//============================================================================= // SimpleMsgSideView.js //============================================================================= /*: * @plugindesc at sideview battle, only display item/skill names. * @author Sasuke KANNAZUKI * * @param displayAttack * @desc Whether to display normal attack. 1:yes 0:no * @default 0 * * @param position * @desc Skill name display position. 0:left, 1:center * @default 1 * * @help This plugin does not provide plugin commands. * * By not displaying the log and only displaying the skill name, * the speed of battle will increase slightly. */ /*:ja * @plugindesc サイドビューバトルで技/アイテムの名前のみ表示します。 * @author 神無月サスケ * * @param displayAttack * @desc 通常攻撃も表示するか (1:する 0:しない) * @default 0 * * @param position * @desc 技名を表示する位置 (0:左寄せ, 1:中央) * @default 1 * * @help このプラグインには、プラグインコマンドはありません。 * * ログを表示せず、技名のみを表示することで、戦闘のテンポが若干高速になります。 */ (function() { var parameters = PluginManager.parameters('SimpleMsgSideView'); var displayAttack = Number(parameters['displayAttack']) != 0; var position = Number(parameters['position'] || 1); var _Window_BattleLog_addText = Window_BattleLog.prototype.addText; Window_BattleLog.prototype.addText = function(text) { if($gameSystem.isSideView()){ this.refresh(); this.wait(); return; // not display battle log } _Window_BattleLog_addText.call(this, text); }; // for sideview battle only Window_BattleLog.prototype.addItemNameText = function(itemName) { this._lines.push(itemName); this.refresh(); this.wait(); }; var _Window_BattleLog_displayAction = Window_BattleLog.prototype.displayAction; Window_BattleLog.prototype.displayAction = function(subject, item) { if($gameSystem.isSideView()){ if(displayAttack || !(DataManager.isSkill(item) && item.id == subject.attackSkillId())) {    this.push('addItemNameText', item.name); // display item/skill name } else { this.push('wait'); } return; } _Window_BattleLog_displayAction.call(this, subject, item); }; // to put skill/item name at center var _Window_BattleLog_drawLineText = Window_BattleLog.prototype.drawLineText; Window_BattleLog.prototype.drawLineText = function(index) { if($gameSystem.isSideView() && position == 1){ var rect = this.itemRectForText(index); this.contents.clearRect(rect.x, rect.y, rect.width, rect.height); this.drawText(this._lines[index], rect.x, rect.y, rect.width, 'center'); return; } _Window_BattleLog_drawLineText.call(this, index); }; })();