Kill the NVidia 3D-Vision utils.

This commit is contained in:
Fedor 2020-05-25 08:50:19 +03:00
parent 30362cbdeb
commit 706e9348a2
7 changed files with 0 additions and 308 deletions

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@ -11,7 +11,6 @@
#include "mozilla/layers/ContentHost.h"
#include "mozilla/layers/Effects.h"
#include "nsWindowsHelpers.h"
#include "Nv3DVUtils.h"
#include "gfxFailure.h"
#include "mozilla/layers/LayerManagerComposite.h"
#include "gfxPrefs.h"
@ -426,44 +425,6 @@ CompositorD3D9::DrawQuad(const gfx::Rect &aRect,
MOZ_ASSERT(sourceCb->GetD3D9Texture());
MOZ_ASSERT(sourceCr->GetD3D9Texture());
/*
* Send 3d control data and metadata
*/
if (mDeviceManager->GetNv3DVUtils()) {
Nv_Stereo_Mode mode;
switch (source->AsSourceD3D9()->GetStereoMode()) {
case StereoMode::LEFT_RIGHT:
mode = NV_STEREO_MODE_LEFT_RIGHT;
break;
case StereoMode::RIGHT_LEFT:
mode = NV_STEREO_MODE_RIGHT_LEFT;
break;
case StereoMode::BOTTOM_TOP:
mode = NV_STEREO_MODE_BOTTOM_TOP;
break;
case StereoMode::TOP_BOTTOM:
mode = NV_STEREO_MODE_TOP_BOTTOM;
break;
case StereoMode::MONO:
mode = NV_STEREO_MODE_MONO;
break;
}
// Send control data even in mono case so driver knows to leave stereo mode.
mDeviceManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
if (source->AsSourceD3D9()->GetStereoMode() != StereoMode::MONO) {
mDeviceManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
RefPtr<IDirect3DSurface9> renderTarget;
d3d9Device->GetRenderTarget(0, getter_AddRefs(renderTarget));
mDeviceManager->GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)aRect.width,
(unsigned int)aRect.height,
(HANDLE)(sourceY->GetD3D9Texture()),
(HANDLE)(renderTarget));
}
}
// Linear scaling is default here, adhering to mFilter is difficult since
// presumably even with point filtering we'll still want chroma upsampling
// to be linear. In the current approach we can't.

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@ -8,7 +8,6 @@
#include "nsIServiceManager.h"
#include "nsIConsoleService.h"
#include "nsPrintfCString.h"
#include "Nv3DVUtils.h"
#include "plstr.h"
#include <algorithm>
#include "gfx2DGlue.h"
@ -263,21 +262,6 @@ DeviceManagerD3D9::Initialize()
return false;
}
if (gfxPrefs::StereoVideoEnabled()) {
/* Create an Nv3DVUtils instance */
if (!mNv3DVUtils) {
mNv3DVUtils = new Nv3DVUtils();
if (!mNv3DVUtils) {
NS_WARNING("Could not create a new instance of Nv3DVUtils.");
}
}
/* Initialize the Nv3DVUtils object */
if (mNv3DVUtils) {
mNv3DVUtils->Initialize();
}
}
HMODULE d3d9 = LoadLibraryW(L"d3d9.dll");
decltype(Direct3DCreate9)* d3d9Create = (decltype(Direct3DCreate9)*)
GetProcAddress(d3d9, "Direct3DCreate9");
@ -385,14 +369,6 @@ DeviceManagerD3D9::Initialize()
/*
* Do some post device creation setup
*/
if (mNv3DVUtils) {
IUnknown* devUnknown = nullptr;
if (mDevice) {
mDevice->QueryInterface(IID_IUnknown, (void **)&devUnknown);
}
mNv3DVUtils->SetDeviceInfo(devUnknown);
}
auto failCreateShaderMsg = "[D3D9] failed to create a critical resource (shader) code";
hr = mDevice->CreateVertexShader((DWORD*)LayerQuadVS,

