75 lines
2.1 KiB
JavaScript
75 lines
2.1 KiB
JavaScript
/*:
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-------------------------------------------------------------------------
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@title End Phase Triggers
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@author Hime
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@date Nov 11, 2015
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@url http://himeworks.com/2015/10/end-phase-triggers-mv/
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-------------------------------------------------------------------------
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@plugindesc Checks whether there are any events to run before ending the
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battle.
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@help
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-------------------------------------------------------------------------
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== Description ==
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By default, when all actors or enemies are defeated in battle, the game
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will simply go straight to the victory or defeat processing.
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However, by enabling plugin, the game will perform a check to see if
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there are any events that can be run before the battle finishes.
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== Terms of Use ==
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- Free for use in non-commercial projects with credits
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- Contact me for commercial use
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== Change Log ==
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Nov 11, 2015 - added a check to see if events can run.
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Oct 28, 2015 - initial release
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== Usage ==
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Plug and Play.
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-------------------------------------------------------------------------
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*/
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var Imported = Imported || {};
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var TH = TH || {};
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Imported.EndPhaseTriggers = 1
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TH.EndPhaseTriggers = TH.EndPhaseTriggers || {};
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(function ($) {
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/* Overwrite. The order of the event checking logic is changed so that
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battle end check occurs after all events have been checked */
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BattleManager.updateEventMain = function() {
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$gameTroop.updateInterpreter();
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$gameParty.requestMotionRefresh();
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/* If event is running, don't start a new one */
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if ($gameTroop.isEventRunning()) {
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return true;
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}
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/* See if there are any events that we can run */
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if (this.canRunEvents()) {
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$gameTroop.setupBattleEvent();
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if ($gameTroop.isEventRunning() || SceneManager.isSceneChanging()) {
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return true;
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}
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}
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/* No events? Let's check if the battle should end */
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if (this.checkBattleEnd()) {
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return true
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}
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return false;
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};
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/* Determines whether events can run or not */
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BattleManager.canRunEvents = function() {
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return true;
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}
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})(TH.EndPhaseTriggers); |