Kill the NVidia 3D-Vision utils.
This commit is contained in:
parent
30362cbdeb
commit
706e9348a2
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@ -11,7 +11,6 @@
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#include "mozilla/layers/ContentHost.h"
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#include "mozilla/layers/Effects.h"
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#include "nsWindowsHelpers.h"
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#include "Nv3DVUtils.h"
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#include "gfxFailure.h"
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#include "mozilla/layers/LayerManagerComposite.h"
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#include "gfxPrefs.h"
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@ -426,44 +425,6 @@ CompositorD3D9::DrawQuad(const gfx::Rect &aRect,
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MOZ_ASSERT(sourceCb->GetD3D9Texture());
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MOZ_ASSERT(sourceCr->GetD3D9Texture());
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/*
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* Send 3d control data and metadata
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*/
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if (mDeviceManager->GetNv3DVUtils()) {
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Nv_Stereo_Mode mode;
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switch (source->AsSourceD3D9()->GetStereoMode()) {
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case StereoMode::LEFT_RIGHT:
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mode = NV_STEREO_MODE_LEFT_RIGHT;
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break;
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case StereoMode::RIGHT_LEFT:
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mode = NV_STEREO_MODE_RIGHT_LEFT;
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break;
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case StereoMode::BOTTOM_TOP:
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mode = NV_STEREO_MODE_BOTTOM_TOP;
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break;
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case StereoMode::TOP_BOTTOM:
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mode = NV_STEREO_MODE_TOP_BOTTOM;
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break;
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case StereoMode::MONO:
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mode = NV_STEREO_MODE_MONO;
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break;
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}
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// Send control data even in mono case so driver knows to leave stereo mode.
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mDeviceManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
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if (source->AsSourceD3D9()->GetStereoMode() != StereoMode::MONO) {
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mDeviceManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
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RefPtr<IDirect3DSurface9> renderTarget;
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d3d9Device->GetRenderTarget(0, getter_AddRefs(renderTarget));
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mDeviceManager->GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)aRect.width,
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(unsigned int)aRect.height,
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(HANDLE)(sourceY->GetD3D9Texture()),
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(HANDLE)(renderTarget));
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}
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}
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// Linear scaling is default here, adhering to mFilter is difficult since
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// presumably even with point filtering we'll still want chroma upsampling
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// to be linear. In the current approach we can't.
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@ -8,7 +8,6 @@
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#include "nsIServiceManager.h"
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#include "nsIConsoleService.h"
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#include "nsPrintfCString.h"
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#include "Nv3DVUtils.h"
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#include "plstr.h"
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#include <algorithm>
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#include "gfx2DGlue.h"
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@ -263,21 +262,6 @@ DeviceManagerD3D9::Initialize()
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return false;
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}
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if (gfxPrefs::StereoVideoEnabled()) {
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/* Create an Nv3DVUtils instance */
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if (!mNv3DVUtils) {
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mNv3DVUtils = new Nv3DVUtils();
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if (!mNv3DVUtils) {
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NS_WARNING("Could not create a new instance of Nv3DVUtils.");
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}
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}
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/* Initialize the Nv3DVUtils object */
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if (mNv3DVUtils) {
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mNv3DVUtils->Initialize();
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}
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}
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HMODULE d3d9 = LoadLibraryW(L"d3d9.dll");
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decltype(Direct3DCreate9)* d3d9Create = (decltype(Direct3DCreate9)*)
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GetProcAddress(d3d9, "Direct3DCreate9");
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@ -385,14 +369,6 @@ DeviceManagerD3D9::Initialize()
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/*
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* Do some post device creation setup
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*/
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if (mNv3DVUtils) {
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IUnknown* devUnknown = nullptr;
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if (mDevice) {
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mDevice->QueryInterface(IID_IUnknown, (void **)&devUnknown);
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}
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mNv3DVUtils->SetDeviceInfo(devUnknown);
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}
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auto failCreateShaderMsg = "[D3D9] failed to create a critical resource (shader) code";
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hr = mDevice->CreateVertexShader((DWORD*)LayerQuadVS,
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@ -18,7 +18,6 @@ namespace mozilla {
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namespace layers {
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class DeviceManagerD3D9;
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class Nv3DVUtils;
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class Layer;
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class TextureSourceD3D9;
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@ -179,11 +178,6 @@ public:
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// returns the register to be used for the mask texture, if appropriate
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uint32_t SetShaderMode(ShaderMode aMode, MaskType aMaskType);
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/**
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* Return pointer to the Nv3DVUtils instance
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*/
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Nv3DVUtils *GetNv3DVUtils() { return mNv3DVUtils; }
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/**
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* Returns true if this device was removed.
