/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGLCONTEXTUNCHECKED_H #define WEBGLCONTEXTUNCHECKED_H #include "mozilla/RefPtr.h" #include "WebGLTypes.h" namespace mozilla { class WebGLBuffer; class WebGLSampler; class WebGLContextUnchecked { public: explicit WebGLContextUnchecked(gl::GLContext* gl); protected: // We've had issues in the past with nulling `gl` without actually releasing // all of our resources. This construction ensures that we are aware that we // should only null `gl` in DestroyResourcesAndContext. RefPtr mGL_OnlyClearInDestroyResourcesAndContext; public: // Grab a const reference so we can see changes, but can't make changes. const decltype(mGL_OnlyClearInDestroyResourcesAndContext)& gl; }; } // namespace mozilla #endif // !WEBGLCONTEXTUNCHECKED_H