kinara-aspira/js/plugins/HIME_EndPhaseTriggers.js

75 lines
2.1 KiB
JavaScript

/*:
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@title End Phase Triggers
@author Hime
@date Nov 11, 2015
@url http://himeworks.com/2015/10/end-phase-triggers-mv/
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@plugindesc Checks whether there are any events to run before ending the
battle.
@help
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== Description ==
By default, when all actors or enemies are defeated in battle, the game
will simply go straight to the victory or defeat processing.
However, by enabling plugin, the game will perform a check to see if
there are any events that can be run before the battle finishes.
== Terms of Use ==
- Free for use in non-commercial projects with credits
- Contact me for commercial use
== Change Log ==
Nov 11, 2015 - added a check to see if events can run.
Oct 28, 2015 - initial release
== Usage ==
Plug and Play.
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*/
var Imported = Imported || {};
var TH = TH || {};
Imported.EndPhaseTriggers = 1
TH.EndPhaseTriggers = TH.EndPhaseTriggers || {};
(function ($) {
/* Overwrite. The order of the event checking logic is changed so that
battle end check occurs after all events have been checked */
BattleManager.updateEventMain = function() {
$gameTroop.updateInterpreter();
$gameParty.requestMotionRefresh();
/* If event is running, don't start a new one */
if ($gameTroop.isEventRunning()) {
return true;
}
/* See if there are any events that we can run */
if (this.canRunEvents()) {
$gameTroop.setupBattleEvent();
if ($gameTroop.isEventRunning() || SceneManager.isSceneChanging()) {
return true;
}
}
/* No events? Let's check if the battle should end */
if (this.checkBattleEnd()) {
return true
}
return false;
};
/* Determines whether events can run or not */
BattleManager.canRunEvents = function() {
return true;
}
})(TH.EndPhaseTriggers);