/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLSync.h" #include "GLContext.h" #include "mozilla/dom/WebGL2RenderingContextBinding.h" #include "WebGLContext.h" namespace mozilla { WebGLSync::WebGLSync(WebGLContext* webgl, GLenum condition, GLbitfield flags) : WebGLRefCountedObject(webgl) { mContext->mSyncs.insertBack(this); mGLName = mContext->gl->fFenceSync(condition, flags); } WebGLSync::~WebGLSync() { DeleteOnce(); } void WebGLSync::Delete() { mContext->MakeContextCurrent(); mContext->gl->fDeleteSync(mGLName); mGLName = 0; LinkedListElement::removeFrom(mContext->mSyncs); } WebGLContext* WebGLSync::GetParentObject() const { return mContext; } // ------------------------------------------------------------------------- // IMPLEMENT NS JSObject* WebGLSync::WrapObject(JSContext* cx, JS::Handle givenProto) { return dom::WebGLSyncBinding::Wrap(cx, this, givenProto); } NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSync) NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLSync, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLSync, Release); } // namespace mozilla