//define structs: //sceNpOptParam typedef struct SceNpOptParam { SceSize optParamSize; } SceNpOptParam; //SceNpCommunicationId /*typedef struct SceNpCommunicationId { char data[9]; char term; SceUChar8 num; char dummy; } SceNpCommunicationId; allready in vitasdk?*/ //SceNpCommunicationPassphrase typedef struct SceNpCommunicationPassphrase { SceUChar8 data[128]; } SceNpCommunicationPassphrase; //SceNpCommunicationSignature typedef struct SceNpCommunicationSignature { SceUChar8 data[160]; } SceNpCommunicationSignature; //SceNpCommunicationConfig typedef struct SceNpCommunicationConfig { const SceNpCommunicationId *commId; const SceNpCommunicationPassphrase *commPassphrase; const SceNpCommunicationSignature *commSignature; } SceNpCommunicationConfig; //Define SceNpInit int sceNpInit(const SceNpCommunicationConfig *commConf,SceNpOptParam *opt); //NP TROPHY: //structs: typedef SceInt32 SceNpTrophyHandle; typedef SceInt32 SceNpTrophyContext; typedef SceInt32 SceNpTrophyId; typedef SceInt32 SceNpTrophyGroupId; typedef SceInt32 SceNpTrophyGrade; //functions //Define sceNpTrophyInit int sceNpTrophyInit(void *opt); //Define sceNpTrophyCreateContext int sceNpTrophyCreateContext(SceNpTrophyContext *context,const SceNpCommunicationId *commId,const SceNpCommunicationSignature *commSign,SceUInt64 options); //Define sceNpTrophyCreateHandle int sceNpTrophyCreateHandle(SceNpTrophyHandle *handle); //Define sceNpTrophyUnlockTrophy int sceNpTrophyUnlockTrophy(SceNpTrophyContext context,SceNpTrophyHandle handle,SceNpTrophyId trophyId,SceNpTrophyId *platinumId); //Define sceNpTrophyDestroyContext int sceNpTrophyDestroyContext(SceNpTrophyContext context); //Define sceNpTrophyDestroyHandle int sceNpTrophyDestroyHandle(SceNpTrophyHandle handle); //Define sceNpTrophyTerm int sceNpTrophyTerm(void); //NPTrophySetupDialog //structs: typedef struct SceNpTrophySetupDialogParam { SceUInt32 sdkVersion; SceCommonDialogParam commonParam; SceNpTrophyContext context; SceUInt32 options; SceUInt8 reserved[128]; } SceNpTrophySetupDialogParam; typedef struct SceNpTrophySetupDialogResult { SceInt32 result; SceUInt8 reserved[128]; } SceNpTrophySetupDialogResult; //SceNpTrophyDetails typedef struct SceNpTrophyDetails { SceSize size; SceNpTrophyId trophyId; SceNpTrophyGrade trophyGrade; SceNpTrophyGroupId groupId; SceBool hidden; SceChar8 name[128]; SceChar8 description[1024]; } SceNpTrophyDetails; //SceNpTrophyData typedef struct SceNpTrophyData { SceSize size; SceNpTrophyId trophyId; SceBool unlocked; SceUInt8 reserved[4]; SceRtcTick timestamp; } SceNpTrophyData; //SceNpTrophyGameDetails typedef struct SceNpTrophyGameDetails { SceSize size; SceUInt32 numGroups; SceUInt32 numTrophies; SceUInt32 numPlatinum; SceUInt32 numGold; SceUInt32 numSilver; SceUInt32 numBronze; SceChar8 title[128]; SceChar8 description[1024]; } SceNpTrophyGameDetails; //SceNpTrophyGameData typedef struct SceNpTrophyGameData { SceSize size; SceUInt32 unlockedTrophies; SceUInt32 unlockedPlatinum; SceUInt32 unlockedGold; SceUInt32 unlockedSilver; SceUInt32 unlockedBronze; SceUInt32 progressPercentage; } SceNpTrophyGameData; //functions //Define sceNpTrophySetupDialogInit SceInt32 sceNpTrophySetupDialogInit(SceNpTrophySetupDialogParam* param); //Define sceNpTrophySetupDialogTerm SceInt32 sceNpTrophySetupDialogTerm(void); //Define sceNpTrophySetupDialogGetStatus SceCommonDialogStatus sceNpTrophySetupDialogGetStatus(void); //Define sceNpTrophySetupDialogGetResult SceInt32 sceNpTrophySetupDialogGetResult(SceNpTrophySetupDialogResult* result); //Define sceNpTrophyGetTrophyInfo int sceNpTrophyGetTrophyInfo(SceNpTrophyContext context,SceNpTrophyHandle handle,SceNpTrophyId trophyId,SceNpTrophyDetails *details,SceNpTrophyData *data); //Define sceNpTrophyGetGameInfo int sceNpTrophyGetGameInfo(SceNpTrophyContext context,SceNpTrophyHandle handle,SceNpTrophyGameDetails *details,SceNpTrophyGameData *data);