323 lines
12 KiB
C#
323 lines
12 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace LocalPSM_.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LocalPSM_.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap bg {
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get {
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object obj = ResourceManager.GetObject("bg", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream BGM {
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get {
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return ResourceManager.GetStream("BGM", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] cygcrypto_1_0_0 {
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get {
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object obj = ResourceManager.GetObject("cygcrypto_1_0_0", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] cygwin1 {
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get {
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object obj = ResourceManager.GetObject("cygwin1", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] cygz {
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get {
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object obj = ResourceManager.GetObject("cygz", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] kconsole_sign {
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get {
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object obj = ResourceManager.GetObject("kconsole_sign", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Logo {
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get {
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object obj = ResourceManager.GetObject("Logo", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] psm_activever {
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get {
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object obj = ResourceManager.GetObject("psm_activever", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] psm_Code {
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get {
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object obj = ResourceManager.GetObject("psm_Code", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] psm_kconsole_dat {
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get {
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object obj = ResourceManager.GetObject("psm_kconsole_dat", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] psm_protected_kconsole_cache {
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get {
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object obj = ResourceManager.GetObject("psm_protected_kconsole_cache", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] psm_target_kdbg_list {
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get {
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object obj = ResourceManager.GetObject("psm_target_kdbg_list", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] psm_vseed {
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get {
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object obj = ResourceManager.GetObject("psm_vseed", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] psmdev {
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get {
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object obj = ResourceManager.GetObject("psmdev", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] psmdev_private {
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get {
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object obj = ResourceManager.GetObject("psmdev_private", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] psmdev_seed {
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get {
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object obj = ResourceManager.GetObject("psmdev_seed", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] reverse {
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get {
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object obj = ResourceManager.GetObject("reverse", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] revoke_sign {
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get {
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object obj = ResourceManager.GetObject("revoke_sign", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] unity_Code {
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get {
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object obj = ResourceManager.GetObject("unity_Code", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] unity_kconsole_dat {
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get {
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object obj = ResourceManager.GetObject("unity_kconsole_dat", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] unity_protected_kconsole_cache {
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get {
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object obj = ResourceManager.GetObject("unity_protected_kconsole_cache", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] unity_target_kdbg_list {
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get {
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object obj = ResourceManager.GetObject("unity_target_kdbg_list", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] unity_vseed {
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get {
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object obj = ResourceManager.GetObject("unity_vseed", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] UnityDev {
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get {
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object obj = ResourceManager.GetObject("UnityDev", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] UnityDev_private {
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get {
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object obj = ResourceManager.GetObject("UnityDev_private", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] UnityDev_seed {
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get {
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object obj = ResourceManager.GetObject("UnityDev_seed", resourceCulture);
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return ((byte[])(obj));
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}
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}
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}
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}
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