Fix graphics crash on systems missing gpu_shader5.

This commit is contained in:
Fedor 2020-03-12 20:40:57 +03:00
parent 11a6cfbd18
commit af95d17221
14 changed files with 142 additions and 137 deletions

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@ -440,6 +440,13 @@ WebGLContext::InitAndValidateGL(FailureReason* const out_failReason)
{
MOZ_RELEASE_ASSERT(gl, "GFX: GL not initialized");
if (!gl->MakeCurrent(true)) {
MOZ_ASSERT(false);
*out_failReason = { "FEATURE_FAILURE_WEBGL_MAKECURRENT",
"Failed to MakeCurrent for init." };
return false;
}
// Unconditionally create a new format usage authority. This is
// important when restoring contexts and extensions need to add
// formats back into the authority.

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@ -5,6 +5,7 @@
#include "WebGLShaderValidator.h"
#include <algorithm>
#include "angle/ShaderLang.h"
#include "gfxPrefs.h"
#include "GLContext.h"
@ -32,14 +33,14 @@ static int
ChooseValidatorCompileOptions(const ShBuiltInResources& resources,
const mozilla::gl::GLContext* gl)
{
int options = SH_VARIABLES |
SH_ENFORCE_PACKING_RESTRICTIONS |
int options = SH_VARIABLES |
SH_ENFORCE_PACKING_RESTRICTIONS |
SH_INIT_VARYINGS_WITHOUT_STATIC_USE |
SH_OBJECT_CODE |
SH_INIT_GL_POSITION;
if (resources.MaxExpressionComplexity > 0) {
options |= SH_LIMIT_EXPRESSION_COMPLEXITY;
SH_OBJECT_CODE |
SH_INIT_GL_POSITION;
if (resources.MaxExpressionComplexity > 0) {
options |= SH_LIMIT_EXPRESSION_COMPLEXITY;
}
// Sampler arrays indexed with non-constant expressions are forbidden in
// GLSL 1.30 and later.
@ -50,17 +51,17 @@ ChooseValidatorCompileOptions(const ShBuiltInResources& resources,
// Needed for driver bug detection
options |= SH_EMULATE_BUILT_IN_FUNCTIONS;
if (gfxPrefs::WebGLAllANGLEOptions()) {
return options |
SH_VALIDATE_LOOP_INDEXING |
SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX |
SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX |
SH_CLAMP_INDIRECT_ARRAY_BOUNDS |
SH_UNFOLD_SHORT_CIRCUIT |
SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS |
SH_INIT_OUTPUT_VARIABLES |
SH_REGENERATE_STRUCT_NAMES;
}
if (gfxPrefs::WebGLAllANGLEOptions()) {
return options |
SH_VALIDATE_LOOP_INDEXING |
SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX |
SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX |
SH_CLAMP_INDIRECT_ARRAY_BOUNDS |
SH_UNFOLD_SHORT_CIRCUIT |
SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS |
SH_INIT_OUTPUT_VARIABLES |
SH_REGENERATE_STRUCT_NAMES;
}
#ifndef XP_MACOSX
// We want to do this everywhere, but to do this on Mac, we need
@ -112,6 +113,16 @@ ShaderOutput(gl::GLContext* gl)
return SH_ESSL_OUTPUT;
} else {
uint32_t version = gl->ShadingLanguageVersion();
// Version 130 starts to require integral constant expressions for loop indices,
// instead of "constant-index-expression".
// Both version 400 and gpu_shader5 remove this restrictions.
// gpu_shader5 went core in 400, so we can just check for the GLFeature.
// If we're compiling for webglsl1, even for webgl2, we need gpu_shader5, or GLSL_COMPAT.
if (!gl->IsSupported(gl::GLFeature::gpu_shader5)) {
version = std::min<uint32_t>(version, 120);
}
switch (version) {
case 100: return SH_GLSL_COMPATIBILITY_OUTPUT;
case 120: return SH_GLSL_COMPATIBILITY_OUTPUT;

