110 lines
3.9 KiB
JavaScript
110 lines
3.9 KiB
JavaScript
/*:
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* @plugindesc Alternative Menu Screen: shows only Actor faces for Actor menu displays and gives more room for larger parties.
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* @author SumRndmDde
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*
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* @param Face Padding
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* @desc This is the amount of padding surrounding the Actor's face.
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* @default 20
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*
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* @param Face X
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* @desc The x position of the face image within its selection box.
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* @default 10
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*
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* @param Face Y
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* @desc The y position of the face image within its selection box.
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* @default 10
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*
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* @param Max Status Rows
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* @desc The maximum amount of rows the Actor select in the menu can have.
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* @default 2
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*
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* @param Max Status Cols
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* @desc The maximum amount of columns the Actor select in the menu can have.
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* @default 4
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*
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* @param Command Columns
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* @desc The max amount of columns in the command selector within the menu.
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* @default 4
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*
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* @param Command Rows
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* @desc The amount of visible rows in the command selector within the menu.
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* @default 2
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*
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* @help
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*
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*
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* Alternative Menu Screen: Face
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* Version 1.00
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* SumRndmDde
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*
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*
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* Gives your game an alternative menu screen.
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*
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* This one shows only Actor faces for Actor menu displays
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* and gives more room for larger parties.
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*
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*
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* Until next time,
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* ~ SumRndmDde
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*/
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(function() {
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var sumFacePadding = Number(PluginManager.parameters('SRD_AltMenuScreen_Face')['Face Padding']);
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var sumX = Number(PluginManager.parameters('SRD_AltMenuScreen_Face')['Face X']);
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var sumY = Number(PluginManager.parameters('SRD_AltMenuScreen_Face')['Face Y']);
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var sumMaxRows = Number(PluginManager.parameters('SRD_AltMenuScreen_Face')['Max Status Rows']);
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var sumMaxCols = Number(PluginManager.parameters('SRD_AltMenuScreen_Face')['Max Status Cols']);
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var sumColumns = Number(PluginManager.parameters('SRD_AltMenuScreen_Face')['Command Columns']);
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var sumRows = Number(PluginManager.parameters('SRD_AltMenuScreen_Face')['Command Rows']);
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var _Scene_Menu_create = Scene_Menu.prototype.create;
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Scene_Menu.prototype.create = function() {
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_Scene_Menu_create.call(this);
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this._goldWindow.x = (Graphics.width / 2) - (this._goldWindow.width / 2);
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this._goldWindow.y = 0;
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this._statusWindow.x = (Graphics.width / 2) - (this._statusWindow.width / 2);
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this._statusWindow.y = this._goldWindow.height;
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this._commandWindow.x = 0;
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this._commandWindow.y = Graphics.height - this._commandWindow.height;
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};
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Window_MenuCommand.prototype.windowWidth = function() {
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return Graphics.width;
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};
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Window_MenuCommand.prototype.maxCols = function() {
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return sumColumns;
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};
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Window_MenuCommand.prototype.numVisibleRows = function() {
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return sumRows;
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};
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Window_MenuStatus.prototype.windowWidth = function() {
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var l = Math.min(this.maxItems(), this.maxCols());
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return (l * this.itemWidth()) + (this.standardPadding() * 2) + (this.textPadding() * l * 2) - (this.textPadding() * 2);
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};
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Window_MenuStatus.prototype.windowHeight = function() {
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return (this.itemHeight() * this.numVisibleRows()) + (this.standardPadding() * 2);
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};
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Window_MenuStatus.prototype.numVisibleRows = function() {
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var rows = Math.floor((this.maxItems() - 1) / this.maxCols()) + 1;
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return Math.min(rows, sumMaxRows);
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};
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Window_MenuStatus.prototype.maxCols = function() {
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return Math.min(this.maxItems(), sumMaxCols);
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};
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Window_MenuStatus.prototype.drawItem = function(index) {
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this.drawItemBackground(index);
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this.drawItemImage(index);
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};
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Window_MenuStatus.prototype.itemHeight = function() {
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return Window_Base._faceHeight + sumFacePadding;
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};
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Window_MenuStatus.prototype.itemWidth = function() {
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return Window_Base._faceWidth + sumFacePadding;
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};
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Window_MenuStatus.prototype.drawItemImage = function(index) {
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var actor = $gameParty.members()[index];
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var rect = this.itemRect(index);
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this.changePaintOpacity(actor.isBattleMember());
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this.drawActorFace(actor, rect.x + sumX, rect.y + sumY, Window_Base._faceWidth, Window_Base._faceHeight);
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this.changePaintOpacity(true);
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};
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})(); |