304 lines
10 KiB
JavaScript
304 lines
10 KiB
JavaScript
/*:
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* NOTE: Images are stored in the img/system folder.
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*
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* @plugindesc Show a Splash Screen "Made with MV" and/or a Custom Splash Screen before going to main screen.
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* @author Dan "Liquidize" Deptula
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*
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* @help This plugin does not provide plugin commands.
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*
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* @param Show Made With MV
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* @desc Enabled/Disables showing the "Made with MV" splash screen.
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* OFF - false ON - true
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* Default: ON
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* @default true
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*
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* @param Made with MV Image
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* @desc The image to use when showing "Made with MV"
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* Default: MadeWithMv
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* @default MadeWithMv
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* @require 1
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* @dir img/system/
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* @type file
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*
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* @param Show Custom Splash
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* @desc Enabled/Disables showing the "Made with MV" splash screen.
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* OFF - false ON - true
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* Default: OFF
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* @default false
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*
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* @param Custom Image
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* @desc The image to use when showing "Made with MV"
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* Default:
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* @default
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* @require 1
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* @dir img/system/
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* @type file
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*
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* @param Fade Out Time
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* @desc The time it takes to fade out, in frames.
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* Default: 120
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* @default 120
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*
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* @param Fade In Time
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* @desc The time it takes to fade in, in frames.
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* Default: 120
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* @default 120
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*
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* @param Wait Time
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* @desc The time between fading in and out, in frames.
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* Default: 160
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* @default 160
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*
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*/
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/*:ja
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* メモ: イメージはimg/systemフォルダ内に保存されます。
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*
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* @plugindesc メイン画面へ進む前に、"Made with MV"のスプラッシュ画面もしくはカスタマイズされたスプラッシュ画面を表示します。
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* @author Dan "Liquidize" Deptula
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*
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* @help このプラグインにはプラグインコマンドはありません。
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*
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* @param Show Made With MV
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* @desc "Made with MV"のスプラッシュ画面を表示できる/できないようにします。
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* OFF - false ON - true
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* デフォルト: ON
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* @default true
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*
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* @param Made with MV Image
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* @desc "Made with MV"を表示する際に使用する画像
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* デフォルト: MadeWithMv
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* @default MadeWithMv
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* @require 1
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* @dir img/system/
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* @type file
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*
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* @param Show Custom Splash
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* @desc "Made with MV"のスプラッシュ画面を表示できる/できないようにします。
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* OFF - false ON - true
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* デフォルト: OFF
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* @default false
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*
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* @param Custom Image
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* @desc "Made with MV"を表示する際に使用する画像
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* デフォルト:
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* @default
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* @require 1
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* @dir img/system/
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* @type file
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*
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* @param Fade Out Time
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* @desc フェードアウトに要する時間(フレーム数)
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* デフォルト: 120
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* @default 120
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*
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* @param Fade In Time
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* @desc フェードインに要する時間(フレーム数)
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* デフォルト: 120
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* @default 120
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*
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* @param Wait Time
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* @desc フェードインからフェードアウトまでに要する時間(フレーム数)
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* デフォルト: 160
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* @default 160
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*
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*/
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var Liquidize = Liquidize || {};
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Liquidize.MadeWithMV = {};
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Liquidize.MadeWithMV.Parameters = PluginManager.parameters('MadeWithMv');
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Liquidize.MadeWithMV.ShowMV = JSON.parse(Liquidize.MadeWithMV.Parameters["Show Made With MV"]);
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Liquidize.MadeWithMV.MVImage = String(Liquidize.MadeWithMV.Parameters["Made with MV Image"]);
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Liquidize.MadeWithMV.ShowCustom = JSON.parse(Liquidize.MadeWithMV.Parameters["Show Custom Splash"]);
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Liquidize.MadeWithMV.CustomImage = String(Liquidize.MadeWithMV.Parameters["Custom Image"]);
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Liquidize.MadeWithMV.FadeOutTime = Number(Liquidize.MadeWithMV.Parameters["Fade Out Time"]) || 120;
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Liquidize.MadeWithMV.FadeInTime = Number(Liquidize.MadeWithMV.Parameters["Fade In Time"]) || 120;
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Liquidize.MadeWithMV.WaitTime = Number(Liquidize.MadeWithMV.Parameters["Wait Time"]) || 160;
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//-----------------------------------------------------------------------------
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// Scene_Splash
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//
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// This is a constructor, implementation is done in the inner scope.
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function Scene_Splash() {
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this.initialize.apply(this, arguments);
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}
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(function() {
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//-----------------------------------------------------------------------------
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// Scene_Boot
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//
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// The scene class for dealing with the game boot.
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var _Scene_Boot_loadSystemImages = Scene_Boot.prototype.loadSystemImages;
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Scene_Boot.prototype.loadSystemImages = function() {
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_Scene_Boot_loadSystemImages.call(this);
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if (Liquidize.MadeWithMV.ShowMV) {
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ImageManager.loadSystem(Liquidize.MadeWithMV.MVImage);
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}
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if (Liquidize.MadeWithMV.ShowCustom) {
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ImageManager.loadSystem(Liquidize.MadeWithMV.CustomImage);
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}
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};
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var _Scene_Boot_start = Scene_Boot.prototype.start;
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Scene_Boot.prototype.start = function() {
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if ((Liquidize.MadeWithMV.ShowMV || Liquidize.MadeWithMV.ShowCustom) && !DataManager.isBattleTest() && !DataManager.isEventTest()) {
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SceneManager.goto(Scene_Splash);
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} else {
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_Scene_Boot_start.call(this);
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}
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};
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//-----------------------------------------------------------------------------
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// Scene_Splash
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//
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// The scene class for dealing with the splash screens.