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@ -240,20 +240,14 @@ void TranslatorGLSL::writeExtensionBehavior(TIntermNode *root)
}
// Need to enable gpu_shader5 to have index constant sampler array indexing
if (getOutputType() != SH_ESSL_OUTPUT && getOutputType() < SH_GLSL_400_CORE_OUTPUT)
if (getOutputType() != SH_ESSL_OUTPUT && getOutputType() < SH_GLSL_400_CORE_OUTPUT &&
getShaderVersion() == 100)
{
sink << "#extension GL_ARB_gpu_shader5 : ";
// Don't use "require" on WebGL 1 to avoid breaking WebGL on drivers that silently
// support index constant sampler array indexing, but don't have the extension.
if (getShaderVersion() >= 300)
{
sink << "require\n";
}
else
{
sink << "enable\n";
}
// Don't use "require" to avoid breaking WebGL 1 on drivers that silently
// support index constant sampler array indexing, but don't have the extension or
// on drivers that don't have the extension at all as it would break WebGL 1 for
// some users.
sink << "#extension GL_ARB_gpu_shader5 : enable\n";
}
TExtensionGLSL extensionGLSL(getOutputType());

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@ -543,16 +543,11 @@ void GenerateCaps(const FunctionsGL *functions, gl::Caps *caps, gl::TextureCapsM
LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
}
// Check if index constant sampler array indexing is supported
if (!functions->isAtLeastGL(gl::Version(4, 0)) &&
!functions->isAtLeastGLES(gl::Version(2, 0)) &&
!functions->hasExtension("GL_ARB_gpu_shader5"))
{
// This should also be required for ES2 but there are some driver support index constant
// sampler array indexing without meeting the requirements above. Don't limit their ES
// version as it would break WebGL for some users.
LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
}
// Non-constant sampler array indexing is required for OpenGL ES 2 and OpenGL ES after 3.2.
// However having it available on OpenGL ES 2 is a specification bug, and using this
// indexing in WebGL is undefined. Requiring this feature would break WebGL 1 for some users
// so we don't check for it. (it is present with ESSL 100, ESSL >= 320, GLSL >= 400 and
// GL_ARB_gpu_shader5)
// Check if sampler objects are supported
if (!functions->isAtLeastGL(gl::Version(3, 3)) &&

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@ -95,6 +95,7 @@ static const char* const sExtensionNames[] = {
"GL_ARB_framebuffer_object",
"GL_ARB_framebuffer_sRGB",
"GL_ARB_geometry_shader4",
"GL_ARB_gpu_shader5",
"GL_ARB_half_float_pixel",
"GL_ARB_instanced_arrays",
"GL_ARB_internalformat_query",
@ -134,6 +135,7 @@ static const char* const sExtensionNames[] = {
"GL_EXT_framebuffer_object",
"GL_EXT_framebuffer_sRGB",
"GL_EXT_gpu_shader4",
"GL_EXT_gpu_shader5",
"GL_EXT_multisampled_render_to_texture",
"GL_EXT_occlusion_query_boolean",
"GL_EXT_packed_depth_stencil",
@ -160,6 +162,7 @@ static const char* const sExtensionNames[] = {
"GL_NV_fence",
"GL_NV_framebuffer_blit",
"GL_NV_geometry_program4",
"GL_NV_gpu_shader5",
"GL_NV_half_float",
"GL_NV_instanced_arrays",
"GL_NV_primitive_restart",
@ -575,6 +578,10 @@ GLContext::LoadFeatureSymbols(const char* prefix, bool trygl, const SymLoadStruc
bool
GLContext::InitWithPrefixImpl(const char* prefix, bool trygl)
{
// wglGetProcAddress requires a current context.
if (!MakeCurrent(true))
return false;
mWorkAroundDriverBugs = gfxPrefs::WorkAroundDriverBugs();
const SymLoadStruct coreSymbols[] = {
@ -711,7 +718,6 @@ GLContext::InitWithPrefixImpl(const char* prefix, bool trygl)
////////////////
MakeCurrent();
MOZ_ASSERT(mProfile != ContextProfile::Unknown);
uint32_t version = 0;
@ -2250,13 +2256,11 @@ GLContext::MarkDestroyed()
mBlitHelper = nullptr;
mReadTexImageHelper = nullptr;
if (MakeCurrent()) {
mTexGarbageBin->GLContextTeardown();
} else {
NS_WARNING("MakeCurrent() failed during MarkDestroyed! Skipping GL object teardown.");
}
mIsDestroyed = true;
mSymbols.Zero();
if (MakeCurrent(true)) {
mTexGarbageBin->GLContextTeardown();
}
}
#ifdef MOZ_GL_DEBUG

