/*: * @plugindesc Extension Plugin. Use this with a Face Alt Menu Screen to add HP and MP bars to the faces. * @author SumRndmDde * * @param Bar Rows * @desc Set this to '1' or '2' to have 1 or 2 rows. * 2 rows are easier to read, but cover the face more. * @default 1 * * @param Show TP * @desc 'true' - Shows TP of the Actors * 'false' - Hides TP of the Actors * @default false * * @param Bar Offset * @desc The Y Offset added to the bars' position. * Set this to different number if things look to high or low. * @default 20 * * @help * * * Alternative Menu Screen: Face Bars * Extension Plugin * Version 1.00 * SumRndmDde * * * This is an extension plugin that requires a * face type alt menu screen. * * It adds health and magic bars to the faces * in the menu. * * * Until next time, * ~ SumRndmDde */ (function() { var rows = Number(PluginManager.parameters('SRD_AltMenuScreen_FaceBars')['Bar Rows']); var tp = String(PluginManager.parameters('SRD_AltMenuScreen_FaceBars')['Show TP']).trim().toLowerCase() === 'true'; var off = Number(PluginManager.parameters('SRD_AltMenuScreen_FaceBars')['Bar Offset']); var _Window_MenuStatus_drawItemImage = Window_MenuStatus.prototype.drawItemImage; Window_MenuStatus.prototype.drawItemImage = function(index) { _Window_MenuStatus_drawItemImage.call(this, index); var actor = $gameParty.members()[index]; var rect = this.itemRect(index); if(rows === 1) { if(!tp) { var h = (rect.width / 2); this.drawActorHp(actor, rect.x, rect.y + this.lineHeight() * 3 + off, (rect.width / 2) - 2); this.drawActorMp(actor, rect.x + h, rect.y + this.lineHeight() * 3 + off, (rect.width / 2) - 2); } else { var h = (rect.width / 2); this.drawActorHp(actor, rect.x, rect.y + this.lineHeight() * 2 + off, rect.width); this.drawActorMp(actor, rect.x, rect.y + this.lineHeight() * 3 + off, (rect.width / 2) - 2); this.drawActorTp(actor, rect.x + h, rect.y + this.lineHeight() * 3 + off, (rect.width / 2) - 2); } } else { if(!tp) { this.drawActorHp(actor, rect.x, rect.y + this.lineHeight() * 2 + off, rect.width); this.drawActorMp(actor, rect.x, rect.y + this.lineHeight() * 3 + off, rect.width); } else { this.drawActorHp(actor, rect.x, rect.y + this.lineHeight() * 1 + off, rect.width); this.drawActorMp(actor, rect.x, rect.y + this.lineHeight() * 2 + off, rect.width); this.drawActorTp(actor, rect.x, rect.y + this.lineHeight() * 3 + off, rect.width); } } }; if(rows === 1) { Window_MenuStatus.prototype.drawActorHp = function(actor, x, y, width) { width = width || 186; var color1 = this.hpGaugeColor1(); var color2 = this.hpGaugeColor2(); this.drawGauge(x, y, width, actor.hpRate(), color1, color2); this.changeTextColor(this.systemColor()); this.drawCurrentAndMax(actor.hp, actor.mhp, x, y, width, this.hpColor(actor), this.normalColor()); }; Window_MenuStatus.prototype.drawActorMp = function(actor, x, y, width) { width = width || 186; var color1 = this.mpGaugeColor1(); var color2 = this.mpGaugeColor2(); this.drawGauge(x, y, width, actor.mpRate(), color1, color2); this.changeTextColor(this.systemColor()); this.drawCurrentAndMax(actor.mp, actor.mmp, x, y, width, this.mpColor(actor), this.normalColor()); }; Window_Base.prototype.drawActorTp = function(actor, x, y, width) { width = width || 186; var color1 = this.tpGaugeColor1(); var color2 = this.tpGaugeColor2(); this.drawGauge(x, y, width, actor.tpRate(), color1, color2); this.changeTextColor(this.tpColor(actor)); this.drawText(actor.tp, x + width - 64, y, 64, 'right'); }; } })();