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*/
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@ -338,9 +332,6 @@ private:
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/* If this device was removed */
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bool mDeviceWasRemoved;
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/* Nv3DVUtils instance */
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nsAutoPtr<Nv3DVUtils> mNv3DVUtils;
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/**
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* Verifies all required device capabilities are present.
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*/
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@ -1,148 +0,0 @@
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/DebugOnly.h"
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#include "nsIServiceManager.h"
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#include "nsIConsoleService.h"
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#include <initguid.h>
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#include "Nv3DVUtils.h"
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DEFINE_GUID(CLSID_NV3DVStreaming,
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0xf7747266, 0x777d, 0x4f61, 0xa1, 0x75, 0xdd, 0x5a, 0xdf, 0x1e, 0x37, 0xdf);
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DEFINE_GUID(IID_INV3DVStreaming,
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0xf98f9bb2, 0xb914, 0x4d44, 0x98, 0xfa, 0x6e, 0x37, 0x85, 0x16, 0x98, 0x55);
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namespace mozilla {
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namespace layers {
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/**
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* Constructor and Destructor
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*/
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Nv3DVUtils::Nv3DVUtils()
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: m3DVStreaming (nullptr)
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{
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}
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Nv3DVUtils::~Nv3DVUtils()
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{
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UnInitialize();
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}
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// Silence spurious warnings!
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#if defined(WARNING) || defined WARN_IF_FALSE
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#error We shouldn't be redefining these!
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#endif
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// Uncomment these to enable spurious warnings.
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//#define WARNING(str) NS_WARNING(str)
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//#define WARN_IF_FALSE(b, str) NS_WARNING_ASSERTION(b, str)
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#define WARNING(str)
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#define WARN_IF_FALSE(b, str)
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/**
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* Initializes the Nv3DVUtils object.
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*/
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void
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Nv3DVUtils::Initialize()
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{
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/*
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* Detect if 3D Streaming object is already loaded. Do nothing in that case.
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*/
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if (m3DVStreaming) {
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WARNING("Nv3DVStreaming COM object already instantiated.\n");
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return;
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}
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/*
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* Create the COM object. If we fail at any stage, just return
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*/
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HRESULT hr = CoCreateInstance(CLSID_NV3DVStreaming, nullptr, CLSCTX_INPROC_SERVER, IID_INV3DVStreaming, (void**)(getter_AddRefs(m3DVStreaming)));
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if (FAILED(hr) || !m3DVStreaming) {
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WARNING("Nv3DVStreaming CoCreateInstance failed (disabled).");
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return;
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}
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/*
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* Initialize the object. Note that m3DVStreaming cannot be nullptr at this point.
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*/
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bool bRetVal = m3DVStreaming->Nv3DVInitialize();
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if (!bRetVal) {
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WARNING("Nv3DVStreaming Nv3DVInitialize failed!");
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return;
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}
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}
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/**
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* Release resources used by the COM Object, and then release
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* the COM Object (nsRefPtr gets released by setting to nullptr)
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*
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*/
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void
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Nv3DVUtils::UnInitialize()
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{
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if (m3DVStreaming) {
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m3DVStreaming->Nv3DVRelease();
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}
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}
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/**
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* Sets the device info, along with any other initialization that is needed after device creation
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* Pass the D3D9 device pointer is an IUnknown input argument.