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@ -102,6 +102,7 @@ enum class GLFeature {
get_query_object_iv,
get_string_indexed,
gpu_shader4,
gpu_shader5,
instanced_arrays,
instanced_non_arrays,
internalformat_query,
@ -352,6 +353,7 @@ public:
protected:
bool mIsOffscreen;
bool mContextLost;
bool mIsDestroyed = false;
/**
* mVersion store the OpenGL's version, multiplied by 100. For example, if
@ -421,6 +423,7 @@ public:
ARB_framebuffer_object,
ARB_framebuffer_sRGB,
ARB_geometry_shader4,
ARB_gpu_shader5,
ARB_half_float_pixel,
ARB_instanced_arrays,
ARB_internalformat_query,
@ -460,6 +463,7 @@ public:
EXT_framebuffer_object,
EXT_framebuffer_sRGB,
EXT_gpu_shader4,
EXT_gpu_shader5,
EXT_multisampled_render_to_texture,
EXT_occlusion_query_boolean,
EXT_packed_depth_stencil,
@ -486,6 +490,7 @@ public:
NV_fence,
NV_framebuffer_blit,
NV_geometry_program4,
NV_gpu_shader5,
NV_half_float,
NV_instanced_arrays,
NV_primitive_restart,
@ -3261,7 +3266,7 @@ public:
#endif
return MakeCurrentImpl(aForce);
}
virtual bool Init() = 0;
virtual bool SetupLookupFunction() = 0;
@ -3269,8 +3274,7 @@ public:
virtual void ReleaseSurface() {}
bool IsDestroyed() {
// MarkDestroyed will mark all these as null.
return mSymbols.fUseProgram == nullptr;
return mIsDestroyed;
}
GLContext* GetSharedContext() { return mSharedContext; }

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@ -24,7 +24,7 @@ class GLContextCGL : public GLContext
{
friend class GLContextProviderCGL;
NSOpenGLContext* mContext;
NSOpenGLContext* const mContext;
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextCGL, override)

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@ -331,6 +331,18 @@ static const FeatureInfo sFeatureInfoArr[] = {
GLContext::Extensions_End
}
},
{
"gpu_shader5",
GLVersion::GL4,
GLESVersion::NONE,
GLContext::Extension_None,
{
GLContext::ARB_gpu_shader5,
GLContext::EXT_gpu_shader5,
GLContext::NV_gpu_shader5,
GLContext::Extensions_End
}
},
{
"instanced_arrays",
GLVersion::GL3_3,

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@ -86,6 +86,7 @@ private:
GLXContext mContext;
Display* mDisplay;
GLXDrawable mDrawable;
Maybe<GLXDrawable> mOverrideDrawable;
bool mDeleteDrawable;
bool mDoubleBuffered;

