/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGL1Context.h" namespace mozilla { bool WebGL1Context::ValidateAttribPointerType(bool /*integerMode*/, GLenum type, uint32_t* out_alignment, const char* info) { MOZ_ASSERT(out_alignment); if (!out_alignment) return false; switch (type) { case LOCAL_GL_BYTE: case LOCAL_GL_UNSIGNED_BYTE: *out_alignment = 1; return true; case LOCAL_GL_SHORT: case LOCAL_GL_UNSIGNED_SHORT: *out_alignment = 2; return true; // XXX case LOCAL_GL_FIXED: case LOCAL_GL_FLOAT: *out_alignment = 4; return true; } ErrorInvalidEnumInfo(info, type); return false; } bool WebGL1Context::ValidateUniformMatrixTranspose(bool transpose, const char* info) { if (transpose) { ErrorInvalidValue("%s: transpose must be FALSE as per the " "OpenGL ES 2.0 spec", info); return false; } return true; } } // namespace mozilla