/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsISupports.idl" interface mozIDOMWindow; typedef uint32_t nsSuspendedTypes; [scriptable, builtinclass, uuid(2822a840-f009-11e5-a837-0800200c9a66)] interface nsISuspendedTypes : nsISupports { /** * The suspended enum is used in three different situations, * - platform audio focus (Fennec/B2G) * - remote media control (Fennec) * - block auto-play video in non-active page * * Note: the "remote side" must control the AudioChannelAgent using * nsIAudioChannelAgentCallback.windowSuspendChanged() callback instead using * play/pause methods or any button in the webpage. * * - SUSPENDED_PAUSE : * It's used when transiently losing audio focus, the media can't be resumed * until we gain the audio focus again. It would change the internal state of * MediaElement when it's being suspended/resumed, and it would trigger the * related JS event. eg. "play" and "pause" event. * * - SUSPENDED_BLOCK * It's used to prevent auto-playing media in inactive page in order to * reduce the power consumption, and the media can't be resumed until the * page becomes active again. It would change the internal state of * MediaElement when it's being blocked/resumed, so it won't trigger the * related JS event. eg. "play" and "pause" event. * * - SUSPENDED_PAUSE_DISPOSABLE * It's used for remote media-control to pause the playing media and when we * lose audio focus permanently. It's disposable suspended, so the media can * be resumed arbitrary after that. Same as SUSPENDED_PAUSE, it would change * the internal state of MediaElement when it's being suspended. * * - SUSPENDED_STOP_DISPOSABLE * It's used for remote media-control to stop the playing media. The remote * control would disappear after stopping the media, so we would disconnect * the audio channel agent. It's disposable suspended, so the media can be * resumed arbitrary after that. Same as SUSPENDED_PAUSE, it would change * the internal state of MediaElement when it's being suspended. */ const uint32_t NONE_SUSPENDED = 0; const uint32_t SUSPENDED_PAUSE = 1; const uint32_t SUSPENDED_BLOCK = 2; const uint32_t SUSPENDED_PAUSE_DISPOSABLE = 3; const uint32_t SUSPENDED_STOP_DISPOSABLE = 4; }; %{C++ namespace mozilla { namespace dom { // It's defined in dom/audiochannel/AudioChannelService.h. class AudioPlaybackConfig; } } %} [ptr] native AudioPlaybackConfig(mozilla::dom::AudioPlaybackConfig); [uuid(15c05894-408e-4798-b527-a8c32d9c5f8c)] interface nsIAudioChannelAgentCallback : nsISupports { /** * Notified when the window volume/mute is changed */ void windowVolumeChanged(in float aVolume, in bool aMuted); /** * Notified when the window needs to be suspended or resumed. */ void windowSuspendChanged(in uint32_t aSuspend); /** * Notified when the capture state is changed. */ void windowAudioCaptureChanged(in bool aCapture); }; /** * This interface provides an agent for gecko components to participate * in the audio channel service. Gecko components are responsible for * 1. Indicating what channel type they are using (via the init() member * function). * 2. Notifying the agent when they start/stop using this channel. * 3. Notifying the agent when they are audible. * * The agent will invoke a callback to notify Gecko components of * 1. Changes to the playable status of this channel. */ [uuid(ab7e21c0-970c-11e5-a837-0800200c9a66)] interface nsIAudioChannelAgent : nsISupports { const long AUDIO_AGENT_CHANNEL_NORMAL = 0; const long AUDIO_AGENT_CHANNEL_CONTENT = 1; const long AUDIO_AGENT_CHANNEL_NOTIFICATION = 2; const long AUDIO_AGENT_CHANNEL_ALARM = 3; const long AUDIO_AGENT_CHANNEL_TELEPHONY = 4; const long AUDIO_AGENT_CHANNEL_RINGER = 5; const long AUDIO_AGENT_CHANNEL_PUBLICNOTIFICATION = 6; const long AUDIO_AGENT_CHANNEL_SYSTEM = 7; const long AUDIO_AGENT_CHANNEL_ERROR = 1000; const long AUDIO_AGENT_STATE_NORMAL = 0; const long AUDIO_AGENT_STATE_MUTED = 1; const long AUDIO_AGENT_STATE_FADED = 2; /** * Before init() is called, this returns AUDIO_AGENT_CHANNEL_ERROR. */ readonly attribute long audioChannelType; %{C++ inline int32_t AudioChannelType() { int32_t channel; return NS_SUCCEEDED(GetAudioChannelType(&channel)) ? channel : AUDIO_AGENT_CHANNEL_ERROR; } %} /** * Initialize the agent with a channel type. * Note: This function should only be called once. * * @param window * The window * @param channelType * Audio Channel Type listed as above * @param callback * 1. Once the playable status changes, agent uses this callback function * to notify Gecko component. * 2. The callback is allowed to be null. Ex: telephony doesn't need to * listen change of the playable status. * 3. The AudioChannelAgent keeps a strong reference to the callback * object. */ void init(in mozIDOMWindow window, in long channelType, in nsIAudioChannelAgentCallback callback); /** * This method is just like init(), except the audio channel agent keeps a * weak reference to the callback object. * * In order for this to work, |callback| must implement * nsISupportsWeakReference. */ void initWithWeakCallback(in mozIDOMWindow window, in long channelType, in nsIAudioChannelAgentCallback callback); /** * Notify the agent that we want to start playing. * Note: Gecko component SHOULD call this function first then start to * play audio stream only when return value is true. * * @param config * It contains the playback related states (volume/mute/suspend) */ void notifyStartedPlaying(in AudioPlaybackConfig config, in uint8_t audible); /** * Notify the agent we no longer want to play. * * Note : even if notifyStartedPlaying() returned false, the agent would * still be registered with the audio channel service and receive callbacks * for status changes. So notifyStoppedPlaying must still eventually be * called to unregister the agent with the channel service. */ void notifyStoppedPlaying(); /** * Notify agent that we already start producing audible data. * * Note : sometime audio might become silent during playing, this method is used to * notify the actually audible state to other services which want to know * about that, ex. tab sound indicator. */ void notifyStartedAudible(in uint8_t audible, in uint32_t reason); };