diff --git a/PSMUI/PSMUI.cs b/PSMUI/PSMUI.cs index 6891058..69ec3ea 100644 --- a/PSMUI/PSMUI.cs +++ b/PSMUI/PSMUI.cs @@ -70,13 +70,13 @@ namespace PSMUI private Point GetTextPosition() { - Point location = new Point(160, 175); + Point location = new Point(160, 170); for (int i = 0; i < NumberOfGames; i++) { location.X += 128 + 35; if (location.X + 128 + 35 >= 1280) { - location.Y += 175; + location.Y += 128 + 45; location.X = 160; } } @@ -119,8 +119,8 @@ namespace PSMUI PSMGameName.Visible = true; PSMGameName.Width = 128; - PSMGameName.Height = 25; - PSMGameName.TextAlign = ContentAlignment.TopCenter; + PSMGameName.Height = 35; + PSMGameName.TextAlign = ContentAlignment.MiddleCenter; PSMGameName.BackColor = Color.Transparent; PSMGameName.ForeColor = Color.White; PSMGameName.Text = GetPSMName(id); @@ -169,7 +169,7 @@ namespace PSMUI Rect MySize = new Rect(); GetWindowRect(myhnd, ref MySize); - Thread.Sleep(500); + Thread.Sleep(1100); IntPtr hnd = proc.MainWindowHandle; Console.WriteLine("Window Handle: "+hnd);