kinara-aspira/js/plugins/SimpleMsgSideView.js

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//=============================================================================
// SimpleMsgSideView.js
//=============================================================================
/*:
* @plugindesc at sideview battle, only display item/skill names.
* @author Sasuke KANNAZUKI
*
* @param displayAttack
* @desc Whether to display normal attack. 1:yes 0:no
* @default 0
*
* @param position
* @desc Skill name display position. 0:left, 1:center
* @default 1
*
* @help This plugin does not provide plugin commands.
*
* By not displaying the log and only displaying the skill name,
* the speed of battle will increase slightly.
*/
/*:ja
* @plugindesc サイドビューバトルで技/アイテムの名前のみ表示します。
* @author 神無月サスケ
*
* @param displayAttack
* @desc 通常攻撃も表示するか (1:する 0:しない)
* @default 0
*
* @param position
* @desc 技名を表示する位置 (0:左寄せ, 1:中央)
* @default 1
*
* @help このプラグインには、プラグインコマンドはありません。
*
* ログを表示せず、技名のみを表示することで、戦闘のテンポが若干高速になります。
*/
(function() {
var parameters = PluginManager.parameters('SimpleMsgSideView');
var displayAttack = Number(parameters['displayAttack']) != 0;
var position = Number(parameters['position'] || 1);
var _Window_BattleLog_addText = Window_BattleLog.prototype.addText;
Window_BattleLog.prototype.addText = function(text) {
if($gameSystem.isSideView()){
this.refresh();
this.wait();
return; // not display battle log
}
_Window_BattleLog_addText.call(this, text);
};
// for sideview battle only
Window_BattleLog.prototype.addItemNameText = function(itemName) {
this._lines.push(itemName);
this.refresh();
this.wait();
};
var _Window_BattleLog_displayAction =
Window_BattleLog.prototype.displayAction;
Window_BattleLog.prototype.displayAction = function(subject, item) {
if($gameSystem.isSideView()){
if(displayAttack ||
!(DataManager.isSkill(item) && item.id == subject.attackSkillId())) {
   this.push('addItemNameText', item.name); // display item/skill name
} else {
this.push('wait');
}
return;
}
_Window_BattleLog_displayAction.call(this, subject, item);
};
// to put skill/item name at center
var _Window_BattleLog_drawLineText = Window_BattleLog.prototype.drawLineText;
Window_BattleLog.prototype.drawLineText = function(index) {
if($gameSystem.isSideView() && position == 1){
var rect = this.itemRectForText(index);
this.contents.clearRect(rect.x, rect.y, rect.width, rect.height);
this.drawText(this._lines[index], rect.x, rect.y,
rect.width, 'center');
return;
}
_Window_BattleLog_drawLineText.call(this, index);
};
})();