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Scene_Splash.prototype = Object.create(Scene_Base.prototype);
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Scene_Splash.prototype.constructor = Scene_Splash;
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Scene_Splash.prototype.initialize = function() {
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Scene_Base.prototype.initialize.call(this);
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this._mvSplash = null;
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this._customSplash = null;
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this._mvWaitTime = Liquidize.MadeWithMV.WaitTime;
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this._customWaitTime = Liquidize.MadeWithMV.WaitTime;
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this._mvFadeOut = false;
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this._mvFadeIn = false;
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this._customFadeOut = false;
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this._customFadeIn = false;
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};
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Scene_Splash.prototype.create = function() {
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Scene_Base.prototype.create.call(this);
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this.createSplashes();
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};
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Scene_Splash.prototype.start = function() {
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Scene_Base.prototype.start.call(this);
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SceneManager.clearStack();
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if (this._mvSplash != null) {
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this.centerSprite(this._mvSplash);
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}
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if (this._customSplash != null) {
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this.centerSprite(this._customSplash);
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}
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};
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Scene_Splash.prototype.update = function() {
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if (Liquidize.MadeWithMV.ShowMV) {
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if (!this._mvFadeIn) {
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this.startFadeIn(Liquidize.MadeWithMV.FadeInTime, false);
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this._mvFadeIn = true;
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} else {
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if (this._mvWaitTime > 0 && this._mvFadeOut == false) {
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this._mvWaitTime--;
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} else {
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if (this._mvFadeOut == false) {
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this._mvFadeOut = true;
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this.startFadeOut(Liquidize.MadeWithMV.FadeOutTime, false);
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}
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}
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}
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}
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if (Liquidize.MadeWithMV.ShowCustom) {
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if (Liquidize.MadeWithMV.ShowMV && this._mvFadeOut == true) {
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if (!this._customFadeIn && this._fadeDuration == 0) {
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this._customSplash.opacity = 255;
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this._customWaitTime = Liquidize.MadeWithMV.WaitTime;
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this.startFadeIn(Liquidize.MadeWithMV.FadeInTime, false);
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this._customFadeIn = true;
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} else {
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if (this._customWaitTime > 0 && this._customFadeOut == false) {
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this._customWaitTime--;
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} else {
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if (this._customFadeOut == false) {
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this._customFadeOut = true;
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this.startFadeOut(Liquidize.MadeWithMV.FadeOutTime, false);
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}
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}
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}
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} else if (!Liquidize.MadeWithMV.ShowMV) {
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if (!this._customFadeIn) {
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this._customSplash.opacity = 255;
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this.startFadeIn(Liquidize.MadeWithMV.FadeInTime, false);
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this._customFadeIn = true;
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} else {
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if (this._customWaitTime > 0 && this._customFadeOut == false) {
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this._customWaitTime--;
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} else {
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if (this._customFadeOut == false) {
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this._customFadeOut = true;
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this.startFadeOut(Liquidize.MadeWithMV.FadeOutTime, false);
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}
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}
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}
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}
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}
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if (Liquidize.MadeWithMV.ShowCustom) {
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if (Liquidize.MadeWithMV.ShowMV && this._mvFadeOut == true && this._customFadeOut == true) {
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this.gotoTitleOrTest();
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} else if (!Liquidize.MadeWithMV.ShowMV && this._customFadeOut == true) {
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this.gotoTitleOrTest();
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}
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} else {
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if (this._mvFadeOut == true) {
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this.gotoTitleOrTest();
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}
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}
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Scene_Base.prototype.update.call(this);
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};
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Scene_Splash.prototype.createSplashes = function() {
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if (Liquidize.MadeWithMV.ShowMV) {
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this._mvSplash = new Sprite(ImageManager.loadSystem(Liquidize.MadeWithMV.MVImage));
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this.addChild(this._mvSplash);
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}
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if (Liquidize.MadeWithMV.ShowCustom) {
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this._customSplash = new Sprite(ImageManager.loadSystem(Liquidize.MadeWithMV.CustomImage));
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this._customSplash.opacity = 0;
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this.addChild(this._customSplash);
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}
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};
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Scene_Splash.prototype.centerSprite = function(sprite) {
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sprite.x = Graphics.width / 2;
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sprite.y = Graphics.height / 2;
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sprite.anchor.x = 0.5;
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sprite.anchor.y = 0.5;
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};
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Scene_Splash.prototype.gotoTitleOrTest = function() {
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Scene_Base.prototype.start.call(this);
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SoundManager.preloadImportantSounds();
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if (DataManager.isBattleTest()) {
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DataManager.setupBattleTest();
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SceneManager.goto(Scene_Battle);
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} else if (DataManager.isEventTest()) {
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DataManager.setupEventTest();
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SceneManager.goto(Scene_Map);
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} else {
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this.checkPlayerLocation();
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DataManager.setupNewGame();
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SceneManager.goto(Scene_Title);
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Window_TitleCommand.initCommandPosition();
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}
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this.updateDocumentTitle();
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};
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Scene_Splash.prototype.updateDocumentTitle = function() {
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document.title = $dataSystem.gameTitle;
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};
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Scene_Splash.prototype.checkPlayerLocation = function() {
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if ($dataSystem.startMapId === 0) {
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throw new Error('Player\'s starting position is not set');
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}
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};
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})(); |