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@ -18,7 +18,6 @@ namespace mozilla {
namespace layers {
class DeviceManagerD3D9;
class Nv3DVUtils;
class Layer;
class TextureSourceD3D9;
@ -179,11 +178,6 @@ public:
// returns the register to be used for the mask texture, if appropriate
uint32_t SetShaderMode(ShaderMode aMode, MaskType aMaskType);
/**
* Return pointer to the Nv3DVUtils instance
*/
Nv3DVUtils *GetNv3DVUtils() { return mNv3DVUtils; }
/**
* Returns true if this device was removed.
*/
@ -338,9 +332,6 @@ private:
/* If this device was removed */
bool mDeviceWasRemoved;
/* Nv3DVUtils instance */
nsAutoPtr<Nv3DVUtils> mNv3DVUtils;
/**
* Verifies all required device capabilities are present.
*/

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@ -1,148 +0,0 @@
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/DebugOnly.h"
#include "nsIServiceManager.h"
#include "nsIConsoleService.h"
#include <initguid.h>
#include "Nv3DVUtils.h"
DEFINE_GUID(CLSID_NV3DVStreaming,
0xf7747266, 0x777d, 0x4f61, 0xa1, 0x75, 0xdd, 0x5a, 0xdf, 0x1e, 0x37, 0xdf);
DEFINE_GUID(IID_INV3DVStreaming,
0xf98f9bb2, 0xb914, 0x4d44, 0x98, 0xfa, 0x6e, 0x37, 0x85, 0x16, 0x98, 0x55);
namespace mozilla {
namespace layers {
/**
* Constructor and Destructor
*/
Nv3DVUtils::Nv3DVUtils()
: m3DVStreaming (nullptr)
{
}
Nv3DVUtils::~Nv3DVUtils()
{
UnInitialize();
}
// Silence spurious warnings!
#if defined(WARNING) || defined WARN_IF_FALSE
#error We shouldn't be redefining these!
#endif
// Uncomment these to enable spurious warnings.
//#define WARNING(str) NS_WARNING(str)
//#define WARN_IF_FALSE(b, str) NS_WARNING_ASSERTION(b, str)
#define WARNING(str)
#define WARN_IF_FALSE(b, str)
/**
* Initializes the Nv3DVUtils object.
*/
void
Nv3DVUtils::Initialize()
{
/*
* Detect if 3D Streaming object is already loaded. Do nothing in that case.
*/
if (m3DVStreaming) {
WARNING("Nv3DVStreaming COM object already instantiated.\n");
return;
}
/*
* Create the COM object. If we fail at any stage, just return
*/
HRESULT hr = CoCreateInstance(CLSID_NV3DVStreaming, nullptr, CLSCTX_INPROC_SERVER, IID_INV3DVStreaming, (void**)(getter_AddRefs(m3DVStreaming)));
if (FAILED(hr) || !m3DVStreaming) {
WARNING("Nv3DVStreaming CoCreateInstance failed (disabled).");
return;
}
/*
* Initialize the object. Note that m3DVStreaming cannot be nullptr at this point.
*/
bool bRetVal = m3DVStreaming->Nv3DVInitialize();
if (!bRetVal) {
WARNING("Nv3DVStreaming Nv3DVInitialize failed!");
return;
}
}
/**
* Release resources used by the COM Object, and then release
* the COM Object (nsRefPtr gets released by setting to nullptr)
*
*/
void
Nv3DVUtils::UnInitialize()
{
if (m3DVStreaming) {
m3DVStreaming->Nv3DVRelease();
}
}
/**
* Sets the device info, along with any other initialization that is needed after device creation
* Pass the D3D9 device pointer is an IUnknown input argument.
*/
void
Nv3DVUtils::SetDeviceInfo(IUnknown *devUnknown)
{
if (!devUnknown) {
WARNING("D3D Device Pointer (IUnknown) is nullptr.\n");
return;
}
if (!m3DVStreaming) {
return;
}
bool rv = m3DVStreaming->Nv3DVSetDevice(devUnknown);
if (!rv) {
WARNING("Nv3DVStreaming Nv3DVControl failed!");
return;
}
rv = m3DVStreaming->Nv3DVControl(NV_STEREO_MODE_RIGHT_LEFT, true, FIREFOX_3DV_APP_HANDLE);
WARN_IF_FALSE(rv, "Nv3DVStreaming Nv3DVControl failed!");
}
/*
* Send Stereo Control Information. Used mainly to re-route
* calls from ImageLayerD3D9 to the 3DV COM object
*/
void
Nv3DVUtils::SendNv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle)
{
if (!m3DVStreaming)
return;
DebugOnly<bool> rv = m3DVStreaming->Nv3DVControl(eStereoMode, bEnableStereo, dw3DVAppHandle);
WARN_IF_FALSE(rv, "Nv3DVStreaming Nv3DVControl failed!");
}
/*
* Send Stereo Metadata. Used mainly to re-route calls
* from ImageLayerD3D9 to the 3DV COM object
*/
void
Nv3DVUtils::SendNv3DVMetaData(unsigned int dwWidth, unsigned int dwHeight, HANDLE hSrcLuma, HANDLE hDst)
{
if (!m3DVStreaming)
return;
DebugOnly<bool> rv = m3DVStreaming->Nv3DVMetaData((DWORD)dwWidth, (DWORD)dwHeight, hSrcLuma, hDst);
WARN_IF_FALSE(rv, "Nv3DVStreaming Nv3DVMetaData failed!");
}
} /* namespace layers */
} /* namespace mozilla */

