TitleText=="Null") { var text=$dataSystem.gameTitle; } else { var text=$.TitleText; } this._gameTitleSprite.bitmap.outlineColor='black'; this._gameTitleSprite.bitmap.outlineWidth=$.TitleOutlineSize; this._gameTitleSprite.bitmap.fontSize=$.TitleSize; this._gameTitleSprite.bitmap.drawText(text,x,y,maxWidth,48,'center'); }; Scene_Title.prototype.update=function() { if(!this.isBusy()) { this._commandWindow.refresh(); this._commandWindow.open(); if($.ShowVerWin) this._verWindow.refresh(); } Scene_Base.prototype.update.call(this); }; Scene_Title.prototype.commandNewGame=function() { DataManager.setupNewGame(); this._commandWindow.close(); if($.ShowVerWin) this._verWindow.close(); this.fadeOutAll(); SceneManager.goto(Scene_Map); }; Scene_Title.prototype.commandContinue=function() { this._commandWindow.close(); if($.ShowVerWin) this._verWindow.close(); SceneManager.push(Scene_Load); }; Scene_Title.prototype.commandOptions=function() { this._commandWindow.close(); if($.ShowVerWin) this._verWindow.close(); SceneManager.push(Scene_Options); }; Scene_Title.prototype.createBackground=function() { if($.TitleBackgroundImage=="Null") { this._backSprite1=new Sprite(ImageManager.loadTitle1($dataSystem.title1Name,$.TitleBackGroundHue)); this._backSprite2=new Sprite(ImageManager.loadTitle2($dataSystem.title2Name,$.TitleBackGroundHue2)); this.addChild(this._backSprite1); this.addChild(this._backSprite2); } else { this._backSprite1=new Sprite(ImageManager.loadPicture($.TitleBackgroundImage,$.TitleBackGroundHue)); if($.TitleBackgroundImage2!="Null") this._backSprite2=new Sprite(ImageManager.loadPicture($.TitleBackgroundImage2,$.TitleBackGroundHue2)); else this._backSprite2=new Sprite(ImageManager.loadPicture("")); this.addChild(this._backSprite1); this.addChild(this._backSprite2); } }; Scene_Title.prototype.commandExitGame=function() { //closes the window this._commandWindow.close(); if($.ShowVerWin) this._verWindow.close(); //fades everything out this.fadeOutAll(); //tells game to close SceneManager.exit(); }; Scene_Title.prototype.createCommandWindow=function() { //creates the title command window this._commandWindow=new Window_TitleCommand(); //creates the options handler for(var x=0;x<$.TitleCommands.length;x++) { x2=$.TitleCommands[Number(x)]; eval("this._commandWindow.setHandler('"+x2.symbol+"',"+x2.Binds+")"); } if($.CustomSkin.toLocaleLowerCase()!="false") this._commandWindow.windowskin=ImageManager.loadSystem($.CustomSkin); if($.CustomSkinCom.toLocaleLowerCase()!="false") this._commandWindow.windowskin=ImageManager.loadSystem($.CustomSkinCom); //adds the window this.addWindow(this._commandWindow); }; //#endregion //#region Title_Command Window if($.TitleCommandLayout.toLocaleLowerCase()=="vert") { //updates the command windows x and y based on plugin options Window_TitleCommand.prototype.updatePlacement=function() { this.x=eval($.TitleCommandX); this.y=eval($.TitleCommandY); if($.TicWinOpac>-1) this.opacity=$.TicWinOpac; if($.TicWinConOpac>-1) this.backOpacity=$.TicWinConOpac; }; //this generates the text and the symbol if the command is visible Window_TitleCommand.prototype.makeCommandList=function() { //generate commands from list for(var x=0;x<$.TitleCommands.length;x++) { x2=$.TitleCommands[Number(x)]; var temp=x2.prefix; temp+=eval(x2.Text); temp+=x2.Suffix; if(x2.MainEval=="") this.addCommand(temp,x2.symbol); else if (eval(x2.MainEval)) this.addCommand(temp,x2.symbol,eval(x2.MainEval)); } }; //tells the game to update tone Window_TitleCommand.prototype.updateTone=function() { //if plugin is told to not show tone it wont else it updates tone if(!$.UseWinSkinOnly) { if(!$.TCmdWinSkinOnly) { Window_Base.prototype.updateTone.call(this); } } }; } else { Window_TitleCommand.prototype=Object.create(Window_HorzCommand.prototype); Window_TitleCommand.prototype.constructor=Window_TitleCommand; Window_TitleCommand.prototype.initialize=function() { Window_HorzCommand.prototype.initialize.call(this,0,0); this.updatePlacement(); this.openness=0; this.selectLast(); }; Window_TitleCommand.prototype.windowWidth=function() { return Graphics.boxWidth; }; Window_TitleCommand.prototype.numVisibleRows=function() { return Math.ceil($.TitleCommands.length/this.maxCols()); }; Window_TitleCommand.prototype.maxCols=function() { return $.TicMaxColums; }; Window_TitleCommand.prototype.isContinueEnabled=function() { return DataManager.isAnySavefileExists(); }; Window_TitleCommand.prototype.selectLast=function() { if(Window_TitleCommand._lastCommandSymbol) { this.selectSymbol(Window_TitleCommand._lastCommandSymbol); } else if(this.isContinueEnabled()) { this.selectSymbol('continue'); } }; //updates the command windows x and y based on plugin options