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*/
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void
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Nv3DVUtils::SetDeviceInfo(IUnknown *devUnknown)
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{
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if (!devUnknown) {
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WARNING("D3D Device Pointer (IUnknown) is nullptr.\n");
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return;
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}
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if (!m3DVStreaming) {
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return;
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}
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bool rv = m3DVStreaming->Nv3DVSetDevice(devUnknown);
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if (!rv) {
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WARNING("Nv3DVStreaming Nv3DVControl failed!");
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return;
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}
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rv = m3DVStreaming->Nv3DVControl(NV_STEREO_MODE_RIGHT_LEFT, true, FIREFOX_3DV_APP_HANDLE);
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WARN_IF_FALSE(rv, "Nv3DVStreaming Nv3DVControl failed!");
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}
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/*
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* Send Stereo Control Information. Used mainly to re-route
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* calls from ImageLayerD3D9 to the 3DV COM object
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*/
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void
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Nv3DVUtils::SendNv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle)
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{
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if (!m3DVStreaming)
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return;
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DebugOnly<bool> rv = m3DVStreaming->Nv3DVControl(eStereoMode, bEnableStereo, dw3DVAppHandle);
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WARN_IF_FALSE(rv, "Nv3DVStreaming Nv3DVControl failed!");
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}
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/*
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* Send Stereo Metadata. Used mainly to re-route calls
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* from ImageLayerD3D9 to the 3DV COM object
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*/
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void
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Nv3DVUtils::SendNv3DVMetaData(unsigned int dwWidth, unsigned int dwHeight, HANDLE hSrcLuma, HANDLE hDst)
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{
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if (!m3DVStreaming)
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return;
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DebugOnly<bool> rv = m3DVStreaming->Nv3DVMetaData((DWORD)dwWidth, (DWORD)dwHeight, hSrcLuma, hDst);
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WARN_IF_FALSE(rv, "Nv3DVStreaming Nv3DVMetaData failed!");
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}
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} /* namespace layers */
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} /* namespace mozilla */
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@ -1,86 +0,0 @@
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_NV3DVUTILS_H
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#define GFX_NV3DVUTILS_H
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#include "Layers.h"
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#include <windows.h>
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#include <d3d9.h>
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namespace mozilla {
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namespace layers {
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#define FIREFOX_3DV_APP_HANDLE 0xECB992B6
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enum Nv_Stereo_Mode {
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NV_STEREO_MODE_LEFT_RIGHT = 0,
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NV_STEREO_MODE_RIGHT_LEFT = 1,
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NV_STEREO_MODE_TOP_BOTTOM = 2,
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NV_STEREO_MODE_BOTTOM_TOP = 3,
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NV_STEREO_MODE_MONO = 4,
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NV_STEREO_MODE_LAST = 5
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};
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class INv3DVStreaming : public IUnknown {
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public:
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virtual bool Nv3DVInitialize() = 0;
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virtual bool Nv3DVRelease() = 0;
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virtual bool Nv3DVSetDevice(IUnknown* pDevice) = 0;
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virtual bool Nv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle) = 0;
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virtual bool Nv3DVMetaData(DWORD dwWidth, DWORD dwHeight, HANDLE hSrcLuma, HANDLE hDst) = 0;
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};
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/*
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* Nv3DVUtils class
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*/
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class Nv3DVUtils {
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public:
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Nv3DVUtils();
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~Nv3DVUtils();
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/*
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* Initializes the Nv3DVUtils object.
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*/
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void Initialize();
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/*
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* Release any resources if needed
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*
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*/
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void UnInitialize();
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/*
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* Sets the device info, along with any other initialization that is needed after device creation
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* Pass the D3D9 device pointer is an IUnknown input argument
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*/
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void SetDeviceInfo(IUnknown *devUnknown);
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/*
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* Send Stereo Control Information. Used mainly to re-route
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* calls from ImageLayerD3D9 to the 3DV COM object
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*/
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void SendNv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle);
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/*
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* Send Stereo Metadata. Used mainly to re-route calls
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* from ImageLayerD3D9 to the 3DV COM object
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*/
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void SendNv3DVMetaData(unsigned int dwWidth, unsigned int dwHeight, HANDLE hSrcLuma, HANDLE hDst);
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private:
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/* Nv3DVStreaming interface pointer */
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RefPtr<INv3DVStreaming> m3DVStreaming;
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};
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} // namespace layers
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} // namespace mozilla
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#endif /* GFX_NV3DVUTILS_H */
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@ -72,7 +72,6 @@ if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows':
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SOURCES += [
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'd3d9/CompositorD3D9.cpp',
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'd3d9/DeviceManagerD3D9.cpp',
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'd3d9/Nv3DVUtils.cpp',
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]
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if CONFIG['MOZ_ENABLE_D3D10_LAYER']:
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EXPORTS.mozilla.layers += [
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@ -511,7 +511,6 @@ private:
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DECL_GFX_PREF(Live, "layers.progressive-paint", ProgressivePaint, bool, false);
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DECL_GFX_PREF(Live, "layers.shared-buffer-provider.enabled", PersistentBufferProviderSharedEnabled, bool, false);
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DECL_GFX_PREF(Live, "layers.single-tile.enabled", LayersSingleTileEnabled, bool, true);
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DECL_GFX_PREF(Once, "layers.stereo-video.enabled", StereoVideoEnabled, bool, false);
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// We allow for configurable and rectangular tile size to avoid wasting memory on devices whose
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// screen size does not align nicely to the default tile size. Although layers can be any size,
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