"use strict"; // This function is used to do remote procedure calls from the worker to the // main thread. It is exposed as a built-in global to every module by the // worker loader. To make sure the worker loader can access it, it needs to be // defined before loading the worker loader script below. this.rpc = function (method, ...params) { let id = nextId++; postMessage(JSON.stringify({ type: "rpc", method: method, params: params, id: id })); let deferred = Promise.defer(); rpcDeferreds[id] = deferred; return deferred.promise; }; loadSubScript("resource://devtools/shared/worker/loader.js"); var Promise = worker.require("promise"); var { ActorPool } = worker.require("devtools/server/actors/common"); var { ThreadActor } = worker.require("devtools/server/actors/script"); var { WebConsoleActor } = worker.require("devtools/server/actors/webconsole"); var { TabSources } = worker.require("devtools/server/actors/utils/TabSources"); var makeDebugger = worker.require("devtools/server/actors/utils/make-debugger"); var { DebuggerServer } = worker.require("devtools/server/main"); DebuggerServer.init(); DebuggerServer.createRootActor = function () { throw new Error("Should never get here!"); }; var connections = Object.create(null); var nextId = 0; var rpcDeferreds = []; this.addEventListener("message", function (event) { let packet = JSON.parse(event.data); switch (packet.type) { case "connect": // Step 3: Create a connection to the parent. let connection = DebuggerServer.connectToParent(packet.id, this); connections[packet.id] = { connection : connection, rpcs: [] }; // Step 4: Create a thread actor for the connection to the parent. let pool = new ActorPool(connection); connection.addActorPool(pool); let sources = null; let parent = { actorID: packet.id, makeDebugger: makeDebugger.bind(null, { findDebuggees: () => { return [this.global]; }, shouldAddNewGlobalAsDebuggee: () => { return true; }, }), get sources() { if (sources === null) { sources = new TabSources(threadActor); } return sources; }, window: global }; let threadActor = new ThreadActor(parent, global); pool.addActor(threadActor); let consoleActor = new WebConsoleActor(connection, parent); pool.addActor(consoleActor); // Step 5: Send a response packet to the parent to notify // it that a connection has been established. postMessage(JSON.stringify({ type: "connected", id: packet.id, threadActor: threadActor.actorID, consoleActor: consoleActor.actorID, })); break; case "disconnect": connections[packet.id].connection.close(); break; case "rpc": let deferred = rpcDeferreds[packet.id]; delete rpcDeferreds[packet.id]; if (packet.error) { deferred.reject(packet.error); } deferred.resolve(packet.result); break; } });