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@ -83,26 +83,13 @@ GLContextCGL::GLContextCGL(CreateContextFlags flags, const SurfaceCaps& caps,
GLContextCGL::~GLContextCGL()
{
MarkDestroyed();
if (mContext) {
if ([NSOpenGLContext currentContext] == mContext) {
// Clear the current context before releasing. If we don't do
// this, the next time we call [NSOpenGLContext currentContext],
// "invalid context" will be printed to the console.
[NSOpenGLContext clearCurrentContext];
}
[mContext release];
}
[mContext release];
}
bool
GLContextCGL::Init()
{
if (!InitWithPrefix("gl", true))
return false;
return true;
return InitWithPrefix("gl", true);
}
CGLContextObj
@ -114,6 +101,11 @@ GLContextCGL::GetCGLContext() const
bool
GLContextCGL::MakeCurrentImpl(bool aForce)
{
if (IsDestroyed()) {
[NSOpenGLContext clearCurrentContext];
return false;
}
if (!aForce && [NSOpenGLContext currentContext] == mContext) {
return true;
}

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@ -36,35 +36,24 @@ GLContextEAGL::GLContextEAGL(CreateContextFlags flags, const SurfaceCaps& caps,
GLContextEAGL::~GLContextEAGL()
{
MakeCurrent();
if (mBackbufferFB) {
fDeleteFramebuffers(1, &mBackbufferFB);
}
if (mBackbufferRB) {
fDeleteRenderbuffers(1, &mBackbufferRB);
if (MakeCurrent()) {
if (mBackbufferFB) {
fDeleteFramebuffers(1, &mBackbufferFB);
}
if (mBackbufferRB) {
fDeleteRenderbuffers(1, &mBackbufferRB);
}
}
mLayer = nil;
MarkDestroyed();
if (mLayer) {
mLayer = nil;
}
if (mContext) {
[EAGLContext setCurrentContext:nil];
[mContext release];
}
[mContext release];
}
bool
GLContextEAGL::Init()
{
if (!InitWithPrefix("gl", true))
return false;
return true;
return InitWithPrefix("gl", true);
}
bool
@ -120,12 +109,12 @@ GLContextEAGL::MakeCurrentImpl(bool aForce)
return true;
}
if (mContext) {
if(![EAGLContext setCurrentContext:mContext]) {
return false;
}
if (IsDestroyed()) {
[EAGLContext setCurrentContext:nil];
return false;
}
return true;
return [EAGLContext setCurrentContext:mContext];
}
bool

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@ -150,13 +150,12 @@ is_power_of_two(int v)
}
static void
DestroySurface(EGLSurface oldSurface) {
if (oldSurface != EGL_NO_SURFACE) {
sEGLLibrary.fMakeCurrent(EGL_DISPLAY(),
EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), oldSurface);
DestroySurface(const EGLSurface surf) {
if (!surf) {
// Nothing to do.
return;
}
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), surf);
}
static EGLSurface
@ -223,7 +222,7 @@ GLContextEGL::~GLContextEGL()
sEGLLibrary.fDestroyContext(EGL_DISPLAY(), mContext);
sEGLLibrary.UnsetCachedCurrentContext();
mozilla::gl::DestroySurface(mSurface);
DestroySurface(mSurface);
}
bool
@ -247,12 +246,7 @@ GLContextEGL::Init()
if (!InitWithPrefix("gl", true))
return false;
bool current = MakeCurrent();
if (!current) {
gfx::LogFailure(NS_LITERAL_CSTRING(
"Couldn't get device attachments for device."));
return false;
}
MOZ_ASSERT(IsCurrent());
static_assert(sizeof(GLint) >= sizeof(int32_t), "GLint is smaller than int32_t");
mMaxTextureImageSize = INT32_MAX;
@ -303,7 +297,10 @@ GLContextEGL::ReleaseTexImage()
}
void
GLContextEGL::SetEGLSurfaceOverride(EGLSurface surf) {
GLContextEGL::SetEGLSurfaceOverride(const EGLSurface surf) {
MOZ_ASSERT(!surf || surf != mSurface);
if (Screen()) {
/* Blit `draw` to `read` if we need to, before we potentially juggle
* `read` around. If we don't, we might attach a different `read`,
@ -314,12 +311,17 @@ GLContextEGL::SetEGLSurfaceOverride(EGLSurface surf) {
}
mSurfaceOverride = surf;
DebugOnly<bool> ok = MakeCurrent(true);
MOZ_ASSERT(ok);
MOZ_ALWAYS_TRUE(MakeCurrent(true));
}
bool
GLContextEGL::MakeCurrentImpl(bool aForce) {
if (IsDestroyed()) {
//Clear and exit
sEGLLibrary.fMakeCurrent(EGL_DISPLAY(), nullptr, nullptr, nullptr);
return false;
}
bool succeeded = true;
// Assume that EGL has the same problem as WGL does,
@ -373,7 +375,7 @@ GLContextEGL::IsCurrent() {
}
bool
GLContextEGL::RenewSurface(nsIWidget* aWidget) {
GLContextEGL::RenewSurface(nsIWidget* const aWidget) {
if (!mOwnsContext) {
return false;
}
@ -389,13 +391,12 @@ GLContextEGL::RenewSurface(nsIWidget* aWidget) {
void
GLContextEGL::ReleaseSurface() {
if (mOwnsContext) {
mozilla::gl::DestroySurface(mSurface);
if (!mOwnsContext) {
return;
}
if (mSurface == mSurfaceOverride) {
mSurfaceOverride = EGL_NO_SURFACE;
}
mSurface = EGL_NO_SURFACE;
DestroySurface(mSurface);
mSurface = nullptr;
}
bool