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@ -1,86 +0,0 @@
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_NV3DVUTILS_H
#define GFX_NV3DVUTILS_H
#include "Layers.h"
#include <windows.h>
#include <d3d9.h>
namespace mozilla {
namespace layers {
#define FIREFOX_3DV_APP_HANDLE 0xECB992B6
enum Nv_Stereo_Mode {
NV_STEREO_MODE_LEFT_RIGHT = 0,
NV_STEREO_MODE_RIGHT_LEFT = 1,
NV_STEREO_MODE_TOP_BOTTOM = 2,
NV_STEREO_MODE_BOTTOM_TOP = 3,
NV_STEREO_MODE_MONO = 4,
NV_STEREO_MODE_LAST = 5
};
class INv3DVStreaming : public IUnknown {
public:
virtual bool Nv3DVInitialize() = 0;
virtual bool Nv3DVRelease() = 0;
virtual bool Nv3DVSetDevice(IUnknown* pDevice) = 0;
virtual bool Nv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle) = 0;
virtual bool Nv3DVMetaData(DWORD dwWidth, DWORD dwHeight, HANDLE hSrcLuma, HANDLE hDst) = 0;
};
/*
* Nv3DVUtils class
*/
class Nv3DVUtils {
public:
Nv3DVUtils();
~Nv3DVUtils();
/*
* Initializes the Nv3DVUtils object.
*/
void Initialize();
/*
* Release any resources if needed
*
*/
void UnInitialize();
/*
* Sets the device info, along with any other initialization that is needed after device creation
* Pass the D3D9 device pointer is an IUnknown input argument
*/
void SetDeviceInfo(IUnknown *devUnknown);
/*
* Send Stereo Control Information. Used mainly to re-route
* calls from ImageLayerD3D9 to the 3DV COM object
*/
void SendNv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle);
/*
* Send Stereo Metadata. Used mainly to re-route calls
* from ImageLayerD3D9 to the 3DV COM object
*/
void SendNv3DVMetaData(unsigned int dwWidth, unsigned int dwHeight, HANDLE hSrcLuma, HANDLE hDst);
private:
/* Nv3DVStreaming interface pointer */
RefPtr<INv3DVStreaming> m3DVStreaming;
};
} // namespace layers
} // namespace mozilla
#endif /* GFX_NV3DVUTILS_H */

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@ -72,7 +72,6 @@ if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows':
SOURCES += [
'd3d9/CompositorD3D9.cpp',
'd3d9/DeviceManagerD3D9.cpp',
'd3d9/Nv3DVUtils.cpp',
]
if CONFIG['MOZ_ENABLE_D3D10_LAYER']:
EXPORTS.mozilla.layers += [

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@ -511,7 +511,6 @@ private:
DECL_GFX_PREF(Live, "layers.progressive-paint", ProgressivePaint, bool, false);
DECL_GFX_PREF(Live, "layers.shared-buffer-provider.enabled", PersistentBufferProviderSharedEnabled, bool, false);
DECL_GFX_PREF(Live, "layers.single-tile.enabled", LayersSingleTileEnabled, bool, true);
DECL_GFX_PREF(Once, "layers.stereo-video.enabled", StereoVideoEnabled, bool, false);
// We allow for configurable and rectangular tile size to avoid wasting memory on devices whose
// screen size does not align nicely to the default tile size. Although layers can be any size,