Window_TitleCommand.prototype.updatePlacement=function() { this.x=eval($.TitleCommandX); this.y=eval($.TitleCommandY); if($.TicWinOpac>-1) this.opacity=$.TicWinOpac; if($.TicWinConOpac>-1) this.backOpacity=$.TicWinConOpac; this.refresh(); }; Window_TitleCommand.prototype.makeCommandList=function() { //generate commands from list for(var x=0;x<$.TitleCommands.length;x++) { x2=$.TitleCommands[Number(x)]; var temp=x2.prefix; temp+=eval(x2.Text); temp+=x2.Suffix; if(x2.MainEval=="") this.addCommand(temp,x2.symbol); else if(eval(x2.MainEval)) this.addCommand(temp,x2.symbol,eval(x2.MainEval)); } }; //tells the game to update tone Window_TitleCommand.prototype.updateTone=function() { //if plugin is told to not show tone it wont else it updates tone if(!$.UseWinSkinOnly) { if(!$.TCmdWinSkinOnly) { Window_Base.prototype.updateTone.call(this); } } }; }; Window_TitleCommand.prototype.standardFontSize=function() { //if the font size is less the -1 set font else return base (for use with yanfly's) if($.TicWinFontSize>-1) return $.TicWinFontSize; else return Window_Base.prototype.standardFontSize.call(this); }; Window_TitleCommand.prototype.drawItem=function(index) { if(!this.isCommandEnabled(index)) { return; } var rect=this.itemRectForText(index); var temp=this.commandSymbol(index); var temp=$.getTextFromSymbol(temp); var rectoffset=Math.floor(this.textWidth(temp)); var rectoffsety=Math.floor((this.contents.fontSize+8)/2); var rectYFinal=Math.floor(rect.y+(rect.height/2-rectoffsety)); var rectXFinal=Math.floor(rect.x+(rect.width/2-rectoffset/2)); if(Imported.MUE_GraphicsEX) { rectXFinal-=(MUE.GraphicsEX.CalcTextOffset(this.commandName(index),this)); } if(Imported.MUEDRAW) this.drawTextEx2(this.commandName(index),rectXFinal,rectYFinal,'center'); else this.drawTextEx(this.commandName(index),rectXFinal,rectYFinal); }; //#endregion //#region Window Version //Tells game how to create this object function Window_Version() { //initializes the window this.initialize.apply(this,arguments); } //Sets the game on what the base functions are Window_Version.prototype=Object.create(Window_Base.prototype); //Sets the game on what the constructor of the object is Window_Version.prototype.constructor=Window_Version; //Tells the game what to do when it is created Window_Version.prototype.initialize=function(x,y) { //sets var to hold the windows width var width=this.windowWidth(); //sets a var as to the height var height=this.windowHeight(); // Initializes the base object with the data given Window_Base.prototype.initialize.call(this,x,y,width,height); //updates the game with the version windows opacity if($.VerWinOpac>=0) this.opacity=$.VerWinOpac; if($.CustomSkin.toLocaleLowerCase()!="false") this.windowskin=ImageManager.loadSystem($.CustomSkin); if($.CustomSkinVer.toLocaleLowerCase()!="false") this.windowskin=ImageManager.loadSystem($.CustomSkinVer); //Refreshes the window this.refresh(); }; Window_Version.prototype.RunWidthEval=function() { //this sets the version window's width return Number(eval($.VerWinEval)||100); } //Tells the game what the window width is Window_Version.prototype.windowWidth=function() { return Graphics.boxWidth; }; //tells the game the height of the window Window_Version.prototype.windowHeight=function() { //this is how many lines you currently have and makes height return Number(eval($.VerWinHeight)); }; //refreshes our window Window_Version.prototype.refresh=function() { this.x=Number(eval($.VerWinX)); this.y=Number(eval($.VerWinY)); this.createContents(); //Clear the contents so it doesnt look retarded this.contents.clear(); this.createContents(); //Draws our version text if(Imported.MUEDRAW) this.drawTextEx2(this.value(),0,0,'left'); else this.drawTextEx(this.value(),0,0); }; //this returns our version text Window_Version.prototype.value=function() { //gets the text from our namespace return $.VerWinPrefix+$.VerText+$.VerWinSuffix; }; //updates the game Window_Version.prototype.update=function() { // used to resize the Window this.createContents(); // Used to refresh what is drawn this.refresh(); //updates the base Window_Base.prototype.update.call(this); }; Window_Version.prototype.standardFontSize=function() { if($.VerWinFontSize>-1) return $.VerWinFontSize; else return Window_Base.prototype.standardFontSize.call(this); }; Window_Version.prototype.updateTone=function() { if(!$.UseWinSkinOnly) { if(!$.VerWinSkinOnly) { Window_Base.prototype.updateTone.call(this); } } }; //#endregion //#region End of file Functions if(!$.CommandsSet) { $.SetCommands(); if($.TitleCommandShow) { $.AddNewCommand("exitGame","this.commandExitGame.bind(this)","$.TitleCommandExit",""); $.SetPreAndSuf("exitGame",$.Commands.Exitpre,$.Commands.Exitsuf); } } //#endregion })(MUE.TitleEX)