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@ -894,20 +894,12 @@ GLContextGLX::~GLContextGLX()
return;
}
// see bug 659842 comment 76
#ifdef DEBUG
bool success =
#endif
mGLX->xMakeCurrent(mDisplay, X11None, nullptr);
MOZ_ASSERT(success,
"glXMakeCurrent failed to release GL context before we call "
"glXDestroyContext!");
mGLX->xDestroyContext(mDisplay, mContext);
if (mDeleteDrawable) {
mGLX->xDestroyPixmap(mDisplay, mDrawable);
}
MOZ_ASSERT(!mOverrideDrawable);
}
@ -944,6 +936,10 @@ GLContextGLX::MakeCurrentImpl(bool aForce)
// DRI2InvalidateBuffers event before drawing. See bug 1280653.
Unused << XPending(mDisplay);
}
if (IsDestroyed()) {
MOZ_ALWAYS_TRUE(mGLX->xMakeCurrent(mDisplay, X11None, nullptr));
return false; // We did not MakeCurrent mContext, but that's what we wanted!
}
succeeded = mGLX->xMakeCurrent(mDisplay, mDrawable, mContext);
NS_ASSERTION(succeeded, "Failed to make GL context current!");
@ -1017,16 +1013,18 @@ GLContextGLX::GetWSIInfo(nsCString* const out) const
bool
GLContextGLX::OverrideDrawable(GLXDrawable drawable)
{
if (Screen())
if (Screen()) {
Screen()->AssureBlitted();
Bool result = mGLX->xMakeCurrent(mDisplay, drawable, mContext);
return result;
}
mOverrideDrawable = Some(drawable);
return MakeCurrent(true);
}
bool
GLContextGLX::RestoreDrawable()
{
return mGLX->xMakeCurrent(mDisplay, mDrawable, mContext);
mOverrideDrawable = Nothing();
return MakeCurrent(true);
}
GLContextGLX::GLContextGLX(

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@ -314,20 +314,17 @@ GLContextWGL::Init()
if (!mDC || !mContext)
return false;
// see bug 929506 comment 29. wglGetProcAddress requires a current context.
if (!sWGLLib.fMakeCurrent(mDC, mContext))
return false;
SetupLookupFunction();
if (!InitWithPrefix("gl", true))
return false;
return true;
return InitWithPrefix("gl", true);
}
bool
GLContextWGL::MakeCurrentImpl(bool aForce)
{
if (IsDestroyed()) {
MOZ_ALWAYS_TRUE(sWGLLib.fMakeCurrent(0, 0));
}
BOOL succeeded = true;
// wglGetCurrentContext seems to just pull the HGLRC out