Remove old ANGLE driver bug workaround.
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@ -168,16 +168,6 @@ WebGLShader::ShaderSource(const nsAString& source)
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// 7-bit ASCII range, so we can skip the NS_IsAscii() check.
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const NS_LossyConvertUTF16toASCII sourceCString(cleanSource);
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if (mContext->gl->WorkAroundDriverBugs()) {
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const size_t maxSourceLength = 0x3ffff;
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if (sourceCString.Length() > maxSourceLength) {
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mContext->ErrorInvalidValue("shaderSource: Source has more than %d"
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" characters. (Driver workaround)",
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maxSourceLength);
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return;
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}
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}
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if (PR_GetEnv("MOZ_WEBGL_DUMP_SHADERS")) {
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printf_stderr("////////////////////////////////////////\n");
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printf_stderr("// MOZ_WEBGL_DUMP_SHADERS:\n");
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